When I try to change the npc's clothing sometimes the part I change disappears. Like when I try to change judy's pants her legs disappear. What may be causing this?
I found out, only the main player character has a separate body model. For all NPC's their outfit is somehow directly connected to the body mesh files, like it's all one mesh instead of being separate, tho' I haven't looked in wolvenkit to see exactly why.
This mod works perfectly fine for me. One question, can I make the saved custom appearances the default spawn appearance? I use a lot of mods and some of them glitch out the meshes for street npc's, but this can be fixed in-game with this mod. So I'm just wondering if I can make my fixes the default look for certain npc spawns.
You can blacklist appearances, removing them from the "pool" of options for an NPC. Blacklist all the ones you don't want, and presto, they only spawn in the sets you want.
No guarantee's tho, cause NPC spawns are kinda funky (i.e. Panam shares files with a ton of NPC's), so it won't always work.
add one detail? thanks for the cool mod! I have created an apperance, but I would like to change one detail. How can i load the previous settings and add 1 part instead of having to create everything from scratch?
287 comments
For all NPC's their outfit is somehow directly connected to the body mesh files,
like it's all one mesh instead of being separate, tho' I haven't looked in wolvenkit to see exactly why.
Generic trash mobs, yeah probably.
https://www.nexusmods.com/cyberpunk2077/mods/18823?tab=description
with panam in target select a mesh
i.e.
base\nd_base\nd_after_midnight_top_w_ebbp.mesh
base\nd_base\nd_after_midnight_skirt_w_rb.mesh
then load mesh
fortunately that mod lists mesh paths, not all do. I wanted to change the shoes as part of this but not sure how to get that from a mod at the moment.
After saving the appearance it did appear in AMM but lost the skirt part after I changed appearance and went back. I assume that's a bug.
copying the outfit from V would be useful. Being able to reload the export and re-edit would be useful.
You can blacklist appearances, removing them from the "pool" of options for an NPC. Blacklist all the ones you don't want, and presto, they only spawn in the sets you want.
No guarantee's tho, cause NPC spawns are kinda funky (i.e. Panam shares files with a ton of NPC's), so it won't always work.
thanks for the cool mod!
I have created an apperance, but I would like to change one detail. How can i load the previous settings and add 1 part instead of having to create everything from scratch?