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Here's a way to tweak it to your tastes. With this method, you can tweak spawns to fit your desire.
-go to : Cyberpunk 2077\mods\NIGHT CITY ALIVE_fe\tweaks\base\gameplay\static_data\database\vehicles\random_passengers.tweak -Openrandom_passengers.tweak
0.01 is the minimum value, 1 is the maximum value. So you can use 0.03, 0.7 etc..
Change the weight value under each gang member. For example, if the value is 0.1 . You can try 0.05 to lower it by 50%
Exemple :
{ fk< Character > character = "Character.scavenger_grunt2_ranged2_pulsar_ma"; weight = 0.1; }
Change it to :
{ fk< Character > character = "Character.scavenger_grunt2_ranged2_pulsar_ma"; weight = 0.05; }
For lowering value that already are at 0.01 witch is the minimum, delete the line of one of the gang members. For example, here is the code that spawn 6thstreets drivers, you want to drastically reduce the spawn, then lower the 0.03 value to 0.01 and/or remove some of them.
EXAMPLE :
CorporatDriverEntry : RandomPassengerEntry { role = "Driver"; probability = 1.0; validSlotNames = [ "seat_front_left" ]; fk< WeightedCharacter >[] characterRecords = [ { fk< Character > character = "Character.CorpoManCorporatDriver"; weight = 1; }, { fk< Character > character = "Character.CorpoWomanCorporatDriver"; weight = 1; }, { fk< Character > character = "Character.sixthstreet_hooligan_ranged1_saratoga_wa"; weight = 0.03; }, { fk< Character > character = "Character.sixthstreet_prepers3_shotgun3_carnage_ma_rare"; weight = 0.03; }, { fk< Character > character = "Character.sixthstreet_hooligan_ranged1_nova_wa"; weight = 0.03; } ]; }
Then here is the code after the reduction :
CorporatDriverEntry : RandomPassengerEntry { role = "Driver"; probability = 1.0; validSlotNames = [ "seat_front_left" ]; fk< WeightedCharacter >[] characterRecords = [ { fk< Character > character = "Character.CorpoManCorporatDriver"; weight = 1; }, { fk< Character > character = "Character.CorpoWomanCorporatDriver"; weight = 1; }, { fk< Character > character = "Character.sixthstreet_hooligan_ranged1_saratoga_wa"; weight = 0.01; } ]; }
You can also higher the probability of passengers spawning by cars by changing the fourth line in this example : Here the probability of a rear passenger is 0.1 (vanilla), you can change it to 1 if you want a 100% chance.
LowlifePassengerBackEntry : RandomPassengerEntry { role = "Passenger"; probability = 0.1; validSlotNames = [ "seat_back_right", "seat_back_left" ]; fk< WeightedCharacter >[] characterRecords = [ { fk< Character > character = "Character.LowlifeMaleDriver"; weight = 1; }, { fk< Character > character = "Character.LowlifeWomanDriver"; weight = 1; }, { fk< Character > character = "Character.scavenger_grunt2_ranged2_copperhead_wa"; weight = 0.1; }, { fk< Character > character = "Character.scavenger_elite2_shotgun_igla_ma"; weight = 0.1; } ]; }
Do you use Law Enforcement Overhaul? Or other traffic mods ?
If not, try launching the game with the redprelauncher (enabling mods via the same launcher). See the procedure of manual installation on , description page.
Then if it works well, you are good to go with vortex.
Maybe contact the modder of LEO then and work together to combine the mods instead of referring us to non-existant infos? The dude removed the compatibility patch and there is very little info on that in the comments section of the mod, you comment is absolutely not helpful.
