Is there any way that we could get a sub mod that keeps the new dubbed lines? But keeps the og voice acting for the cutscenes and FMV cutscenes?
I don't really mind the change for those but I love the original dubbing as well. So like a mod with silent text still being voiced but with original cutscenes and FMV kept with the og voices.
Also, I don't suppose there's a tutorial on using the UTOC patcher to install the limit break + battle voices? I've used the patcher on the CCFF7R-Win64-Shipping.exe, but I don't have the faintest clue how to patch it with this mod. Edit: Never mind. Found a tutorial. Turns out you just gotta put everything in the ~mods folder (PAK, UCAS, UTOC) and run the patcher as per the instructions.
Ah nice! This looks like it must've take a while to make! Just to clarify, what's the difference between the different file downloads (namely the "Dev Choice Voice Mod Updated" download at the top and the "Operation Reunion" download?) Do I need one or the other? The main thing I wanna know is which versions silence the newer voice lines added in Reunion, since I'm personally hoping to keep those lines in the game for my playthrough. Regardless, hope you're doing well!
Edit: Ah. The mod does mute the newer voice lines. It does say as much in the mod description. I might switch to the original voice mod since I'd rather keep those voice lines in the game, but I appreciate all the work you put into this! Outta curiosity, how did you use the HCA replace tool anyway? I don't have the faintest idea how that thing works.
Seriously Thank you so so much bro this mod is perfect! even if there are bugs which i dont think ive encountered any so far, I had to come back and endorse this as well as leave you a personal thank you for your contibution. The original zack is the GOAT and not only that but you went ahead and silenced the activation combat mode! You absolutely rock sire! also thank you for the easy to understand instructions! made it all super simple to jump right in!
Hey, mate, I'm loving the mod! I have discovered a bug: in chapter 9 in Nibelheim when Zack has a flashback to Aerith giving him a note with her 23 wishes, there is no sound. The whole scene is voiceless. Great job, though, I know it must not be easy.
Update: the very final scene (the most important one) is also voiceless.
dunno if its just me, but all i really wanted was the "activating combat mode" line to be removed, and I downloaded the file for it, but for some reason it didn't disable the line at all.
Same here. Conflict resolved is muted, but not activating combat mode. I'll check the previous version.
EDIT: previous version works. You can place the files in pak folder, no need for ~mods. EDIT EDIT: previous version includes Conflict Resolved unmuted. So ... useless. They are both equally annoying.
Added updates changed the video audio now, the Chapter 3 CGI cutscene contains the video audio and music fixing the issues. Fixed glitches with the beginning and Genesis anything else please tell me
Hey, is there any way to edit the operation reunion pak? I've tried a ff7r patched ue viewer, unrealpak, and a decompressor. I know it might be fruitless, but I wanted to see if I could add in some voices I wanted back in the game.
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I don't really mind the change for those but I love the original dubbing as well.
So like a mod with silent text still being voiced but with original cutscenes and FMV kept with the og voices.
Edit: Never mind. Found a tutorial. Turns out you just gotta put everything in the ~mods folder (PAK, UCAS, UTOC) and run the patcher as per the instructions.
(namely the "Dev Choice Voice Mod Updated" download at the top and the "Operation Reunion" download?) Do I need one or the other? The main thing I wanna know is which versions silence the newer voice lines added in Reunion, since I'm personally hoping to keep those lines in the game for my playthrough. Regardless, hope you're doing well!
Edit: Ah. The mod does mute the newer voice lines. It does say as much in the mod description. I might switch to the original voice mod since I'd rather keep those voice lines in the game, but I appreciate all the work you put into this! Outta curiosity, how did you use the HCA replace tool anyway? I don't have the faintest idea how that thing works.
Update: the very final scene (the most important one) is also voiceless.
- Crisis Core Limit Break Voices
- Operation Reunion 1.03
- Battle Talk Faithful
https://www.nexusmods.com/crisiscoreff7reunion/mods/2
And create a ~mods folder in the Paks folder, before dropping the mod in there. Also use the text -fileopenlog on the steam properties for Crisis Core
EDIT: previous version works. You can place the files in pak folder, no need for ~mods.
EDIT EDIT: previous version includes Conflict Resolved unmuted. So ... useless. They are both equally annoying.
changed the video audio now, the Chapter 3 CGI cutscene contains the video audio and music fixing the issues.
Fixed glitches with the beginning and Genesis anything else please tell me