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Snaxgamer

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54 comments

  1. TheDudeAbides157
    TheDudeAbides157
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    Anyone know why the settings for this mod aren't saving? I'll configure the mod but then the next time I open the mod settings menu it's reverted back to blank settings, not the defaults but no settings whatsoever. I've tried reinstalling this but the settings never actually save and none of my other mods have this problem.
    1. Snaxgamer
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      Hey, just to confirm, do you have the latest RED4ext and ArchiveXL intalled as well which are the upstream requirements for Mod Settings?

      Manually editing the `r6\scripts\AutoVehicleCameraSwitch\config.reds` would also be possible if you know a bit of coding since Mod Settings is not mandatory, though changing the settings in this fashion would require a game restart each time to take effect as opposed to the Mod Settings way which is supposed to work ingame.
    2. TheDudeAbides157
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      Yes, they're definitely installed, I have quite a few mods installed and this is the only one with this behaviour. The really weird part is that the mod is actually still functioning as if I had it set up the way I usually configure it.
    3. Snaxgamer
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      I reinstalled the game with a basic mod configuration (red4ext, ArchiveXL, redscript, mod_settings) and things are working on my end.

      Each time I change the settings via the ingame menu (don't forget to hit the `Apply` button otherwise it won't save), Mod Settings is saving my options in the `Cyberpunk 2077\red4ext\plugins\mod_settings\user.ini` file - this is what keeps your Mod Settings selection persistent outside of the game. I recommend you manually check that file since inside this file there is a "[AutoVehicleCameraSwitch.Config.AutoVehicleCameraSwitchConfig]" section which is the one relevant for storing the settings to this mod - it should look very similar to the below picture:
      Spoiler:  
      Show




    4. TheDudeAbides157
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      Here's what's in my Mod Settings user.ini file.

    5. Snaxgamer
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      Everything looks fine... There may be something else unaligned or corrupted in your setup.
      I wrote a message to you directly - check your inbox; let's continue the discussion/support there to not flood this comments board with general troubleshooting stuff. :)
      P.S: if we find anything worthwhile only then I think would be useful to come back here with the conclusion; I'll rather keep this thread in the comments section for visibility sake
  2. JFTActual
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    One of the best ideas ever. Can I ask if you know if it would be possible (not asking you to do it, if you don't feel like doing I might, but you've looked at the code already so you can tell me if I'd be wasting my time...) would it be possible to have the switch trigger based on speed instead of the full stop? So if I'm driving slowly I'm in 1st person and once I hit a certain speed it switches to 3rd person (bonus points if it switches to different zoom levels the faster you go).
    1. Snaxgamer
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      It is fully possible. This mod adds a listener on vehicle speed. Currently it's only checking if speed != 0 and selects the relevant camera state. Though, the problem I saw in testing switching on different vehicle speeds is that having sudden camera jumps when actually driving is unpleasant - this may be just a personal preference so I'm considering adding extra optional customizable speed states in a future version and let people "taste it" themselves (who knows... maybe someone may like it). Another (maybe better?) direction may be to just add some form of cruise control and tie the camera perspective to it so no unwanted camera jumps while also the player retains full control on when to engage/disengage the cruise limit. Some research is needed there.
    2. Gn3xus
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      Seconding JFTActual's request for a customizable one threshold speed to trigger driving perspective but only once :
      You'd need to trigger the stationary cam before having it switch based on speed again. Then It would also benefit from getting an option to have it respect set timer or not so that depending on settings, it would be smoother and more manageable to avoid sudden unwanted changes without the need for a cruise control like feature.

      As it is though, it is working perfectly so thank you very much Snaxgamer ! :)
    3. dframed
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      Dynamic Speed Vehicle CameraAs the author mentioned they are potentially not playing the game anymore, you might want to look into this one:
  3. T4RK20
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    If possible in the future add an option where I can change the camera from first person to third person by pressing the button just once.
    1. Snaxgamer
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      Potentially. I'm not playing the game anymore but if I need to release a fix / update the mod in the future, I'll consider it then.
  4. theatreofftragedy
    theatreofftragedy
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    О, круто!
    Этот мод исправил странный глюк, когда при нажатии Q машина переставала работать. после езды от 3-го лица, а потом переключалась на 1-е. И все, после этого камера больше не менялась при нажатии Q.
    Только этот мод исправил все!
  5. ecobot
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    Great mod! Exactly what I'm looking for.
  6. jacksonayech
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    Could you make it so you can toggle whether or not the camera changes when you start driving? I like that I can set it to automatically go to FPP when entering/stationary, but I don't like that no matter what it automatically switches when driving.
    1. Snaxgamer
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      So, you just want to set a camera default when entering the vehicle? And to disable all the dynamic part?
    2. jacksonayech
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      Basically. Is there a way I could remove/toggle off that part myself?
    3. Snaxgamer
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      Added a "Default" option and way to disable the "Dynamic" part in version 0.4.
  7. dframed
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    Such a great mod! 

