The original file was a test file where I dramatically increased the damage of the Hammer to see if it was the correct file and if it actually had an impact in the game. I did not mean to upload that file.
The new file is now with the correct attack value set to 134, actually doubling the Hammer's base damage. Apologies for the inconvenience and the confusion in the comments.
Would you consider creating a conditional mod that removes the Very Heavy weapon penalties from the hammer? Like if you have 20 body or the Like a feather perk, the movement penalties are completely removed? I'm trying to figure it out lol but I only have experience with rig mods and clothing mods
You mean for Sasquatch's Hammer or only the regular Hammer? There is probably a line I can find in the files that has a flag for the Heavy Weapon penalty, and I can probably turn it off.
I noticed the same kind of exponential damage increase with a regular hammer. I was gonna try lowering the 900 and experiment to see what lower number works to get it down to closer to double. But then I played with it like that (with 4k plus damage) and it's fun to be able to blow up a car with one swing lol.
Anyway, this works well! And so simple a mod with only the one file. Well done.
You're welcome but, you mentioned regular hammers and then said "900" which is the base damage of Sasquatch's Hammer, not regular Hammers, with my mod, so I'm a little confused.
I obviously tested my mod with the doubled damage Hammers and the damage did seem to be simply doubled, not more (not counting critical hits obviously). Then again as I said, yes, you can lower the value yourself.
I set the value to 900 at some point to make sure at 100% that the mod was working (by seeing if I was dealing insane damage). This is my screw up, I uploaded the file with that value still set to 900...
I'm uploading a new version with it actually set to 134. My apologies everyone.
I feel like the buff that the hammer needs is for the Like A Feather perk to actually work on hammers. That way it doesn't need so dramatic an increase in damage.
Well how about I put it this way. I don't care if you game hammers x10,000 the damage I still wouldn't use them because of the movement speed debuff, and I'm far from alone. That movement speed debuff just makes them unfun to play with period.
I personally don't think it's too much as it doesn't account only for the stamina cost. It's Stamina cost + Heavy weapon penalty (with no perks that alleviate it) + much slower swing time.
If you think it's too much then you can tweak the value in the file. It is currently at 134, 67 being the base damage of the Sledge Hammer. You can reduce the value in between those two numbers to fit what you would prefer.
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The new file is now with the correct attack value set to 134, actually doubling the Hammer's base damage. Apologies for the inconvenience and the confusion in the comments.
I was gonna try lowering the 900 and experiment to see what lower number works to get it down to closer to double.
But then I played with it like that (with 4k plus damage) and it's fun to be able to blow up a car with one swing lol.
Anyway, this works well! And so simple a mod with only the one file. Well done.
Thank you!
I obviously tested my mod with the doubled damage Hammers and the damage did seem to be simply doubled, not more (not counting critical hits obviously). Then again as I said, yes, you can lower the value yourself.
This is what the file contains:
Items.Hammer_Damage_Stats_inline0.value: 900
I set the value to 900 at some point to make sure at 100% that the mod was working (by seeing if I was dealing insane damage). This is my screw up, I uploaded the file with that value still set to 900...
I'm uploading a new version with it actually set to 134. My apologies everyone.
If you think it's too much then you can tweak the value in the file. It is currently at 134, 67 being the base damage of the Sledge Hammer. You can reduce the value in between those two numbers to fit what you would prefer.