I can't get it to work. I have mods installed, I know how to install them, but this one just doesn't do anything... I don't see any bikes, and it's not in the mod list :S
Hi, if you are using a mod launcher try first the manual installation following those steps :
Download a main Night City Alive version, for example : Night City Alive STANDARD DENSITY Open the .7z folder you will find a "mods" folder and "archive" folder. Drag and drop this folders into your main Cyberpunk2077 folder. When installed, correct path should be : Cyberpunk2077\mods\NIGHT CITY ALIVE If you want optional files, repeat this step with one of the optional files for example : Sensitive Prevention and Pedestrian Optional files should always be added after main file After dropping the mods folder, -Open redprelauncher.exe (in your main game folder, you can create a shortcut on your desktop by right clicking the .exe file) -The red launcher will appear, -click on the grey setting wheel -enable mods -click launch It should compile the mod to 100% then the game will start In game, you should see grey circles (enemies) driving around on your minimap. Scan them to confirm they are gang members. You can also confirm the mod is working when you see enemies indicator above cars roof. The amount of enemies causing shootout depends of the density you chose
I was having the same problem using vortex, it didnt work, using a manual download didnt work either, what did make it function however was adding -modded --launcher-skip I think its the -modded part that did it as I already had --launcher-skip on for quite some time
Is it normal for standard density to be so insane? xD I have gang raids every 2 minutes hahaha the citizens of night city can't even enjoy a coffee in peace, poor guys btw, I have noticed that I have a bug only with the bikes of this mod, my V is in T position when I ride with them, any solution for this?
Apart from this, it's an amazing mod that I always wished was in the base game, I love gang raids! Thank you for this amazing work!!
edit: ahhhh well, I've read about the T pose problem on bikes, I guess it has nothing to do with this mod but it's weird that I don't have any problems with base bikes, I'll just avoid riding the bikes of this mod
Hi, yes bike mods can interfere with NCA. About Standard Density, NCA 2.0 is not well balanced in Standard Density due to a rework of faction spawn. I'm aware about that and it will be rebalanced for next version ;)
The "Manual Transmission " mod does not work if the "NIGHT CITY ALIVE (REDmod) " mod is installed, at least that's what happened to me now, I installed Manual Transmission a long time ago, when I installed NIGHT CITY ALIVE (REDmod), simply Manual Transmission stopped working, I removed NIGHT CITY ALIVE (REDmod), and that's it, everything went back to normal.
Hey there, love the mod. However, when used with Nova Traffic, I noticed an insane level of enemy spawns, even with the "Low" preset. So I've gone into the .tweak file and adjusted all the values of all entries including "maelstrom" "tiger claws" etc to 0.01. Lets hope this balances it out a bit more. c:
I am getting the same thing with Low Gang Density, and I don't use Nova Traffic.
Everywhere I go there ends up being chaos in under 5 minutes. Here is an example video: Google Drive Link
It's cool that it happens, but with Low Density version I was hoping I would see it happen like once or twice a hour. At this rate it is just getting annoying.
EDIT: I followed instructions on how to lower the spawn chances further, but this would be a lot of work and require testing, as I can imagine just chopping down the spawn rates further could result in never seeing any fighting. I'm just going to disable this mod for now and hope that the low density version gets fixed to match the description.
About Nova traffic it's a known consequence of using both mods.
@keenkrozzy Can you please list the mods you have that affect traffic ? Each mods that enhance traffic will increase the spawn rate of NCA. Low density will not change in future updates as they should work correctly and trigger fight very rarely unless you are in a very crowded area. I will give it a check before next update as always but Low density has always worked well.
About Nova traffic it's a known consequence of using both mods.
@keenkrozzy Can you please list the mods you have that affect traffic ? Each mods that enhance traffic will increase the spawn rate of NCA. Low density will not change in future updates as they should work correctly and trigger fight very rarely unless you are in a very crowded area. I will give it a check before next update as always but Low density has always worked well.
Will it cause issues if I switch from standard density to low density mid playthrough? I have it installed manually not though vortex. Can I just drop in the low density file and over write or is that a bad idea? Thank you.
Absolutely no issues. Go into your Cyberpunk 2077\mods folder, delete the Night City Alive folder, download the version that fit your taste and drag n' drop it as you did first time ;)
Ok thank you. I like the mod but I noticed some lag and hitching here and there and I'm wondering if there are just too many gang members trying to load in. I also feel like random gun battles feel a bit too common so the low density will hopefully be perfect. Gonna try it now. Much appreciated!
