2.11 changed the limit to 450, and despite using this mod (which clearly changes the max capacity in the UI as intended) and console commands to give myself capacity shards I don't seem to be able to exceed it. Any idea what I need to do?
I think the issue is this mod doesn't override the maximum cyberware capacity, it just fixed a bug from the previous versions where there wasn't a maximum cyberware capacity, and it would just stop showing the capacity bar if you exceeded a certain amount. The limit in-game is still 450; the shards just serve to help you reach that limit.
450 not enough? I only removed my optical camo, which I was rarely using anyway. The cyberware I am using is this
My build is this - the last 2 points are optional, can be put in "Ready, Rested, Reloaded" or put 1 in "explosion hazard" and see what o'five can really do and 1 in "Fury Road". The weapons I use are those
The only mods I got are "Restore legendary ping" so I can hack through walls, "Cyberware Stats control", so I have ONLY quickhack damage, melee damage and critical damage on each cyberware piece and the last mod is "Cyberware Max Out All Stat Rolls", so the cyberware stats are always max rolls. On all 19 cyberware pieces I have 6% quickhack damage, 7.5% melee damage and 3.8% critical damage.
The build still feels ultra OP and gamebreaking and I love it :)
So the +100 or +200 is visible on our character (as in 222 would become 322/422)? I see that psiberx has commented in this thread, but I have the same issue as Sondermuell. Yes you can exceed the game's 400 limit with cyberex installed, but the bar breaks the minute you go over 400 and then reload that save.
I guess the root of my question is how this will impact the Edgerunner perk, as when the bar breaks, the game starts calculating fury chance in a seemingly very wonky way - ie - it just triggers constantly in combat.
So far I've just fixed this by manually adjusting the 'cost' of cyberware, not sure if this mod would help or hurt my use case.
I have the same issue as arkama3; when exceeding certain cyberware capacity limits (using CET or SimpleMenu) the left side meter breaks and stops calculating fury probability, even if I'm exactly 50 points over everything (cyberware + cyberware-ex extra slots) I have installed. Any fix for this?
Yes it is, and this man be blessed cause i got stuck on a stupid bug that didn't show my cyber capacity and i coudn't even change any of my cyberwear anymore because of this. And this mod just fixed it for me.
38 comments
Not ideal.
i tried to buy new cyberware . as soon as the animation start after exit the screen , my game crash
The cyberware I am using is this
My build is this - the last 2 points are optional, can be put in "Ready, Rested, Reloaded" or put 1 in "explosion hazard" and see what o'five can really do and 1 in "Fury Road".
The weapons I use are those
The only mods I got are "Restore legendary ping" so I can hack through walls, "Cyberware Stats control", so I have ONLY quickhack damage, melee damage and critical damage on each cyberware piece and the last mod is "Cyberware Max Out All Stat Rolls", so the cyberware stats are always max rolls.
On all 19 cyberware pieces I have 6% quickhack damage, 7.5% melee damage and 3.8% critical damage.
The build still feels ultra OP and gamebreaking and I love it :)
Chrome compressor not working in 2.11
thank you so much rfuzzo
ur a god boyo
I guess the root of my question is how this will impact the Edgerunner perk, as when the bar breaks, the game starts calculating fury chance in a seemingly very wonky way - ie - it just triggers constantly in combat.
So far I've just fixed this by manually adjusting the 'cost' of cyberware, not sure if this mod would help or hurt my use case.
with /after 2.1 Game Update
IF Yours doesn't work for some reason,
I've posted Full Video of this and all other Essential Mods
including a direct "COPY & PASTE" of modded files feature (if nothing else works / helps),
Please check out this video below ⏬⏬⏬
would be much appreciated!
Getting capped very quickly with the new cyberware items