    I do have an issue where when reversing and changing camera to rear camera, the camera auto switches back to the front view. Is there something I can do in the settings to counter this? 

    Keep up the great work!
    1. Snaxgamer
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      thanks, I have an idea what might be causing that - I'll try check it this weekend
    2. dframed
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      Much appreciated :)
    3. Snaxgamer
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      Ok. Just uploaded a simple fix to prevent (delay) the automatic camera switching until the reverse camera button is released.
    4. dframed
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      Works like a charm! Thank you so much :)
  8. Not working in 2.12 game version. Can you fix it please. One of the essential mods for me.
    1. Snaxgamer
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      I'll take a look asap.
      I'm really curios what cdpr changed on their end again... It may take a while.


      EDIT: Just tested it in a fresh 2.12 install and everything seems to be working fine; besides this mod I only have installed latest versions of:
      - red4ext
      - redscript
      - archiveXL
      - mod_settings
      There may be some conflict on your end? Possibly start checking the redscript log ("Cyberpunk 2077/r6/logs/redscript_rCURRENT.log") and see if there is any mention of "ERROR" or "WARNING" in your setup.
    2. sorry i dont know what to do can you tell me please ??

      [INFO - Wed, 13 Mar 2024 11:16:25 +0530] Compiling files in D:\Cyberpunk 2077 v.2.12 (2020)\Cyberpunk 2077\r6\scripts:
      AccurateSpeedometer.reds
      AccurateSpeedometerConfig.reds
      alwaysFirstEquip.reds
      ArchiveXL\ArchiveXL.reds
      AutoVehicleCameraSwitch\config.reds
      AutoVehicleCameraSwitch\core.reds
      BetterDash.reds
      Codeware\Codeware.Global.reds
      Codeware\Codeware.Localization.reds
      Codeware\Codeware.reds
      Codeware\Codeware.UI.reds
      Codeware\Codeware.UI.TextInput.reds
      CyberwareEx\CyberwareEx.Global.reds
      CyberwareEx\CyberwareEx.HudSizeFix.reds
      CyberwareEx\CyberwareEx.reds
      DamageScalingAndBalance\DamageScalingAndBalance.reds
      FastTravelFromAnywhereToAnyFastTravelPoint.reds
      FrameGenGhostingFix\Dynamic.reds
      FrameGenGhostingFix\FrameGenGhostingFix.reds
      op_cyberdecks\op_cyberdecks.reds
      op_cyberware_eyes\op_cyberware_eyes.reds
      op_cyberware_hands\op_cyberware_hands.reds
      op_cyberware_integumentary_system\compat.reds
      op_cyberware_integumentary_system\op_cyberware_integumentary_system.reds
      op_cyberware_legs\op_cyberware_legs.reds
      SideQuestsMinimap.reds
      StealthRC.reds
      TalkToMe.reds
      TalkToMeConfig.reds
      Tduality\cybernetic_Eyes_to_Aim.reds
      Tduality\unlock_me_the_mods.reds
      trunkStash.reds
      TweakXL\TweakXL.reds
      ZKVTakedowns2\ZKV_StealthFinishers.reds
      ZKV_EnableFinisherRagdolls.reds
      D:\Cyberpunk 2077 v.2.12 (2020)\Cyberpunk 2077\red4ext\plugins\mod_settings\packed.reds
      D:\Cyberpunk 2077 v.2.12 (2020)\Cyberpunk 2077\red4ext\plugins\mod_settings\module.reds
      [WARN - Wed, 13 Mar 2024 11:16:25 +0530] At D:\Cyberpunk 2077 v.2.12 (2020)\Cyberpunk 2077\r6\scripts\FrameGenGhostingFix\Dynamic.reds:813:1:
      @addMethod(DriveEvents)
      ^^^^^^^^^^^^^^^^^^^^^^^
      this annotation adds a method that conflicts with an existing method in the class, it might cause a runtime error
      [INFO - Wed, 13 Mar 2024 11:16:25 +0530] Compilation complete
      [INFO - Wed, 13 Mar 2024 11:16:25 +0530] Output successfully saved to D:\Cyberpunk 2077 v.2.12 (2020)\Cyberpunk 2077\r6\cache\modded\final.redscripts
    3. Snaxgamer
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      Looks like there is an incompatibility with gramern's FrameGen Ghosting 'Fix' mod. Both mods add a method to track vehicle speed changes but the problem is that they have the exact same name.

      I'll upload a simple fix to rename the method on my end. Just download the newer version and you should be fine.
    4. thanks for the quick take brother.
  9. StRetChZz
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    Works nice now with 2.12 ! Thanks ;)
  10. JohnnyMneMODic
    JohnnyMneMODic
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    any chance for a "drawing weapon" toggles between 3rd and 1st person?
    1. Snaxgamer
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      Not any time soon, sorry - when I have the time to get back to the game; haven't really kept up with it. 
      Added dedicated vehicle combat setting in version 0.4