Yes 2.0 Standard density is a bit too much for my taste too. While Low density is too peaceful. You can try to tweak it by yourself (see pinned post). I recommend starting from Standard Density. As Low density reduce the amount of aggressive civilians in crowd too.
Couldn't find other posts about that so I hope it's not duplicate, but something cool we can't do with NCA is to pop tires of gangs vehicles so they lose control of it. It's working on normal vehicles, not on NCA ones. NCA vehicles actually keep driving normally with popped tires so it removes part of the fun to create car accidents on purpose!
Is it something that can't be done? or something that may be considered for addition?
Hey thanks you so much for reporting this ! So you are meaning the tire still run flat out, but the driver drive normally instead of losing control right ? Does in happen only when gang members are drivers, or when they are passenger with a civilian driver too ?
That's for sure because they are not meant to drive like civilians. Anyway, thanks for reporting, I write this issue on my notes.
Is this mod known to be compatible with Law Enforcement Overhaul? Wanted to give that a shot to see if I liked that or your other NCPDPPE mod, but I'm not sure why NCA stops working when LEO is installed (since many claim it's compatible).
Looks like he took down the optional file and left only the main file and the other main file for non-DLC base game. not sure why it isn't working then. No civilian is swapped in the vehicles, and the pedestrians don't go hostile with your sensitive optional file.
I decided to reinstall both NCA and LEO twice and that seemed to have fixed it for some reason. Had to do it twice, which didn't make sense but I'll take it. Both are working together for now.
Thanks for the guide on replacing driver and passenger weights. Couldn't see any clear way to remove wraiths being spawned by Nova Traffic, so replace them with scavs and a very rare scrapper.
Such a good mod. Cannot imagine playing without this. <3
Just want to double check quickly, is it valid to have this many potential entries? I decided I don't mind the occasional wraith trying to ruin my day, but still want them to be replaced with another character if they are not created.
GenericDriverEntry : RandomPassengerEntry { role = "Driver"; probability = 1.0; validSlotNames = [ "seat_front_left" ]; fk< WeightedCharacter >[] characterRecords = [ { fk< Character > character = "Character.adelcaldos_grunt2_ranged2_copperhead_ma"; weight = 1; }, { fk< Character > character = "Character.adelcaldos_grunt2_ranged2_sidewinder_ma"; weight = 1; }, { fk< Character > character = "Character.scavenger_grunt2_ranged2_pulsar_ma"; weight = 0.1; }, { fk< Character > character = "Character.scrappers_ma_NCA"; weight = 0.02; }, { fk< Character > character = "Character.scavenger_grunt1_ranged1_pulsar_wa"; weight = 0.1; }, { fk< Character > character = "Character.wraiths_strong_gunner3_hmg_mb_elite"; weight = 0.05; }, { fk< Character > character = "Character.wraiths_ghost2_sniper2_achilles_ma_rare"; weight = 0.05; }, { fk< Character > character = "Character.wraiths_grunt2_ranged2_copperhead_wa"; weight = 0.05; } ]; }
Yes indeed, 1.9 is stable and good. I started with 2.0 - there was little traffic, but no motorcycles. people have thinned out. install 1.9 as recommended by the author, everything is fine with this version.
3301 comments
Creating my own video game, you can help me by just watching the videos.
I stay on Cyberpunk too =)
Follow the project on Discord
Credits to LiquidBronze for the VO
Trailer of both Night City Alive and NCPD Prevention Police Enhancement :
V 2.0 Major changes Main file :
V 2.0 Major changes Optional files :
Click on spoiler :
Here's a way to tweak it to your tastes. With this method, you can tweak spawns to fit your desire.
-go to : Cyberpunk 2077\mods\NIGHT CITY ALIVE_fe\tweaks\base\gameplay\static_data\database\vehicles\random_passengers.tweak
-Open random_passengers.tweak
0.01 is the minimum value, 1 is the maximum value. So you can use 0.03, 0.7 etc..
Change the weight value under each gang member. For example, if the value is 0.1 . You can try 0.05 to lower it by 50%
Exemple :
{
fk< Character > character = "Character.scavenger_grunt2_ranged2_pulsar_ma";
weight = 0.1;
}
Change it to :
{
fk< Character > character = "Character.scavenger_grunt2_ranged2_pulsar_ma";
weight = 0.05;
}
For lowering value that already are at 0.01 witch is the minimum, delete the line of one of the gang members.
