FAQ - V dies when overclocking or quickhacking. This is a bug in the Feedback Loop Perk(in intelligence). Please refund Feedback Loop perk.
- Even if I equip CantoOP or NetdriverOP and allow Sandevistan and Berserk, the activation method does not appear in the Tooltip. image. The second and third features from the bottom are not displayed. If Cyberware-EX is installed, CantoOP and NetdriverOP cannot activate Sandevistan/Berserk. Please use Sandevistan or Berserk with Cyberware-EX.
- r6\logs\redscript_rCURRENT.logop_cyberdecks\op_cyberdecks.redsThe above lines are output. No error output.
- red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing... [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] Input Loader (version: X.X.X, author(s): Jack Humbert) has been loaded [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] TweakXL (version: X.X.X, author(s): psiberx) has been loaded The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, Input Loader, TweakXL is output.
- red4ext\plugins\TweakXL\TweakXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberdecks\op_cyberdecks.yaml"... [yyyy-MM-dd HH:mm:ss.SSS] [info] Executing "OpCyberdeckMod.OpCyberdeckTweak"...The above lines are output. No error output.
- red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberdecks.archive.xl"... [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberdecks\localization\jp-jp\onscreens\onscreens.json"... [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberdecks\localization\en-us\onscreens\onscreens.json"...The above lines are output. No error output.
- red4ext\logs\input_loader.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading document: \path\to\Cyberpunk 2077\r6/input\op_cyberdecks.xmlThe above lines are output. No error output.
- bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberdecks\op_cyberdecks.log No error output. Empty file.
- bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log[yyyy-MM-dd HH:mm:ss zzz] [info] [__cdecl Options::Options(struct Paths &)] [*****] CET version vX.X.X [HEAD]The above lines are output. No error output. The latest version number of Cyber Engine Tweaks is output.
- bin\x64\plugins\cyber_engine_tweaks\scripting.log[yyyy-MM-dd HH:mm:ss zzz] [*****] Mod op_cyberdecks loaded!The above lines are output. No error output.
- CET Console.[OP Cyberdecks] Start: onInit [OP Cyberdecks] Complete: onInitThe above lines are output. No error output.
Please try uninstalling unrequested other mods to resolve conflicts.
Please include your results when asking questions.
Hi, I have not been able to write to you and now the opportunity has come up, I wanted to ask you about this, could you please clarify how exactly new slots are created?
Download and see extra_quickhack_slots from misc files in files tab. This is a mod that only adds 9-18 slots blueprint. I think it will work if you set "Items.CyberdeckBlueprint18Slots" to the ".blueprint" of your favorite Cyberdeck. There seems to be a bug, so if you find one please let me know.
I don't know. I want to know too. ZisdeadBaby says it break. I'm waiting for their reply. post. If they are talking about modded quickhack, maybe that's fixed.(see source)
EDIT: If you use this code, please let us know as we will need to add a process to avoid conflicts.
So I guess I'm having a similar problem to most others here, where the spread function does not work regardless of combination of settings. Whether the overclock restriction is on or off, any quickhack I upload to a small clustered group only spreads to 1 additional target in both normal scan mode, and overclock mode. Very well could be another mod I have that touches quickhack functionality, but figured I'd inform you first since I see recent comments here with a similar problem.
i seemed to have bugged out the sandevistan during a quest and it was on non stop so i saved and reloaded and just broke the normal sandevistan and the modded one
I appreciated your mods, Can you please add an option to be able not to trigger the quick hack with overclock when not in combat? same as this mod: https://www.nexusmods.com/cyberpunk2077/mods/10994
Is there any fix to spread distance and jump number? i want to spread some quick hacks to a lot of enemies or contagion 20 times between 2 enemies, but they only work normally as if the deck is not applied to these values. i tried using the "any quickhack to spread without overclock" as well, but it dones't work
can anyone please help with spread distance and jump of quickhacks it works for probably the first two groups of enemy's when I load in a game but then stops after that and only spreads to one or two enemy's I want it to spread without having to be overclocked tic option
Hey, I am doubting this mod would be the cause (I hope not) but I thought I would ask.
Basically, after installing this mod I noticed that my game would do the world not loading in properly issue, as if it was running out of memeory, despite me playing perfectly fine before getting this mod.
Does anyone else have this issue? Is it related to a setting in the mod maybe? I would love to have this mod installed and also have the game run nicely :(
Edit: Is it possibly because I installed the mod using vortex? I'm at a loss really, I checked and the game is running on 95% cpu/ram at most times, despite like I said working perfectly for hours before installing the mod.
