This is a huuge undertaking for one person and I truly applaud your efforts thus far! If youre willing/able, mind explaining a bit how exactly youre approaching unpacking/repacking the game's audio files and the AI youre using? I'd be totally willing to do some work on my end to help this project along.
EDIT : figured out how to extract the old OG PSP audio files, next step is setting up and training the AI. I'll be using RVC! bit worried our naming conventions may be different since I used quickbms Game Extractor to unpack the AWB/HCA files, but I'll do my best to keep everything in order
EDIT 2: manually went through and picked out Zack's 2,000ish Reunion voice lines, the ones with heavy reverb are gonna be a pain. Converting HCA files to .WAV and editing them seems simple enough, but I'm still a bit lost on how to .WAV -> .HVC -> .AWB without messing the whole thing up. So I'm ignoring that bit for now. Prioritizing keeping things organized
EDIT 3 (Jan 17): Actually got around to training the RVC model overnight and its pretty good! I added Zack's voicelines from KHBBS to pad the dataset a bit more and I think it was worth it. I'm putting Reunion's dialogue through RVC in 100 file batches so I can go through and pick out the ones that sound shit. Some lines have a bit of a crackle/slur/lisp but I'm pretty sure I can fix most of that by messing with the settings and running the lines through again. Only possible problem I'm forseeing right now is that most of the output sounds happy/excited, so I'll have to see if that sounds awkward later on when the dialogue becomes more angsty lmao. EDIT 3.5: Turns out the awkward line delivery isn't the fault of the AI, thats just how some of Zack's new lines were read 🥴... not much I can do about that. RVC just changes how the voice sounds, it cant change the acting/performance itself. Most angsty lines still sound appropriately angsty tho
EDIT 4: It seems Ritvikshukla updated the main page to say that work this mod has been retired, so instead of continuing to spam "updates" here, I'll focus on making a separate voice mod without using Ritvikshukla's assets. I've taught myself a shocking amount on this journey so I think I can pull it off. Thank you for all of your hard work Ritvikshukla!! Without this mod existing in the first place, I'd likely never have the inspiraiton to give it a shot myself!!
It's amazing that you're working on a successor to this mod. All the best!
I'm currently playing through Reunion with Ritvikshukla's mod and will likely finish soon - but will follow along any progress you make just because it's so interesting!
Hope you're able to complete it! I can only imagine how much work it has to be, but we're all rooting for you.
Also, thanks Ritvikshukla for creating this AI voice mod. Being able to hear Zack's original voice actor in Reunion speaking all the new lines, even if only up to the Aerith section, is a pretty incredible experience as it is for us old fans.
Honestly, I'd love to see more updates here since it'd be really cool to be able to see what's going on. Unless you plan to post a youtube video or a community forum post for that?
I'm totally rooting for you on this project. I've never been able to finish the original PSP game, and I wanted to finish it now through this remaster as it has QOL improvements, but the voice acting turned me off so bad.
While waiting for the PC port of FF7Rebirth, I'm hoping to play Reunion in the meantime with a complete VA mod. Cheers and good luck! 💙🩵
I've been vaguely documenting progress in a .txt as I go, mostly so that I can remember where I last left off and whats next on the to-do, but I'll consider making a community post of some sort given the interest people have expressed! (if i can figure out how lol)
Absolutely brilliant beomble. Thank you so much for carrying this on! I’m gonna use this mod wherever it’s at in a couple of weeks as I play through Crisis Core in preparation for Rebirth!
I have a question: Does this (unfinished) voice pack include the original PSP voice lines (as with "Crisis Core Operation Reunion Voice Mod")? Which one should provide the best experience?
hey bro please weve been waiting forever for someone to disable the activating combat mode voice line, please see if you can remove it or replace it with an empty file.
This times a million! If the activating combat mode line cant be replaced with no audio- maybe replace it with the original FFVII battle start swoosh sound that plays when OG battles begin! It can even be a separate mod, someone please do this for us!
The irony of this mod is that using AI is a major middle finger *towards Rick Gomez*. This is abhorrent. Stop faking voice actor's voices with AI, it is rude and insulting, with zero compensation for the person you're ripping off.
Blah, blah blah, blah....You came on a modding site to say this lol. Rick voiced the original game and It's not like I'm making money off of him. This is a mod and it's free; quit your yapping and play without the mod or keep crying.
I like mods like this. The new voice actor sounds like he just sauntered into the studio, lazily thumbed through his lines, collected his paycheck, and then dipped out.
46 comments
EDIT : figured out how to extract the old OG PSP audio files, next step is setting up and training the AI. I'll be using RVC! bit worried our naming conventions may be different since I used
quickbmsGame Extractor to unpack the AWB/HCA files, but I'll do my best to keep everything in orderEDIT 2: manually went through and picked out Zack's 2,000ish Reunion voice lines, the ones with heavy reverb are gonna be a pain. Converting HCA files to .WAV and editing them seems simple enough, but I'm still a bit lost on how to .WAV -> .HVC -> .AWB without messing the whole thing up. So I'm ignoring that bit for now. Prioritizing keeping things organized
EDIT 3 (Jan 17): Actually got around to training the RVC model overnight and its pretty good! I added Zack's voicelines from KHBBS to pad the dataset a bit more and I think it was worth it. I'm putting Reunion's dialogue through RVC in 100 file batches so I can go through and pick out the ones that sound shit. Some lines have a bit of a crackle/slur/lisp but I'm pretty sure I can fix most of that by messing with the settings and running the lines through again.
Only possible problem I'm forseeing right now is that most of the output sounds happy/excited, so I'll have to see if that sounds awkward later on when the dialogue becomes more angsty lmao. EDIT 3.5: Turns out the awkward line delivery isn't the fault of the AI, thats just how some of Zack's new lines were read 🥴... not much I can do about that. RVC just changes how the voice sounds, it cant change the acting/performance itself. Most angsty lines still sound appropriately angsty thoEDIT 4: It seems Ritvikshukla updated the main page to say that work this mod has been retired, so instead of continuing to spam "updates" here, I'll focus on making a separate voice mod without using Ritvikshukla's assets. I've taught myself a shocking amount on this journey so I think I can pull it off. Thank you for all of your hard work Ritvikshukla!! Without this mod existing in the first place, I'd likely never have the inspiraiton to give it a shot myself!!
I'm currently playing through Reunion with Ritvikshukla's mod and will likely finish soon - but will follow along any progress you make just because it's so interesting!
Also, thanks Ritvikshukla for creating this AI voice mod. Being able to hear Zack's original voice actor in Reunion speaking all the new lines, even if only up to the Aerith section, is a pretty incredible experience as it is for us old fans.
While waiting for the PC port of FF7Rebirth, I'm hoping to play Reunion in the meantime with a complete VA mod. Cheers and good luck! 💙🩵
I look forward to the future of this project.
The new Zack is why I still haven't played it.
This is abhorrent. Stop faking voice actor's voices with AI, it is rude and insulting, with zero compensation for the person you're ripping off.