if i get the mod that adds special cyberdecks with a sandevistan attached ( https://www.nexusmods.com/cyberpunk2077/mods/6278?tab=posts ) does this work with it?
Why does this need to be a can of worms that requires so many other mods to be downloaded first? Can't you just add it into the vendor stock for the Kabuki netrunner that helps us craft the cyberdeck in the first place?
There is a difference between a request and a complaint. Even more in telling a mod author how to do what they do without knowing how to do it themselves.
no, lifelesstooth got a point there I avoid getting this mod due to stability concerns for my install. The likelyhood of one of these 69 tools required for 1 hack is guaranteed to break load order/dependencies/my neck after getting it just right after hours and hours checking. so its not worth the risk. i mean its a CET tweak and telling ppl to fck around with redundant tools is just wrong. imagine that
I think we all have installed the core mods (cet, archive xl, tweak xl, equipment ex etc...) so what is additional here is only 1 mod to install, i do not mention the separate store which is optional, and you get the hack with
I was wondering how I could use this quickhack on my monowire, so I played around with the solution myself. First you'll want to find the init.lua file under: [DIRECTORY]/bin/x64/plugins/cyber_engine_tweaks/mods/BlackwallQuickhack_CP77
Then, you want to open the file and find this section:local placeSlots = { "AttachmentSlots.CyberdeckProgram1", "AttachmentSlots.CyberdeckProgram2", "AttachmentSlots.CyberdeckProgram3", "AttachmentSlots.CyberdeckProgram4", "AttachmentSlots.CyberdeckProgram5", "AttachmentSlots.CyberdeckProgram6", "AttachmentSlots.CyberdeckProgram7", "AttachmentSlots.CyberdeckProgram8" }
and make one small change: local placeSlots = { "AttachmentSlots.CyberdeckProgram1", "AttachmentSlots.CyberdeckProgram2", "AttachmentSlots.CyberdeckProgram3", "AttachmentSlots.CyberdeckProgram4", "AttachmentSlots.CyberdeckProgram5", "AttachmentSlots.CyberdeckProgram6", "AttachmentSlots.CyberdeckProgram7", "AttachmentSlots.CyberdeckProgram8", "AttachmentSlots.NanoWiresQuickhackSlot" }
After that, you should be able to save the file and use the quickhack in the monowire quickhack slot.
What a fantastic mod, thank you! Is it possible to add in the blackwall AI voices somehow to this hack? Zero pressure my friend, just a thought/request! Thank you again for this great mod! Endorsed!
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Which would then necessitate a request. Which he made. No need to get caught up in our feels over it.
No need for you to get so defensive over it.
so its not worth the risk.
i mean its a CET tweak and telling ppl to fck around with redundant tools is just wrong. imagine that
Game.AddToInventory("Items.BlackwallQuickhack_M",1)
In the end all this complaint for only 1 mod. Lol you guys are fun. Free to go forward to the next mod
Game.AddToInventory("Items.BlackwallQuickhack_M",1)
and the item doesn't appear.[DIRECTORY]/bin/x64/plugins/cyber_engine_tweaks/mods/BlackwallQuickhack_CP77
Then, you want to open the file and find this section:
local placeSlots = {
"AttachmentSlots.CyberdeckProgram1",
"AttachmentSlots.CyberdeckProgram2",
"AttachmentSlots.CyberdeckProgram3",
"AttachmentSlots.CyberdeckProgram4",
"AttachmentSlots.CyberdeckProgram5",
"AttachmentSlots.CyberdeckProgram6",
"AttachmentSlots.CyberdeckProgram7",
"AttachmentSlots.CyberdeckProgram8"
}
and make one small change:
local placeSlots = {
"AttachmentSlots.CyberdeckProgram1",
"AttachmentSlots.CyberdeckProgram2",
"AttachmentSlots.CyberdeckProgram3",
"AttachmentSlots.CyberdeckProgram4",
"AttachmentSlots.CyberdeckProgram5",
"AttachmentSlots.CyberdeckProgram6",
"AttachmentSlots.CyberdeckProgram7",
"AttachmentSlots.CyberdeckProgram8",
"AttachmentSlots.NanoWiresQuickhackSlot"
}
After that, you should be able to save the file and use the quickhack in the monowire quickhack slot.