the ying long uses the dian stats TweakDB:SetFlat("Items.Base_Dian_SmartGun_Stats_inline13.value", 0.1) TweakDB:SetFlat("Items.Base_Dian_SmartGun_Stats_inline14.value", 0.1)
The base Sidewinder assault rifle is missing from the mod. Since the Divided We Stand version of the gun was included I just copied those lines and deleted the "_Divided" part of them. The lock-on speed for the Sidewinder worked right after that.
Just to piggyback off of this post. If anyone wants to make the Palica smart double-barrel shotgun feel way more fun to use, add the line:
TweakDB:SetFlat("Items.Base_Palica_Constant_Stats_inline2.value", 1.0) --increases range
The default range feels way too small, but with the faster lock on time, and the extra range from the above command, the Palica is amazing. It's like the Doom super shotgun with autoaim. I think the default range is like .6, so boosting it to .75 or .8 might make it feel a little less overpowered, and even just the extra lock on speed makes the gun feel way better to shoot.
Thanks for the mod, but unfortunately, "Divided we stand" range is not increased, stays by default. If there is a parameter I could add to init.lua to fix this it would be great
TweakDB:SetFlat("Items.Base_Assault_Rifle_Misc_Stats_inline4.value", 45.0) --base assault rifle range
to your file and it will increase the range of both the smart assault rifles. You can change 45 to something else, 35 is default, 45 seems to be very long range.
The divided we stand projectile speed is 10 by default, the speed of the normal sidewinder projectiles is 20. The long range Divided we stand projectiles feel a little too slow to me, but It's also kind of funny to see the shots lazily float over to the enemies.
Did you speed up lock time for the ashura as well or just the range? Looks like lock time for all other guns and range for ashura in the file. Would like faster ashura lock time as well as range tbh. Works well though, nice to take out from a normal sniper rifle range.
I was able to get the lock time 80% faster by using the Ashura Assured mod also, that has the inline 13 and 14 lines which control lock time. Default of 0.5 I changed it for the Ashura to 0.1 and in this mod if you open the file w notepad you can see all the other smart guns have lock on time below so just set them to 0.1 for almost instant lock time, hexxa fun w 2x range and almost instant locktime. Recommend silencer swap and unlock attachments stick a short silencer on there it's preem.
20 comments
registerForEvent("onInit", function()
TweakDB:SetFlat("Items.Base_Ashura_Constant_Stats_inline1.value", 5.0) --base ashura multiplier range
TweakDB:SetFlat("Items.Base_Ashura_Twitch_Constant_Stats_inline1.value", 5.0) --base ashura yasha multiplier range
TweakDB:SetFlat("Items.Base_Submachinegun_Misc_Stats_inline4.value", 100.0) --base smg range
TweakDB:SetFlat("Items.Base_Warden_Krausser_Constant_Stats_inline1.value", 5.0) --base smg barghest range multiplier
TweakDB:SetFlat("Items.Base_Chao_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Chao_SmartGun_Stats_inline14.value", 0.1)
TweakDB:SetFlat("Items.Base_Chao_VooDoo_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Chao_VooDoo_SmartGun_Stats_inline14.value", 0.1)
TweakDB:SetFlat("Items.Base_Dian_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Dian_SmartGun_Stats_inline14.value", 0.1)
TweakDB:SetFlat("Items.Base_Hercules_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Hercules_SmartGun_Stats_inline14.value", 0.1)
TweakDB:SetFlat("Items.Base_Kappa_George_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Kappa_George_SmartGun_Stats_inline14.value", 0.1)
TweakDB:SetFlat("Items.Base_Kappa_Legendary_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Kappa_Legendary_SmartGun_Stats_inline14.value", 0.1)
TweakDB:SetFlat("Items.Base_Kappa_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Kappa_SmartGun_Stats_inline14.value", 0.1)
TweakDB:SetFlat("Items.Base_Palica_SmartGun_Stats_inline12.value", 0.1)
TweakDB:SetFlat("Items.Base_Palica_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Shingen_Prototype_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Shingen_Prototype_SmartGun_Stats_inline14.value", 0.1)
TweakDB:SetFlat("Items.Base_Kappa_George_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Kappa_George_SmartGun_Stats_inline14.value", 0.1)
TweakDB:SetFlat("Items.Base_Shingen_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Shingen_SmartGun_Stats_inline14.value", 0.1)
TweakDB:SetFlat("Items.Base_Sidewinder_Divided_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Sidewinder_Divided_SmartGun_Stats_inline14.value", 0.1)
TweakDB:SetFlat("Items.Base_Warden_Boris_SmartGun_Stats_inline12.value", 0.1)
TweakDB:SetFlat("Items.Base_Warden_Boris_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Warden_Krausser_SmartGun_Stats_inline12.value", 0.1)
TweakDB:SetFlat("Items.Base_Warden_Krausser_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Warden_SmartGun_Stats_inline12.value", 0.1)
TweakDB:SetFlat("Items.Base_Warden_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Yukimura_Kiji_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Yukimura_Kiji_SmartGun_Stats_inline14.value", 0.1)
TweakDB:SetFlat("Items.Base_Yukimura_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Yukimura_SmartGun_Stats_inline14.value", 0.1)
TweakDB:SetFlat("Items.Base_Zhuo_Eight_Star_SmartGun_Stats_inline12.value", 0.1)
TweakDB:SetFlat("Items.Base_Zhuo_Eight_Star_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Zhuo_SmartGun_Stats_inline12.value", 0.1)
TweakDB:SetFlat("Items.Base_Zhuo_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Sidewinder_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Sidewinder_SmartGun_Stats_inline14.value", 0.1)
end)
overwrite the ini.lua in:
bin\x64\plugins\cyber_engine_tweaks\mods\SmartLockTime
TweakDB:SetFlat("Items.Base_Dian_SmartGun_Stats_inline13.value", 0.1)
TweakDB:SetFlat("Items.Base_Dian_SmartGun_Stats_inline14.value", 0.1)
Specifically the lines I added are:
TweakDB:SetFlat("Items.Base_Sidewinder_SmartGun_Stats_inline13.value", 0.5)
TweakDB:SetFlat("Items.Base_Sidewinder_SmartGun_Stats_inline14.value", 0.5)
Great mod!
TweakDB:SetFlat("Items.Base_Palica_Constant_Stats_inline2.value", 1.0) --increases range
The default range feels way too small, but with the faster lock on time, and the extra range from the above command, the Palica is amazing. It's like the Doom super shotgun with autoaim. I think the default range is like .6, so boosting it to .75 or .8 might make it feel a little less overpowered, and even just the extra lock on speed makes the gun feel way better to shoot.
TweakDB:SetFlat("Items.Base_Assault_Rifle_Misc_Stats_inline4.value", 45.0) --base assault rifle range
to your file and it will increase the range of both the smart assault rifles. You can change 45 to something else, 35 is default, 45 seems to be very long range.
You might also want to add:
TweakDB:SetFlat("Items.Base_Sidewinder_Divided_SmartGun_SmartLink_Stats_inline12.value", 20) --increases DWS projectile velocity
The divided we stand projectile speed is 10 by default, the speed of the normal sidewinder projectiles is 20. The long range Divided we stand projectiles feel a little too slow to me, but It's also kind of funny to see the shots lazily float over to the enemies.
I did not increase the Assault Rifles as I was not using any. It was only for SMGs and the Sniper rifle.
Hercules is also not increased but that should be handled by what Adam noted.
Many thx )
Ashura, sweet sweet Ashura - like Cicero said "Our Lady is back" © )
Excellent )