For example, here is the code that spawn 6thstreets drivers, you want to drastically reduce the spawn, then lower the 0.03 value to 0.01 and/or remove some of them.
EXAMPLE :
CorporatDriverEntry : RandomPassengerEntry
{
role = "Driver";
probability = 1.0;
validSlotNames =
[
"seat_front_left"
];
fk< WeightedCharacter >[] characterRecords =
[
{
fk< Character > character = "Character.CorpoManCorporatDriver";
weight = 1;
},
{
fk< Character > character = "Character.CorpoWomanCorporatDriver";
weight = 1;
},
{
fk< Character > character = "Character.sixthstreet_hooligan_ranged1_saratoga_wa";
weight = 0.03;
},
{
fk< Character > character = "Character.sixthstreet_prepers3_shotgun3_carnage_ma_rare";
weight = 0.03;
},
{
fk< Character > character = "Character.sixthstreet_hooligan_ranged1_nova_wa";
weight = 0.03;
}
];
}
Then here is the code after the reduction :
CorporatDriverEntry : RandomPassengerEntry
{
role = "Driver";
probability = 1.0;
validSlotNames =
[
"seat_front_left"
];
fk< WeightedCharacter >[] characterRecords =
[
{
fk< Character > character = "Character.CorpoManCorporatDriver";
weight = 1;
},
{
fk< Character > character = "Character.CorpoWomanCorporatDriver";
weight = 1;
},
{
fk< Character > character = "Character.sixthstreet_hooligan_ranged1_saratoga_wa";
weight = 0.01;
}
];
}
You can also higher the probability of passengers spawning by cars by changing the fourth line in this example :
Here the probability of a rear passenger is 0.1 (vanilla), you can change it to 1 if you want a 100% chance.
LowlifePassengerBackEntry : RandomPassengerEntry
{
role = "Passenger";
probability = 0.1;
validSlotNames =
[
"seat_back_right", "seat_back_left"
];
fk< WeightedCharacter >[] characterRecords =
[
{
fk< Character > character = "Character.LowlifeMaleDriver";
weight = 1;
},
{
fk< Character > character = "Character.LowlifeWomanDriver";
weight = 1;
},
{
fk< Character > character = "Character.scavenger_grunt2_ranged2_copperhead_wa";
weight = 0.1;
},
{
fk< Character > character = "Character.scavenger_elite2_shotgun_igla_ma";
weight = 0.1;
}
];
}
Do you use Law Enforcement Overhaul?
Or other traffic mods ?
If not, try launching the game with the redprelauncher (enabling mods via the same launcher). See the procedure of manual installation on , description page.
Then if it works well, you are good to go with vortex.
The dude removed the compatibility patch and there is very little info on that in the comments section of the mod, you comment is absolutely not helpful.
Download a main Night City Alive version, for example : Night City Alive STANDARD DENSITY
Open the .7z folder you will find a "mods" folder and "archive" folder.
Drag and drop this folders into your main Cyberpunk2077 folder.
When installed, correct path should be : Cyberpunk2077\mods\NIGHT CITY ALIVE
If you want optional files, repeat this step with one of the optional files for example : Sensitive Prevention and Pedestrian
Optional files should always be added after main file
After dropping the mods folder,
-Open redprelauncher.exe (in your main game folder, you can create a shortcut on your desktop by right clicking the .exe file)
-The red launcher will appear,
-click on the grey setting wheel
-enable mods
-click launch
It should compile the mod to 100% then the game will start
In game, you should see grey circles (enemies) driving around on your minimap.
Scan them to confirm they are gang members.
You can also confirm the mod is working when you see enemies indicator above cars roof.
The amount of enemies causing shootout depends of the density you chose
btw, I have noticed that I have a bug only with the bikes of this mod, my V is in T position when I ride with them, any solution for this?
