Thank you for producing these mods, just wondering if you have one that can mute the city/world tannoy - public address speaker that plays over the city?
Damn, thank you so much for this. I literally despise RL ads for the fact they are so obnoxiously repetitive and while I understand the design decision to include them in this kind of game, the effect is still the same.
Is there a way to edit the files for the background music/sound that plays on the ads instead of just the voices? I've been trying to replace an ad but I can't find the sound files anywhere
Concerning ads that contain voices you have two sounds: - Voices that are a sequence of WEM files in the language folder. For english it would be "base\localization\en-us\vo" for the base game and "ep1\localization\en-us\vo" for the DLC Phantom Liberty.
- Sound effects and music that are regrouped into a single OPUS sound file for each ad. These files are bundled into OPUSPAK files in "base\sound\soundbanks".
If you want to extract and update these audio files you can use my tool: SoundFX Search and Update.
Oh, awesome, that'll help tremendously, thanks! Having minimal experience with cmd and no experience with python... this might take a while xD However, it'll be a lot easier than trying to extract all the audio and going file by file to try and find the right files lmao
Really appreciate this mod and the Mute Vehicle Gear Shift, but it conflicts with [Quiet Menus](https://www.nexusmods.com/cyberpunk2077/mods/3678). The menu buzzing sound is torture for me, so I have to deal with the annoyances of the TV ads and vehicle shifting, but it would be amazing to not have to. Is there any chance you know why they're conflicting, or could release a mod that mutes the intermittent buzzing sound in the background that won't conflict with your muting mods? Thank you so much!
Oh no... I tested that a bunch... but you're right. In the shuffle of redoing all of the mods and unzipping and sshing think I must not have deleted the legacy file while trying the REDmod version. Ah well, sorry for wasting your time. š Hopefully this saves someone else the same headache.
Hi , just found your mod here and was wondering if it is possible to get a version of this where the ads aren't completely muted, but have the volume turned down by maybe 50% so we can still be immersed in Night City without having our ear drums assaulted everywhere we go. Great mod and thanks for putting in the time to make it.
PS: or is there a way to do this myself in the mod files?
I found an approximate solution that may match your needs. You can act on ad's voices by editing the "info.json" file of each mod. In info.json you completely remove the line that contains: "file": "muted.wav",
The ad won't have voice anymore, only the music and other sounds. This is because this method only acts on localized content which concerns voices.
What you are asking for might be quite hard to create in a mod because the game mixes localized voices with the music/sound of the ad in order to produce the final result you ear while playing.
It would require to handle all locales and all sound files used by ads across different sound editing apps. Although I think it's possible but the effort is too big.
Thanks for getting back to me. I'll try out the method you suggested and see how it sounds. I did think that editing the sound files for all the ads would be a pain and not just a simple ini value change. appreciate that you looked into that though.
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They were driving me crazy so I needed to create this mod. x)
I've been trying to replace an ad but I can't find the sound files anywhere
- Voices that are a sequence of WEM files in the language folder. For english it would be "base\localization\en-us\vo" for the base game and "ep1\localization\en-us\vo" for the DLC Phantom Liberty.
- Sound effects and music that are regrouped into a single OPUS sound file for each ad. These files are bundled into OPUSPAK files in "base\sound\soundbanks".
If you want to extract and update these audio files you can use my tool: SoundFX Search and Update.
Having minimal experience with cmd and no experience with python... this might take a while xD
However, it'll be a lot easier than trying to extract all the audio and going file by file to try and find the right files lmao
You can look in the comments of the tool page there is some stuff there.
Only work around is using REDmod version. :|
https://www.nexusmods.com/cyberpunk2077/mods/12907
PS: or is there a way to do this myself in the mod files?
In info.json you completely remove the line that contains: "file": "muted.wav",
The ad won't have voice anymore, only the music and other sounds. This is because this method only acts on localized content which concerns voices.
What you are asking for might be quite hard to create in a mod because the game mixes localized voices with the music/sound of the ad in order to produce the final result you ear while playing.
It would require to handle all locales and all sound files used by ads across different sound editing apps. Although I think it's possible but the effort is too big.
appreciate that you looked into that though.
I'm gonna preform a tracheostomy on Mr. Whitey.