Edit 2: I have removed your mod to test myself if the mod causes issues. Without the mod the game runs without any issues and everything loads just fine. I will test if it was related to me using Vortex rather than a manual install, but with the vortex installation the mod causes Cyberpunk to use an average of 20% more cpu and ram.
I cannot reproduce. see sticky post. please let me know the results of your log check and whether you uninstalled any other unrequirement mods. If the logs look ok, please uninstall unrequirement mods and provide the logs, including empty logs. Please provide "bin\x64\plugins\cyber_engine_tweaks\scripting.log " as well.
Hi, not sure if I did something wrong, I installed this through vortex and for some reason, not only can I not find the new cyberdecks, I can't buy any new cyberware at all and even uninstalling the mod doesn't fix it. what should I do?
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The author has locked this comment topic for the time being- V dies when overclocking or quickhacking.
This is a bug in the Feedback Loop Perk(in intelligence). Please refund Feedback Loop perk.
- Even if I equip CantoOP or NetdriverOP and allow Sandevistan and Berserk, the activation method does not appear in the Tooltip. image. The second and third features from the bottom are not displayed.
If Cyberware-EX is installed, CantoOP and NetdriverOP cannot activate Sandevistan/Berserk. Please use Sandevistan or Berserk with Cyberware-EX.
If this mod doesn't work
Please check logs.
- r6\logs\redscript_rCURRENT.log
op_cyberdecks\op_cyberdecks.reds
The above lines are output. No error output.- red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log
[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing...
The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, Input Loader, TweakXL is output.[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded
[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] Input Loader (version: X.X.X, author(s): Jack Humbert) has been loaded
[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] TweakXL (version: X.X.X, author(s): psiberx) has been loaded
- red4ext\plugins\TweakXL\TweakXL-yyyy-MM-dd-HH-mm-ss.log
[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberdecks\op_cyberdecks.yaml"...
The above lines are output. No error output.[yyyy-MM-dd HH:mm:ss.SSS] [info] Executing "OpCyberdeckMod.OpCyberdeckTweak"...
- red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log
[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberdecks.archive.xl"...
The above lines are output. No error output.[yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberdecks\localization\jp-jp\onscreens\onscreens.json"...
[yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberdecks\localization\en-us\onscreens\onscreens.json"...
- red4ext\logs\input_loader.log
[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading document: \path\to\Cyberpunk 2077\r6/input\op_cyberdecks.xml
The above lines are output. No error output.- bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberdecks\op_cyberdecks.log
No error output. Empty file.
- bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log
[yyyy-MM-dd HH:mm:ss zzz] [info] [__cdecl Options::Options(struct Paths &)] [*****] CET version vX.X.X [HEAD]
The above lines are output. No error output. The latest version number of Cyber Engine Tweaks is output.- bin\x64\plugins\cyber_engine_tweaks\scripting.log
[yyyy-MM-dd HH:mm:ss zzz] [*****] Mod op_cyberdecks loaded!
The above lines are output. No error output.- CET Console.
[OP Cyberdecks] Start: onInit
The above lines are output. No error output.[OP Cyberdecks] Complete: onInit
Please try uninstalling unrequested other mods to resolve conflicts.
Please include your results when asking questions.
I don't want to explain buggy stuff. Because I might fix it.
This is a mod that only adds 9-18 slots blueprint. I think it will work if you set "Items.CyberdeckBlueprint18Slots" to the ".blueprint" of your favorite Cyberdeck.
There seems to be a bug, so if you find one please let me know.
If they are talking about modded quickhack, maybe that's fixed.(see source)
EDIT: If you use this code, please let us know as we will need to add a process to avoid conflicts.
Can you please add an option to be able not to trigger the quick hack with overclock when not in combat? same as this mod: https://www.nexusmods.com/cyberpunk2077/mods/10994
thanks
Basically, after installing this mod I noticed that my game would do the world not loading in properly issue, as if it was running out of memeory, despite me playing perfectly fine before getting this mod.
Does anyone else have this issue? Is it related to a setting in the mod maybe? I would love to have this mod installed and also have the game run nicely :(
Edit: Is it possibly because I installed the mod using vortex? I'm at a loss really, I checked and the game is running on 95% cpu/ram at most times, despite like I said working perfectly for hours before installing the mod.
Edit 2: I have removed your mod to test myself if the mod causes issues. Without the mod the game runs without any issues and everything loads just fine. I will test if it was related to me using Vortex rather than a manual install, but with the vortex installation the mod causes Cyberpunk to use an average of 20% more cpu and ram.
If the logs look ok, please uninstall unrequirement mods and provide the logs, including empty logs.
Please provide "bin\x64\plugins\cyber_engine_tweaks\scripting.log " as well.