Apart from this, it's an amazing mod that I always wished was in the base game, I love gang raids! Thank you for this amazing work!!
edit: ahhhh well, I've read about the T pose problem on bikes, I guess it has nothing to do with this mod but it's weird that I don't have any problems with base bikes, I'll just avoid riding the bikes of this mod
About Standard Density, NCA 2.0 is not well balanced in Standard Density due to a rework of faction spawn. I'm aware about that and it will be rebalanced for next version ;)
" mod does not work if the "NIGHT CITY ALIVE (REDmod)
" mod is installed, at least that's what happened to me now, I installed Manual Transmission a long time ago, when I installed NIGHT CITY ALIVE (REDmod), simply Manual Transmission stopped working, I removed NIGHT CITY ALIVE (REDmod), and that's it, everything went back to normal.
Maybe report it on the manual transmission mod. It can be a general Redmod incompatibility.
Everywhere I go there ends up being chaos in under 5 minutes. Here is an example video: Google Drive Link
It's cool that it happens, but with Low Density version I was hoping I would see it happen like once or twice a hour. At this rate it is just getting annoying.
EDIT: I followed instructions on how to lower the spawn chances further, but this would be a lot of work and require testing, as I can imagine just chopping down the spawn rates further could result in never seeing any fighting. I'm just going to disable this mod for now and hope that the low density version gets fixed to match the description.
@keenkrozzy Can you please list the mods you have that affect traffic ? Each mods that enhance traffic will increase the spawn rate of NCA.
Low density will not change in future updates as they should work correctly and trigger fight very rarely unless you are in a very crowded area. I will give it a check before next update as always but Low density has always worked well.
@keenkrozzy Can you please list the mods you have that affect traffic ? Each mods that enhance traffic will increase the spawn rate of NCA.
Low density will not change in future updates as they should work correctly and trigger fight very rarely unless you are in a very crowded area. I will give it a check before next update as always but Low density has always worked well.
Go into your Cyberpunk 2077\mods folder, delete the Night City Alive folder, download the version that fit your taste and drag n' drop it as you did first time ;)
While Low density is too peaceful.
You can try to tweak it by yourself (see pinned post). I recommend starting from Standard Density. As Low density reduce the amount of aggressive civilians in crowd too.
Couldn't find other posts about that so I hope it's not duplicate, but something cool we can't do with NCA is to pop tires of gangs vehicles so they lose control of it. It's working on normal vehicles, not on NCA ones. NCA vehicles actually keep driving normally with popped tires so it removes part of the fun to create car accidents on purpose!
Is it something that can't be done? or something that may be considered for addition?
So you are meaning the tire still run flat out, but the driver drive normally instead of losing control right ?
Does in happen only when gang members are drivers, or when they are passenger with a civilian driver too ?
That's for sure because they are not meant to drive like civilians.
Anyway, thanks for reporting, I write this issue on my notes.
Not tested myself
Enjoy your game with LEO too ;)
Such a good mod. Cannot imagine playing without this. <3
Glad it helps
GenericDriverEntry : RandomPassengerEntry
{
role = "Driver";
probability = 1.0;
validSlotNames =
[
"seat_front_left"
];
fk< WeightedCharacter >[] characterRecords =
[
{
fk< Character > character = "Character.adelcaldos_grunt2_ranged2_copperhead_ma";
weight = 1;
},
{
fk< Character > character = "Character.adelcaldos_grunt2_ranged2_sidewinder_ma";
weight = 1;
},
{
fk< Character > character = "Character.scavenger_grunt2_ranged2_pulsar_ma";
weight = 0.1;
},
{
fk< Character > character = "Character.scrappers_ma_NCA";
weight = 0.02;
},
{
fk< Character > character = "Character.scavenger_grunt1_ranged1_pulsar_wa";
weight = 0.1;
},
{
fk< Character > character = "Character.wraiths_strong_gunner3_hmg_mb_elite";
weight = 0.05;
},
{
fk< Character > character = "Character.wraiths_ghost2_sniper2_achilles_ma_rare";
weight = 0.05;
},
{
fk< Character > character = "Character.wraiths_grunt2_ranged2_copperhead_wa";
weight = 0.05;
}
];
}