Is there a way to save the appearance of a singe piece of clothing through ACM? For example, if you have a sweater and a shirt that you use the chunk mask to remove the shirt and only show the sweater in photo mode. I'm wanting to have the mod that way in gameplay, not just in photo mode.
anyone know how to get the mesh codes for clothing if the mod author doesn't list them on their description tab? Only a very, very small percentage of clothing has them listed as of now.
Sadly there is no easy way that I've found to do this, but here is a crappy guide to using WolvenKit to figure it out:
1. Download and install Wolvenkit properly.
2. When it's all set up right, fire it up and click continue to editor.
3. Click load asset browser read only. You might have to change it to this mode in the middle window.
4. Click Mod Browser.
5. Find the mod you want to locate the mesh files for.
6. Once you find the mesh, right click and copy relative path. This path should be the correct one to use in ACM, with the .mesh and everything.
As for colors, you can usually figure it out what they are by poking around in the files. I hope this helps someone it took me a bit to figure it all out.
I'm struggling with the colours, I can get the mesh no issue that loads and works great but when I dig in the archive for the texture, I find an "mlsetup" with the named colour I want attached, I copy the path and paste it to the ACM "Mesh Appearance" and load mesh and load appearance but the colour never changes. What am I doing wrong?
1. Anyone know why ACM just randomly quits sometimes? I will be 20 minutes into posing 4 or 5 npc's, and it will just suddenly show "no target". Nothing I do brings it back. Targeting the NPCs, shuffling the target, closing CET and reopening it. Nothing short of loading a save brings it back. Any way to fix this? Sucks to lose 20 minutes of posing and clothing swaps just before you complete your scene!
2. My biggest question, why do saved appearances only sometimes work? I'll export an appearance, it shows in AMM, but when you click it to assign that appearance, it's completely random what you'll get. Sometimes it works and loads exactly what you made in ACM, sometimes you get the clothes you assigned, plus a few of the items the NPC was originally wearing, and sometimes you'll get a full vanilla appearance with no edits at all. Total crapshoot with exported appearances for me. Probably 50% of my time using ACM is just re-making appearances and exporting them until one decides to work.
Any ACM wizards out there, please, I would really appreciate some insight here. Thanks and be well!
Any plans for the list of alternate appearances for a mesh? This mod is a great tool for reaserching good meshes for the creation of new character appearances mods.
请帮帮我,我找到了我需要的 mod 的网格,但是当我将它们导入 ACM 时,什么都没有出现。 Please help me! I found the meshes for the mod I needed, but when I imported them into ACM, nothing appeared.
请帮帮我,我找到了我需要的 mod 的网格,但是当我将它们导入 ACM 时,什么都没有出现。 Please help me! I found the meshes for the mod I needed, but when I imported them into ACM, nothing appeared.
I can't open the mod through CET. It appears in the target, and nothing happens. Could someone explain why? I have all the dependencies updated. But I don't use AMM. Thanks
1. First is with saving appearances. For example, I am trying to change clothes on Melissa Rory. I have tried spawning her appearance with the default, maxtac uniform, and then toggle off all her gear, and replace just the 2 or 3 things to their appropriate slot. In this case, a top, bottoms and shoes (torso, legs, feet). Simple. I click export, the appearance gets added to the list, then when I click it, I get a Melissa with her added mod items plus all her other maxtac gear.
I've also tried spawning in naked Melissa, added the top, bottoms, shoes and a default game hair cut, click export, it gets added to the list, then when I click on that appearance, she's either naked and bald again or, she's wearing all her gear! I don't get it. I was able to save an appearance on my first try yesterday doing what I thought were those simple steps, but now it refuses. I know I'm missing one simple little step here, but I don't know what it is.
2. Second issue is I'm getting A TON of crashes when using ACM. I'll spend 10 minutes getting 2 or 3 spawned npcs looking just right, posed up, then bam, crash. Sometimes it's just from changing a pose, moving the camera, opening the director camera, closing the director camera, opening photo mode, changing an NPC's expression, etc, etc. It is just about any random thing you can do in ACM, the game can and does crash. I only installed ACM yesterday on my latest fresh install, and I wasn't crashing before, so it's definitely ACM or a combo of it and another mod that it doesn't like. What are some common causes for crashes in ACM? My Nvidia 4070 sucks? My video settings are too high? Pathtracing for photomode shouldn't be set to on? Don't try to take photos in a modded apartment? Any ideas, would be much appreciated.
