thank you for the awesome mod! :D A question, is there a way to take the invincibility off from the finishers? its not just me right? I think you are invincible while performing them? or either that or I have some kid of perk that helps that? XD idk but I did them so many times and like 6 people around me and I don't die while I take this guy's head off XD now that I assume the finisher can even be like 10x faster to not even being noticed mid combat and still excuse people to shoot you while you do it if you do it in a wrong position, thanks again :D
This needs further testing because I'm not sure if this is a game bug or a bug with this particular mod, but if you do a quick finisher, then immediately start heavy attacking other enemies, it counts those hits as "FINISHERS" including the yellow text, and you become a one-hitting maniac, this includes skull enemies as well.
Well, I haven't played the game for about half a year, but if I remember correctly, this bug (or feature?) was already in the game, even without the mod, though without mod it is difficult to trigger properly. Without mod with regular enemies it will often play full animation on using finisher, but "skull" enemies do not trigger animation if they still have more hp, so it's quite easy to simply trigger this bug and kill those enemies in few "finisher" hits.
Thanks for the mod! This is exactly what I was looking for. It seems to still be working with v2.12, though there has been a weird bug a couple times. I will input a finisher, nothing will happen, and then the next time I do a regular attack it does the finisher. This weird finisher can target any enemy, but only does damage to the target it was supposed to hit. Honestly, though, this bug isn't that bad, I've just gotten used to hitting Finisher + Regular Attack to do a finisher.
Not sure, I didn't try patch 2.1 yet, but I read patch note and I doubt there was any changes in script that this mod modifies. So if there was some hidden change or just some optimization in code, that affects this script, then it could be broken, but otherwise should work fine.
I'm not sure, there wasn't any game patches that could break it and redscript don't have any recent updates, so maybe some incompatibility issue, perhaps some other mod that modify same script?
Is there a way to make finishers universal so say the katana could also use the finishers for the kurkri and throwing knife. I know some may look abit off but I think it would go a long way to spicing up combat rather then seeing the same 2 animations
Could be possible, but I didn't look into that functions, but if I remember correctly animations that weapon use is described in it's tweakdb entry, so perhaps it will require tweakXL and not redscript to make that mod.
would love that version aswell and requiring tweakXL is irrelevant since many, me included have it installed anyway and its not like its resource heavy or anything. maybe add an optional file that includes blunt weapon finishers for bladed weapons aswell and knife ones etc. would offer my help if you want to test out wich look dumb with wich weapon.
34 comments
A question, is there a way to take the invincibility off from the finishers?
its not just me right? I think you are invincible while performing them? or either that or I have some kid of perk that helps that? XD idk but I did them so many times and like 6 people around me and I don't die while I take this guy's head off XD
now that I assume the finisher can even be like 10x faster to not even being noticed mid combat and still excuse people to shoot you while you do it if you do it in a wrong position, thanks again :D
Otherwise, the mod is working nicely.
maybe add an optional file that includes blunt weapon finishers for bladed weapons aswell and knife ones etc.
would offer my help if you want to test out wich look dumb with wich weapon.