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hgyi56

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69 comments

  1. GillBate5
    GillBate5
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    that freaky guy in the preview image makes me laugh
    1. JasperBlythe
      JasperBlythe
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      zhehehe
  2. heptsoul1637
    heptsoul1637
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    Does the REDmod version work with the current patch? In general are REDmod versions more likely to break with new patches? Thanks
    1. hgyi56
      hgyi56
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      Concerning my "Mute..." mods the REDmod versions are the most compatible with other audio mods and the more stable.
  3. keny271977
    keny271977
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    Thank you for producing these mods, just wondering if you have one that can mute the city/world tannoy - public address speaker that plays over the city?
    1. hgyi56
      hgyi56
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      It should be possible to mute this but I didn't investigate yet.
  4. PurpleFire
    PurpleFire
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    Damn, thank you so much for this. I literally despise RL ads for the fact they are so obnoxiously repetitive and while I understand the design decision to include them in this kind of game, the effect is still the same.
    1. hgyi56
      hgyi56
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      I’m glad you like it.
      They were driving me crazy so I needed to create this mod. x)
  5. Hancerx
    Hancerx
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    How can I select the ads I want to remove? currently it removed all the ads. I want some of them to be present.
    1. hgyi56
      hgyi56
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      You can only do this using the REDmod version. So you need to install REDmod DLC from Steam/GOG.
  6. Sydzera
    Sydzera
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    Update for 2.12 ?
    1. hgyi56
      hgyi56
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      It is still working, did you experience any issue ? Which version are you using ?
  7. Guitarmageddon
    Guitarmageddon
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    Is there a way to edit the files for the background music/sound that plays on the ads instead of just the voices?
    I've been trying to replace an ad but I can't find the sound files anywhere
    1. hgyi56
      hgyi56
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      Concerning ads that contain voices you have two sounds:
      - Voices that are a sequence of WEM files in the language folder. For english it would be "base\localization\en-us\vo" for the base game and "ep1\localization\en-us\vo" for the DLC Phantom Liberty.

      - Sound effects and music that are regrouped into a single OPUS sound file for each ad. These files are bundled into OPUSPAK files in "base\sound\soundbanks".

      If you want to extract and update these audio files you can use my tool: SoundFX Search and Update.
    2. Guitarmageddon
      Guitarmageddon
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      Oh, awesome, that'll help tremendously, thanks!
      Having minimal experience with cmd and no experience with python... this might take a while xD
      However, it'll be a lot easier than trying to extract all the audio and going file by file to try and find the right files lmao
    3. hgyi56
      hgyi56
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      You won't need to know python, simply how to execute a command line tool.
      You can look in the comments of the tool page there is some stuff there.
  8. Lana199957
    Lana199957
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    If this mod could also be used with the Quiet Menus. I don't use the REDmod, but together they don't work at all.
    1. hgyi56
      hgyi56
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      Yes because they target the same file, and two mods cannot do this and work together.
      Only work around is using REDmod version. :|
    2. Syngular1ty
      Syngular1ty
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      Would it be possible to make a mod that silences the TV's, radio's and the menu drone?
    3. hgyi56
      hgyi56
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      I just released a mod to mute open world devices.
      https://www.nexusmods.com/cyberpunk2077/mods/12907
  9. deleted116464963
    deleted116464963
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    cant get this mod to work, could it be gun sounds mods or ringtone mods?
  10. violetwatermelon
    violetwatermelon
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    Really appreciate this mod and the Mute Vehicle Gear Shift, but it conflicts with [Quiet Menus](https://www.nexusmods.com/cyberpunk2077/mods/3678). The menu buzzing sound is torture for me, so I have to deal with the annoyances of the TV ads and vehicle shifting, but it would be amazing to not have to. Is there any chance you know why they're conflicting, or could release a mod that mutes the intermittent buzzing sound in the background that won't conflict with your muting mods? Thank you so much!
    1. hgyi56
      hgyi56
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      If you install the REDmod version of my "Mute ..." mods  they won't conflict with any other mod.
    2. violetwatermelon
      violetwatermelon
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      Oh no... I tested that a bunch... but you're right. In the shuffle of redoing all of the mods and unzipping and sshing think I must not have deleted the legacy file while trying the REDmod version. Ah well, sorry for wasting your time. šŸ˜… Hopefully this saves someone else the same headache.