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rfuzzo

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rfuzzo

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49 comments

  1. deleted181059012
    deleted181059012
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    Is it possible to add electric damage to the player in case of hacking failure? A kind of defense system response
    1. Sannosuke
      Sannosuke
      • supporter
      • 3 kudos
      Oooo, fun idea
    2. Desanguinated
      Desanguinated
      • member
      • 5 kudos
      Preem idea
    3. Sannosuke
      Sannosuke
      • supporter
      • 3 kudos
      +1 !
    4. Xaliber13
      Xaliber13
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      • 96 kudos
      Fun idea, hope it gets added!
    5. MyNewUsernameIGuess
      MyNewUsernameIGuess
      • supporter
      • 4 kudos
      Super cool.  Just to expand a little on your idea, optional/modular hard mode.  Backing out of a hack before starting the timer (scumming for a better roll) could cause some debuff for a time, idk, say reboot optics, tinnitus and lowered stats lasting a few minutes.  Failing to complete at least one line could roll fatal, like those fried netrunners that can be found around NC.
    6. xyzmonster
      xyzmonster
      • supporter
      • 0 kudos
      +1
    7. uKeshin
      uKeshin
      • supporter
      • 2 kudos
      +1
  2. sdskif
    sdskif
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    I wonder if it is possible to make not +2 points, but +20% of the available points? This way, a more developed character will get more buffs!
  3. PsychopathicAlpaca
    PsychopathicAlpaca
    • supporter
    • 4 kudos
    This mod is not compatible with "Better Netrunning - Hacking Reworked". It gives me a ctd when launching both mods together.

    Edit:
    Nevermind, I got the two mods working together now. Something else was causing ctd's.
    1. moddel
      moddel
      • member
      • 7 kudos
      How did you get them to work together? Did you have to edit files? Or just a specific load order? If so, what load order?
    2. fjorgar
      fjorgar
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      • 1 kudos
      Never understand why people write "got it working now" and don't write it how.
    3. PsychopathicAlpaca
      PsychopathicAlpaca
      • supporter
      • 4 kudos
      The mods just dont conflict witch each other, stop fuzzing about it. I had some other issue, had to do with enemies of night city's netrunning part if I remember it at all.
  4. HardyPilgrim
    HardyPilgrim
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    Is there supposed to be a file in the archive folder? The path is archive > PC, but there is no mod folder. 
    1. irulannaba
      irulannaba
      • supporter
      • 35 kudos
      its a script, not an archive mod.
  5. irulannaba
    irulannaba
    • supporter
    • 35 kudos
    still work or nah? 2.13?
  6. sebool112
    sebool112
    • member
    • 1 kudos
    Ah, I finally have a reason to use this mechanic in the late-game! Thank you for this mod! Say, if you plan on expanding this mod, maybe it would be a cool idea to add randomized rewards such as temporary health/stamina regen? Just a thought, no pressure.
    1. zilljah
      zilljah
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      Really, because now that CDPR has made selling quickhacks pretty much not worth the time, after you get all the Iconic quickhacks you want, why bother? At least this gives you a reason
  7. AKZNIGHTMARE
    AKZNIGHTMARE
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    sorry total noob here can i install this with no mod manger? if so would someone be so nice as to explain a walkthrough like im 5
    1. thundersey
      thundersey
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      • 0 kudos
      Yes, you can install any mod without a manager. It's probably better to do it without, albeit more time-consuming. Click manual download, wait for it to finish. Access the zip folder through your downloads, either directly from the browser, or through file explorer. 

      In file explorer access your cyberpunk game directory. Depending on how you play the game it'll be located in different areas. For steam, it's "\Steam\steamapps\common\Cyberpunk 2077"

      from there, simply drag and drop the folders from the zip, 'r6' and 'archive' into your cyberpunk 2077 directory and it should be functioning when you launch the game next. I should also add, make sure the game is closed whenever you make changes to its file system.
    2. 77cats
      77cats
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      It's actually easy and maybe faster to manage the mods without a manager: I just use two folders (or shortcuts).
      - one folder to save all the mod archives (downloaded from here), with the same sub-folder structure as the mod categories here, to keep it organised
      - one shortcut to the mod folder (Cyberpunk 2077/archive/pc/mod) - useful to enable/disable some archives, by modifying the extension (like adding .OLD at the end of the file - provided your Windows is set to show you the file extensions), useful when trying various LUTs or clothing mods that replaces game items
      - when using the previous shortcut (Cyberpunk 2077/archive/pc/mod), you just need to click on the Cyberpunk 2077 (in the address) to jump to the game root, where to drag and drop mod files that have the correct game structure (most do nowadays), from the archives to the game: open the archive, drag and drop to the game folder

