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Svenchu

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Svenchu

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281 comments

  1. MrRadium
    MrRadium
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    Any updates?
  2. Plupper
    Plupper
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    Svenchu  i was wondering if you could make a mod for Final fantasy crisis core or maybe you know somebody who does.
    I love that game but there is one thing that irritates me beyond comprehension and that is the two audio cues 'initiating combat' and 'conflict resolved' before and after battle.
    If someone could mod that out it would be a godsend for me.
  3. Maulclaw
    Maulclaw
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    • 14 kudos
    So... I guess it's safe to assume this project has been abandoned then?
  4. PersonaUser99
    PersonaUser99
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    Question: Is it possible to make a separate file that only replaces Zack's current voice with his old one? I'd like to be able to keep all the other new voices. I'd like to hear Rick Gomez as Zack while still hearing Briana White as Aerith, Cody Christian as Cloud, etc.
    1. Deykar89
      Deykar89
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      I second this. The only new voice i dont like is Zacks.
  5. skyrim817
    skyrim817
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    Have you made any progress on the .utoc files??
  6. Mulgors
    Mulgors
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    its doesnt work with me ... i dont now why..
    1. MrsCantParry
      MrsCantParry
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      There's an updated version on Nexus that also replaces the FMV dialogue and silences the out of cutscene dialogue that works perfectly.
      https://www.nexusmods.com/crisiscoreff7reunion/mods/32/?tab=description
  7. skyrim817
    skyrim817
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    Please release that activating combat mode remove patch already that sounds like exactly what this game needs
  8. iaminjured
    iaminjured
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    Hey man, this mod has been great so far, but anytime I hear new Zack VA from any of the new dialogue added it still takes me out of it lol. Is there anyway to have an optional tweak to the mod to be over the Japanese dub? I'd take bilingual Zack at this point while still being nostalgic with the old English voice acting and appreciating the Japanese dub. If not, disregard this post, keep doin' your thing.
  9. kazukool
    kazukool
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    Does anyone know if this works on versions past 1.01?
  10. TropicalColony
    TropicalColony
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    Once the mod gets further in development can it be possible to have the option to leave "Activating Combat Mode" & "Conflict Resolved" in? (Since you said you'd remove them).