I got glowing Katana once by command Game.AddToInventory("Items.Preset_Katana_Takemura", 1) But after reloading savegame it doesn't glow anymore. No amount of reinstallig the mod or spawning various military, takemura, arasaka katanas or crafting ones didn't give me the glow. At least I played with it for couple of minutes. If someone find the workaround that would be super helpful.
And to add,, when i use console command to upgrade the "Military Katana" to legendary i lose the thermal effect and i get physical, electric, or chemical damage randomly but not thermal
1)I copied the file from this mod 2) i added the millitary katana command (has the thermal heat affect) 3)i equiped the other katana with arasaka logo at the handle and it appeared on that katana not the military katana (odd)
You're using the military katana in the video.... whatever katana you thought was the military katana, isn't. The military katana is the same one in the mod, except it can spawn blueish with lightning, gaseous with chemical damage, give off heat if it rolled thermal damage, etc.
I posted my finding on cp77 modding tool discord before posting here. Learn to use the save editor and try for yourself before making a comment on how this won't work.
Here's the quick guide on how to get the glowing thermal Katana WITHOUT ANY MODS THAT CHANGE THE ARCHIVE FILES. The Glowing thermal Katana model acts as a weapon skin in-game just like you can get military, neon, and pimp variant of different firearms. Apparently the glowing model is stored as the military variant.
You will need PixelRick's save editor, there are guides on nexus and youtube on how to use and download the editor such us this one https://www.nexusmods.com/cyberpunk2077/mods/1055
To get the glowing katana, you need to find your katana in the editor (easier if you put it in car stash ) Find ''Base 1'' and change the ''unknown string'' to military. Then you can add a constant ""ThermalDamage"" if you want to add the heat distortion effect. Save, load and enjoy your thermal katana.
This is so weird, I just finished a very extensive 260 hr playthrough of CP77 and used katana's throughout. At one point in the game I looted a katana from a random goon. The blade was the 'cut out' design as in the screens but otherwise normal. However during the initial equip animation when I swapped to it the blade had a heat haze effect and electrical sparks on the blade and these persisted until I sheathed the blade. Once I pulled the blade again the effect was lost. I assumed it was just another random visual glitch but it never happened again. I was unaware of this effect until seeing this mod. Now i'm wondering if this was indeed cut content or whether a game bug is breaking the visual effect? Game was finished on V.1.05- Didn't update to 1.06/1.1 in case something else broke the game 200+ hours in.
if i have no Katana equipped and copy this file to the PC, patch folder i get the glowing Jinchu-Maru when i equip it. In my crafting i now have a no-name legendary Katana that i can craft with the glow(i have all craftable weapons unlocked mod). But if i restart the game it goes back to normal.. I deleted the files from the patch folder, re-copied it back to the patch folder and i have the glow Jincu-Maru again.. It just wont save with the glow. Edit... If i unequip the glowing Katana before i close or restart the game, it is still there when i restart the game and equip it again.. I cant see a Thermal effect though and i do have the military katana with the thermal effect but no glow
FYI this model isn't unused in the game - it is one of the models random drop katanas can use. I've seen at least two in my playthrough. It can be easy to miss because a lot of inventory icons don't actually match the ingame model.
I know what you mean the icons don't even match the weapon we get, its all random, but this code here does match, Game.AddToInventory("Items.Preset_Katana_Arasaka_2020 And by spaming a few times the code i got the right katana for the icon, it just hapens to be a code that makes me think that this is a story memory locked weapon like other 3 weapons
When I found the model I was surprised because I've never seen it before, I looked it up on google and I couldn't find any screenshot or documentation of the katana existing in the game. Rn I'll see if I can fix the materials and I'll just implement it as a normal replacement and then later try to make it look like it did in the trailer.
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https://imgur.com/dfdMNRE
https://youtu.be/QlmlCbrVieE
2) i added the millitary katana command (has the thermal heat affect)
3)i equiped the other katana with arasaka logo at the handle and it appeared on that katana not the military katana (odd)
Game.AddToInventory("Items.Preset_Katana_Takemura_Legendary", 1)
You will need PixelRick's save editor, there are guides on nexus and youtube on how to use and download the editor such us this one https://www.nexusmods.com/cyberpunk2077/mods/1055
To get the glowing katana, you need to find your katana in the editor (easier if you put it in car stash
) Find ''Base 1'' and change the ''unknown string'' to military. Then you can add a constant ""ThermalDamage"" if you want to add the heat distortion effect. Save, load and enjoy your thermal katana.
I believe its this one.
Game was finished on V.1.05- Didn't update to 1.06/1.1 in case something else broke the game 200+ hours in.
Game.AddToInventory("Items.Preset_Katana_Arasaka_2020
And by spaming a few times the code i got the right katana for the icon, it just hapens to be a code that makes me think that this is a story memory locked weapon like other 3 weapons