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nobo

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noborudesu

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  1. noborudesu
    noborudesu
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    Locked
    Sticky
    FAQ
    - V dies when overclocking or quickhacking.
      This is a bug in the Feedback Loop Perk(in intelligence). Please refund Feedback Loop perk.

    - Even if I equip CantoOP or NetdriverOP and allow Sandevistan and Berserk, the activation method does not appear in the Tooltip. image. The second and third features from the bottom are not displayed.
      If Cyberware-EX is installed, CantoOP and NetdriverOP cannot activate Sandevistan/Berserk. Please use Sandevistan or Berserk with Cyberware-EX.

    If this mod doesn't work
    Please check logs.
    Spoiler:  
    Show
    How to Finding and reading log files.

    - r6\logs\redscript_rCURRENT.logop_cyberdecks\op_cyberdecks.redsThe above lines are output. No error output.

    - red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing...
    [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded
    [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] Input Loader (version: X.X.X, author(s): Jack Humbert) has been loaded
    [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] TweakXL (version: X.X.X, author(s): psiberx) has been loaded
    The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, Input Loader, TweakXL is output.

    - red4ext\plugins\TweakXL\TweakXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberdecks\op_cyberdecks.yaml"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] Executing "OpCyberdeckMod.OpCyberdeckTweak"...
    The above lines are output. No error output.

    - red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberdecks.archive.xl"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberdecks\localization\jp-jp\onscreens\onscreens.json"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberdecks\localization\en-us\onscreens\onscreens.json"...
    The above lines are output. No error output.

    - red4ext\logs\input_loader.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading document: \path\to\Cyberpunk 2077\r6/input\op_cyberdecks.xmlThe above lines are output. No error output.

    - bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberdecks\op_cyberdecks.log
    No error output. Empty file.

    - bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log[yyyy-MM-dd HH:mm:ss zzz] [info] [__cdecl Options::Options(struct Paths &)] [*****] CET version vX.X.X [HEAD]The above lines are output. No error output. The latest version number of Cyber Engine Tweaks is output.

    - bin\x64\plugins\cyber_engine_tweaks\scripting.log[yyyy-MM-dd HH:mm:ss zzz] [*****] Mod op_cyberdecks loaded!The above lines are output. No error output.

    - CET Console.[OP Cyberdecks] Start: onInit
    [OP Cyberdecks] Complete: onInit
    The above lines are output. No error output.

    Please try uninstalling unrequested other mods to resolve conflicts.

    Please include your results when asking questions.
  2. Maliodas23
    Maliodas23
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    Any idea when this mods is going to get updated? I'm having issues with the latest update as the mod does not work anymore.
  3. raf00
    raf00
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    Hi, I have not been able to write to you and now the opportunity has come up, I wanted to ask you about this, could you please clarify how exactly new slots are created?
    1. noborudesu
      noborudesu
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      Sorry, there was one here too.
      I don't want to explain buggy stuff. Because I might fix it.
    2. noborudesu
      noborudesu
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      Download and see extra_quickhack_slots from misc files in files tab.
      This is a mod that only adds 9-18 slots blueprint. I think it will work if you set "Items.CyberdeckBlueprint18Slots" to the ".blueprint" of your favorite Cyberdeck.
      There seems to be a bug, so if you find one please let me know.
    3. raf00
      raf00
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      Then, please explain a little bit, where exactly is the bug? I'll try to fix it
    4. noborudesu
      noborudesu
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      I don't know. I want to know too. ZisdeadBaby says it break. I'm waiting for their reply. post.
      If they are talking about modded quickhack, maybe that's fixed.(see source)

      EDIT: If you use this code, please let us know as we will need to add a process to avoid conflicts.
  4. DetectiveLimp
    DetectiveLimp
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    So I guess I'm having a similar problem to most others here, where the spread function does not work regardless of combination of settings. Whether the overclock restriction is on or off, any quickhack I upload to a small clustered group only spreads to 1 additional target in both normal scan mode, and overclock mode. Very well could be another mod I have that touches quickhack functionality, but figured I'd inform you first since I see recent comments here with a similar problem.
  5. avavava0815
    avavava0815
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    i seemed to have bugged out the sandevistan during a quest and it was on non stop so i saved and reloaded and just broke the normal sandevistan and the modded one
  6. yarakos
    yarakos
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    I appreciated your mods,
    Can you please add an option to be able not to trigger the quick hack with overclock when not in combat? same as this mod: https://www.nexusmods.com/cyberpunk2077/mods/10994

    thanks
  7. Mosquitoss
    Mosquitoss
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    Is there any fix to spread distance and jump number? i want to spread some quick hacks to a lot of enemies or contagion 20 times between 2 enemies, but they only work normally as if the deck is not applied to these values. i tried using the "any quickhack to spread without overclock" as well, but it dones't work
  8. LittleOs1
    LittleOs1
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    can anyone please help with spread distance and jump of quickhacks it works for probably the first two groups of enemy's when I load in a game but then stops after that and only spreads to one or two enemy's I want it to spread without having to be overclocked tic option 
    1. Mosquitoss
      Mosquitoss
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      same issue here. need some help pls
  9. Coop7m
    Coop7m
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    Hey do you know of any mods that can make the shooting cooldown go away? meaning: it takes ages for another shot to fire due to incredibly slow time.
  10. Xireka
    Xireka
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    Hey, I am doubting this mod would be the cause (I hope not) but I thought I would ask.

    Basically, after installing this mod I noticed that my game would do the world not loading in properly issue, as if it was running out of memeory, despite me playing perfectly fine before getting this mod.

    Does anyone else have this issue? Is it related to a setting in the mod maybe? I would love to have this mod installed and also have the game run nicely :(

    Edit: Is it possibly because I installed the mod using vortex? I'm at a loss really, I checked and the game is running on 95% cpu/ram at most times, despite like I said working perfectly for hours before installing the mod.

    Edit 2: I have removed your mod to test myself if the mod causes issues. Without the mod the game runs without any issues and everything loads just fine. I will test if it was related to me using Vortex rather than a manual install, but with the vortex installation the mod causes Cyberpunk to use an average of 20% more cpu and ram.
    1. noborudesu
      noborudesu
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      I cannot reproduce. see sticky post. please let me know the results of your log check and whether you uninstalled any other unrequirement mods.
      If the logs look ok, please uninstall unrequirement mods and provide the logs, including empty logs.
      Please provide "bin\x64\plugins\cyber_engine_tweaks\scripting.log " as well.
  11. poiu65
    poiu65
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    Hi, not sure if I did something wrong, I installed this through vortex and for some reason, not only can I not find the new cyberdecks, I can't buy any new cyberware at all and even uninstalling the mod doesn't fix it. what should I do?