Hello, politely asking ---> What value do I need to change in tweak file for Infinite Slide to make it time relevant? Meaning, not infinite, just longer then og slide?
hey thanks for the nice resource! i'm wondering how I can further customize the vaulting/climbing speeds. Which settings do I edit to make it so I can parkour really fast, I'm unsure which to tweak. thanks in advance.
For what? It all still works in game v2.2 as far as I can tell... Camera shake addon is funky and I don't use it, though, but it technically still works as good as it ever has... I do plan to rework that sometime, but not really sure what to do about it, tbh... Everything else seems to be working absolutely fine, though (most of it is quite subtle improvements aside from the infinite slide, but they all still work)...
there is a slight "incompatibility" with smoother dash and dodge ultra speed with the sprint tweak, we cannot control the character for a while after a dash, until the speed is reduced. I notify it for reference only.
it also happens without ultra speed but it's less pronounced, the sprint mod reduces the ability for cancel momentuum after dash
seems related to this: value = 5.25; } : BaseLocomotionStateDecelerationModifier,
Hello. Thanks for this mod. I'm using the shake file and am trying to figure out how to make the camera shake like it does when you land while walking/jogging during a sustained sprint. Because they're lots of conditionals being used to make this work, I was thinking that the easiest way to achieve a shake on spring jumping would be to disable sprint when space bar is hit, requiring a re-input after hitting the ground. Do you have any idea how this could be done within the .lua framework of your mod or with a key input tool?
Yeah, I can't figure out why that happens to some people... It's pretty much gotta be another mod conflicting in some way, but no clue what it would be... Any other movement-related mods could be the culprit... I have never experienced it in my game, though, so no way to debug it, sadly...
camera shake has become erratic. it's most noticeable when sprinting. it's like the character's constantly clipping in and out of the surface, or like he's on 10k mg of caffeine
edit: figured out it was another mod causing a massive decrease in performance. you're fine. sorry
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politely asking ---> What value do I need to change in tweak file for Infinite Slide to make it time relevant? Meaning, not infinite, just longer then og slide?
Many thanks in advance :)
it also happens without ultra speed but it's less pronounced, the sprint mod reduces the ability for cancel momentuum after dash
seems related to this:
value = 5.25;
} : BaseLocomotionStateDecelerationModifier,
Is this compatible with Movement and Camera Tweaks?
Plus the camera shake mod consistently crashed my game in combat-heavy scenarios.
edit: figured out it was another mod causing a massive decrease in performance. you're fine. sorry