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hgyi56

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67 comments

  1. heptsoul1637
    heptsoul1637
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    Does the REDmod version work with the current patch? In general are REDmod versions more likely to break with new patches? Thanks
    1. hgyi56
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      Concerning my "Mute..." mods the REDmod versions are the most compatible with other audio mods and the more stable.
  2. keny271977
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    Thank you for producing these mods, just wondering if you have one that can mute the city/world tannoy - public address speaker that plays over the city?
    1. hgyi56
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      It should be possible to mute this but I didn't investigate yet.
  3. PurpleFire
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    Damn, thank you so much for this. I literally despise RL ads for the fact they are so obnoxiously repetitive and while I understand the design decision to include them in this kind of game, the effect is still the same.
    1. hgyi56
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      Iā€™m glad you like it.
      They were driving me crazy so I needed to create this mod. x)
  4. Hancerx
    Hancerx
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    How can I select the ads I want to remove? currently it removed all the ads. I want some of them to be present.
    1. hgyi56
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      You can only do this using the REDmod version. So you need to install REDmod DLC from Steam/GOG.
  5. Sydzera
    Sydzera
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    Update for 2.12 ?
    1. hgyi56
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      It is still working, did you experience any issue ? Which version are you using ?
  6. Guitarmageddon
    Guitarmageddon
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    Is there a way to edit the files for the background music/sound that plays on the ads instead of just the voices?
    I've been trying to replace an ad but I can't find the sound files anywhere
    1. hgyi56
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      Concerning ads that contain voices you have two sounds:
      - Voices that are a sequence of WEM files in the language folder. For english it would be "base\localization\en-us\vo" for the base game and "ep1\localization\en-us\vo" for the DLC Phantom Liberty.

      - Sound effects and music that are regrouped into a single OPUS sound file for each ad. These files are bundled into OPUSPAK files in "base\sound\soundbanks".

      If you want to extract and update these audio files you can use my tool: SoundFX Search and Update.
    2. Guitarmageddon
      Guitarmageddon
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      Oh, awesome, that'll help tremendously, thanks!
      Having minimal experience with cmd and no experience with python... this might take a while xD
      However, it'll be a lot easier than trying to extract all the audio and going file by file to try and find the right files lmao
    3. hgyi56
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      You won't need to know python, simply how to execute a command line tool.
      You can look in the comments of the tool page there is some stuff there.
  7. Lana199957
    Lana199957
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    If this mod could also be used with the Quiet Menus. I don't use the REDmod, but together they don't work at all.
    1. hgyi56
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      Yes because they target the same file, and two mods cannot do this and work together.
      Only work around is using REDmod version. :|
    2. Syngular1ty
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      Would it be possible to make a mod that silences the TV's, radio's and the menu drone?
    3. hgyi56
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      I just released a mod to mute open world devices.
      https://www.nexusmods.com/cyberpunk2077/mods/12907
  8. deleted116464963
    deleted116464963
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    cant get this mod to work, could it be gun sounds mods or ringtone mods?
  9. violetwatermelon
    violetwatermelon
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    Really appreciate this mod and the Mute Vehicle Gear Shift, but it conflicts with [Quiet Menus](https://www.nexusmods.com/cyberpunk2077/mods/3678). The menu buzzing sound is torture for me, so I have to deal with the annoyances of the TV ads and vehicle shifting, but it would be amazing to not have to. Is there any chance you know why they're conflicting, or could release a mod that mutes the intermittent buzzing sound in the background that won't conflict with your muting mods? Thank you so much!
    1. hgyi56
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      If you install the REDmod version of my "Mute ..." mods  they won't conflict with any other mod.
    2. violetwatermelon
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      Oh no... I tested that a bunch... but you're right. In the shuffle of redoing all of the mods and unzipping and sshing think I must not have deleted the legacy file while trying the REDmod version. Ah well, sorry for wasting your time. šŸ˜… Hopefully this saves someone else the same headache.
  10. RETROZ3RO
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    Hi , just found your mod here and was wondering if it is possible to get a version of this where the ads aren't completely muted, but have the volume turned down by maybe 50% so we can still be immersed in Night City without having our ear drums assaulted everywhere we go. Great mod and thanks for putting in the time to make it.

    PS: or is there a way to do this myself in the mod files?
    1. hgyi56
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      I found an approximate solution that may match your needs. You can act on ad's voices by editing the "info.json" file of each mod.
      In info.json you completely remove the line that contains: "file": "muted.wav",

      The ad won't have voice anymore, only the music and other sounds. This is because this method only acts on localized content which concerns voices.

      What you are asking for might be quite hard to create in a mod because the game mixes localized voices with the music/sound of the ad in order to produce the final result you ear while playing.

      It would require to handle all locales and all sound files used by ads across different sound editing apps. Although I think it's possible but the effort is too big.
    2. RETROZ3RO
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      Thanks for getting back to me. I'll try out the method you suggested and see how it sounds. I did think that editing the sound files for all the ads  would be a pain and not just a simple ini value change.
      appreciate that you looked into that though.

      I'm gonna preform a tracheostomy on Mr. Whitey. 
    3. hgyi56
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      Poor Mr Whitey x)
    4. hgyi56
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      Hey, I have just published a new mod to reduce the volume of TV ads.