3. Not actually an issue. I was hoping someone might have a good link to an "ACM for dummies" youtube video, or an online "how to" guide they would be willing to share. This mod isn't intuitive to my old, slow brain at all, and I need to go to ACM school. 😅
okay, the amazing beaniebby just helped me out quite a bit! Turns out Melissa Rory is a huge pain in the but to edit in ACM. Apparently she has some mesh slots that act up. I spent HOURS fighting with Melissa to get her into a bikini (she really loves being a cop I guess), and after beaniebby pointed out her troublesome mesh slots, I was able to get Cheri to not only wear the bikini, but the appearance saved perfectly 1st try! Took all of 15 seconds. 🤦♂️
Anyhoo, any links to ACM tutorials or "idiot's guides" would still be appreciated. Thanks!
338 comments
1. Download and install Wolvenkit properly.
2. When it's all set up right, fire it up and click continue to editor.
3. Click load asset browser read only. You might have to change it to this mode in the middle window.
4. Click Mod Browser.
5. Find the mod you want to locate the mesh files for.
6. Once you find the mesh, right click and copy relative path. This path should be the correct one to use in ACM, with the .mesh and everything.
As for colors, you can usually figure it out what they are by poking around in the files. I hope this helps someone it took me a bit to figure it all out.
Edit: you can usually find the colour names under "appearance"
EDIT: Nvm I figured it out, thanks!
1. Anyone know why ACM just randomly quits sometimes? I will be 20 minutes into posing 4 or 5 npc's, and it will just suddenly show "no target". Nothing I do brings it back. Targeting the NPCs, shuffling the target, closing CET and reopening it. Nothing short of loading a save brings it back. Any way to fix this? Sucks to lose 20 minutes of posing and clothing swaps just before you complete your scene!
2. My biggest question, why do saved appearances only sometimes work? I'll export an appearance, it shows in AMM, but when you click it to assign that appearance, it's completely random what you'll get. Sometimes it works and loads exactly what you made in ACM, sometimes you get the clothes you assigned, plus a few of the items the NPC was originally wearing, and sometimes you'll get a full vanilla appearance with no edits at all. Total crapshoot with exported appearances for me. Probably 50% of my time using ACM is just re-making appearances and exporting them until one decides to work.
Any ACM wizards out there, please, I would really appreciate some insight here. Thanks and be well!
Please help me! I found the meshes for the mod I needed, but when I imported them into ACM, nothing appeared.
Please help me! I found the meshes for the mod I needed, but when I imported them into ACM, nothing appeared.
1. First is with saving appearances. For example, I am trying to change clothes on Melissa Rory. I have tried spawning her appearance with the default, maxtac uniform, and then toggle off all her gear, and replace just the 2 or 3 things to their appropriate slot. In this case, a top, bottoms and shoes (torso, legs, feet). Simple. I click export, the appearance gets added to the list, then when I click it, I get a Melissa with her added mod items plus all her other maxtac gear.
I've also tried spawning in naked Melissa, added the top, bottoms, shoes and a default game hair cut, click export, it gets added to the list, then when I click on that appearance, she's either naked and bald again or, she's wearing all her gear! I don't get it. I was able to save an appearance on my first try yesterday doing what I thought were those simple steps, but now it refuses. I know I'm missing one simple little step here, but I don't know what it is.
2. Second issue is I'm getting A TON of crashes when using ACM. I'll spend 10 minutes getting 2 or 3 spawned npcs looking just right, posed up, then bam, crash. Sometimes it's just from changing a pose, moving the camera, opening the director camera, closing the director camera, opening photo mode, changing an NPC's expression, etc, etc. It is just about any random thing you can do in ACM, the game can and does crash. I only installed ACM yesterday on my latest fresh install, and I wasn't crashing before, so it's definitely ACM or a combo of it and another mod that it doesn't like. What are some common causes for crashes in ACM? My Nvidia 4070 sucks? My video settings are too high? Pathtracing for photomode shouldn't be set to on? Don't try to take photos in a modded apartment? Any ideas, would be much appreciated.
3. Not actually an issue. I was hoping someone might have a good link to an "ACM for dummies" youtube video, or an online "how to" guide they would be willing to share. This mod isn't intuitive to my old, slow brain at all, and I need to go to ACM school. 😅
Thanks for reading, be well!
Anyhoo, any links to ACM tutorials or "idiot's guides" would still be appreciated. Thanks!