      You just need to know where to find your game files depending on your type of game (GoG, Steam, etc). The location can be found doing researches but for Steam (which I use), it's here: ..\Steam\steamapps\common\Cyberpunk 2077\
  8. AlmanacRiot
    AlmanacRiot
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    Bring back disabling cameras and turning off turrets 😢
    1. rfuzzo
      rfuzzo
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      • 314 kudos
      That’s still in the game
    2. Blanket333
      Blanket333
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      My brother in Christ, those are both vanilla features.
    3. tonisouth
      tonisouth
      • member
      • 4 kudos
      They are in the game yes, but I guess the post meant the old breach protocol daemons that allowed you to disable everything at once instead of having to turn every camera off one by one. Tbh daemon uploading was a nice lore thing and I have no idea why they decided to remove it they could've just I dunno made breach protocol daemons an access point only thing instead of a quickhack.
  9. fiorezy
    fiorezy
    • supporter
    • 1 kudos
    Does the buffs stacks if I hack more than one access point? Or does it just resets the timer?

    Thank you for the mod!
  10. e256
    e256
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    • 72 kudos
    What do you think about this idea:
    Block hacking access to people and objects within the same network until an access point is hacked. A similar mechanic was in the Better Netrunning mod by finley243, but the update destroyed the mechanics around which the gameplay of the mod was built. Is it possible to do this using the access point buff? It would be very immersive and of course E3-ish :D
    1. rfuzzo
      rfuzzo
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      • 314 kudos
      OMG IF IT IS E3 IT NEEDS TO BE DONE

      (serioulsy tho: that's a very neat idea. bit harsh but I can see it. and should be doable pretty easily)
    2. Horrd
      Horrd
      • premium
      • 7 kudos
      +++++++
      I can't emphasize how awesome you'd be to bring this mod mechanic back!

      Better Netrunning seems to be somewhat abandoned and so many are hoping for an update... maybe finley243 would be willing to help out, if he's not willing to update his mod himself, if you should run into issues?

      Quickhacking seems so absurdly arbitrary... Who would even consider putting a singe wire into their bodies if any stupid script kiddie with a rasberry pie could overheat it and kill you ON SIGHT!

      At least there should be some incentive to actually behave like a "hacker" and try to breach the local network.
    3. TheDudeAbides157
      TheDudeAbides157
      • member
      • 3 kudos
      It seems to me like they changed the way enemy networks function. Back when you could breach an access point (or with that one mod when you could do a breach takedown) then that idea of needing to break into a network first made sense and worked. 

      I haven't played a netrunner since 2.0 but can you still ping an access point or central computer on a network to see everything connected to it? 
    4. TheDudeAbides157
      TheDudeAbides157
      • member
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      And to Horrd,

      You say that, but remember that most people in NC are walking around with lethal weapons. Implanting cyberware means if someone has a cyberdeck and the skills then yeah they can harm you with it. But you're just as easily killed by some skezzed-out junkie with a slaught-o-matic who has never used a gun before, so the added danger of a skilled (relatively speaking) hacker harming you is miniscule compared to the danger from stray bullets and gangoon.
    5. Horrd
      Horrd
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      "I haven't played a netrunner since 2.0 but can you still ping an access point or central computer on a network to see everything connected to
      it?"
      At least from what I have seen you still can do that, but I can't really say how they might have changed the mechanics of what is connected to what exactly. You can ping enemies still and see where all the others are and the same goes for devices and access points, but I'm not entirely sure enemies are necessarily connected to an access point or "the network" of the place...

      To your second point... well guns in the physical world have this "mutual destruction" factor, that basically "protects" everyone from everyone else... it does not obviously... but pulling a gun on someone can easily end in your own death, if you look at it from a somewhat realistic standpoint... NC isn't too much different there from the actual US or dunno Mexico, for example...
      Still everyone in these countries wants to have a secure WiFi password, and these WiFis aren't even hotwired to their brains...
      I think the covert factor of hacking is rather the problem here...
      Comparing guns to quickhacks is basically like saying everyone in NC isn't carrying pistol or SMG but an invisible sniper rifle with a silencer on their head instead, which they can fire with a thought and just walk away undetected...

      I get the point about skill, but that is just a factor in RL, as well (if it is even, with YT tutorials and all...)
      But I feel "hacking skill" is not represented in CP at the moment. Gameplay-wise you just buy the thing and pull the digital trigger on someone. You don't need to do anything... no actual "skill" required.
      With guns in the game you at least have to aim and hit and move, which is a bit of a representation of RL gun experience through your own gameplay skill... but pressing tab, going into bullet-time and choosing from a list of deaths isn't really that much fun. It would feel much better if you actually had to either fight or stealth your way to the access point, solve the puzzle and feel smart and skillful and like an "actual hacker", before you can just pull that death trigger on all those poor souls in the subnet you just breached...

      I heard a really good take on gaming the other day. Playing a game should make you feel competent in what you do...
      If I don't feel competent when winning the challenge of the game, the game is boring.