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GarmaSword

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garmasword

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38 comments

  1. LukeTheNuke123
    LukeTheNuke123
    • supporter
    • 1 kudos
    hey would it be possible to maybe make a version of this gun thats a smart weapon? felt odd that they give us an AI gun just for it to be a powergun and not even a tech weapon so is it possible mayhaps?
    1. AceGrakes
      AceGrakes
      • supporter
      • 1 kudos
      hello i know i'm a bit late , you can do it with this ! 
      https://www.nexusmods.com/cyberpunk2077/mods/9692
      however the bullet vfx will change to projectiles
  2. goobleduck
    goobleduck
    • member
    • 0 kudos
    Hey man, when the fire rate is increased, the muzzle flash is still there for 5 seconds after I finish shooting, and the bullets rays lag, is ther anyway to fix this?
    1. garmasword
      garmasword
      • member
      • 11 kudos
      That is weird, I've never seen this problem, maybe is a conflict with another mod on your end?
    2. RazielKalTherec
      RazielKalTherec
      • member
      • 0 kudos
      Seeing it too. Not sure, Could be something else as I use other mods but... no luck narrowing yet.
    3. goobleduck
      goobleduck
      • member
      • 0 kudos
      I think its the game itself. Using preem weaponsmith, I managed to make the fenrir shoot at 30 rps, and the muzzle thing happens with it too.
    4. Moleyrobinson
      Moleyrobinson
      • supporter
      • 0 kudos
      Im getting that aswell. My gun is also bugging out and the bullets are still hitting even when im reloading. 

      See video 
      https://youtu.be/1fELZ8SAmOc?si=vhWBrOv_v76RadTI
    5. RoyalMonkie
      RoyalMonkie
      • supporter
      • 0 kudos
      i am having the same problem, did you find a fix for  it?
    6. goobleduck
      goobleduck
      • member
      • 0 kudos
      yep i just convince my self that my optics lag 😂
  3. Zdzihud
    Zdzihud
    • member
    • 0 kudos
    whether it is possible to increase the frequency of weapon talking ?
  4. nepas77
    nepas77
    • member
    • 3 kudos
    Hello, is it possible to edit the number of projectiles and its crosshairs? Any help is really appreciated, thank you!
    1. Vesdio
      Vesdio
      • member
      • 1 kudos
      TweakDB:SetFlat("Items.Base_Borg4a_Technical_Stats_inline3.value", 6.0)
      CET Description: BaseStats.ProjectilesPerShotBase
      Default value 6.0
    2. nepas77
      nepas77
      • member
      • 3 kudos
      Thank you! But does it also edit the crosshairs?
  5. Vesdio
    Vesdio
    • member
    • 1 kudos
    Hi for everyone trying to know which lines affect which values:

    Damage:
    - TweakDB:SetFlat("Items.Base_Borg4a_Damage_Stats_inline0.value",200)
    Fire rate: 
    - TweakDB:SetFlat("Items.Base_Borg4a_Technical_Stats_inline1.value", 0.05)
    - Higher is slower
    Magazine size: 
    - TweakDB:SetFlat("Items.Base_Borg4a_Technical_Stats_inline2.value", 50.000000) 
    Reload time:
    - Non-empty reload: TweakDB:SetFlat("Items.Base_Borg4a_Handling_Stats_inline0.value", 1.2)
    - Empty reload: TweakDB:SetFlat("Items.Base_Borg4a_Handling_Stats_inline1.value", 1.2)
    Recoil:
    - Minimum recoil: TweakDB:SetFlat("Items.Base_Borg4a_Constant_Stats_inline4.value", 0.0)
    - Maximum recoil: TweakDB:SetFlat("Items.Base_Borg4a_Constant_Stats_inline5.value", 0.8)
  6. DvalinRas93
    DvalinRas93
    • member
    • 2 kudos
    I recommend crafting Buffed Erebus in tandem with Preem Weaponsmith, then you can truly make a weapon to surpass Rogue AIs.
    1. BarakYisrael215
      BarakYisrael215
      • member
      • 0 kudos
      how do u craft erebus? or any iconic weap? 

      edit: i think i found workin mod for that actually didnt test yet
  7. ldemiurge
    ldemiurge
    • member
    • 0 kudos
    Hey, how about adding a suppressor to this gun.
  8. envylen
    envylen
    • member
    • 0 kudos
    can i get some buffed masamune pwease?
  9. Aureliuh
    Aureliuh
    • premium
    • 14 kudos
    for anyone that has issues with the reload and attack speed, open your init.lua file and replace whats in the file with this

    registerForEvent("onInit", function() 
    TweakDB:SetFlat("Items.Base_Borg4a_Damage_Stats_inline0.value",200)
    TweakDB:SetFlat("Items.Base_Borg4a_Technical_Stats_inline2.value", 60.000000) 

    --TweakDB:SetFlat("", 0)
    end)
  10. poganz7
    poganz7
    • supporter
    • 0 kudos
    first of all, thank you for this mod.

    Can you tell me which parameter handles the fire rate? I think it is too high for me

    TweakDB:SetFlat("Items.Base_Borg4a_Damage_Stats_inline0.value",200)
    TweakDB:SetFlat("Items.Base_Borg4a_Technical_Stats_inline1.value", 0.065) 
    TweakDB:SetFlat("Items.Base_Borg4a_Technical_Stats_inline2.value", 60.000000) 
    TweakDB:SetFlat("Items.Base_Borg4a_Handling_Stats_inline0.value", 1.2)
    TweakDB:SetFlat("Items.Base_Borg4a_Handling_Stats_inline1.value", 1.2)
    TweakDB:SetFlat("Items.Base_Borg4a_Constant_Stats_inline14.value", 1.5)
    TweakDB:SetFlat("Items.Base_Borg4a_Constant_Stats_inline4.value", 0.0)
    TweakDB:SetFlat("Items.Base_Borg4a_Constant_Stats_inline5.value", 0.8)
    1. Alex1233211010
      Alex1233211010
      • member
      • 0 kudos
      TweakDB:SetFlat("Items.Base_Borg4a_Technical_Stats_inline1.value", 0,100) = 10 attack speed
    2. Versario
      Versario
      • supporter
      • 0 kudos
      is it possible to do this with other weapons too? fix the attack speed i mean