List of cards compatibility: ° All RTX 40, 30 and 20 series; ° Limited support for GTX 16 and 10 series (but it's functional); ° GTX 900 and bellow are not oficially supported, but we are not talking about official releases, so peobably it will give you a little bit less input lag.
Reflex+Boost is a native setting made by NVIDIA. The option to not use Boost on DLSS Frame Generation on Cyberpunk was made by CD Projekt Red's devs. You might find games with Frame Generation with Reflex+Boost (vide. native Starfield DLSS FG).
Reflex+Boost is a very sensitive to GPU and CPU workload, and it might cause crashes on an unstable system.This set DOES NOT increase your GPU Clock or CPU Clock, it's not an overclock and doesn't give any performance improvement, just reduces the input lag.
Cyberpunk 2077 just received 2.13 update and it adds FSR3.0 (which is coupled with FSR2.2-like upscaling with no major changes)
For some reason they decided against implementing FSR3.1, which is a major issue because that would have worked with DLSS and XeSS for everyone.
Instead, we're stuck with terrible FSR2.2 upscaling no matter what IF we decide to run FSR3 Frame Generation.
Additionally, because swapchain is relegated to FSR3.0, there's no Reflex and also Nvidia Control Panel framerate limiter doesn't work properly.
Do you think it's possible to mod this now baseline FSR3.0 implementation in such a way to turn it into an FSR3.1 implementation that works with XeSS, DLSS and hopefully maybe even Reflex?
Have you tried just updating the .dll files to the latest version? That did the trick for me. You should be doing that anyway, and go ahead and update your DLSS and XeSS linked libraries while you're at it. Both of them have had important updates that aren't packaged with 2.2.
At above 100fps, you're not going to notice anyways, because the input delay is actually much much smaller than 7ms. It's actually closer to around 3ms. The higher your framerate, the lower the input lag.
With update 2.13 this stopped working, value is always reset to default 1 and even when I lock the file to be "read only" the game still works with just ON value which is floaty.
Seems to me maybe general options.json is rewriting is as to boost FOV I now need to change value there too(which was reverted in UserSettings too), but if I touch reflex in that file game crash on the start.
Nope, I was able to force it in Options.json and still UserSettings.json are reverting. Seems to be problem caused by adding FSR frame gen option, so there is hardcode force of ON reflex and no option to turn ON the Boost. Just why CDPR just why...
Thanks for this tweak. I often wondered why the game stuck me on Reflex, but not the boost. It seemed odd, given Nvidia themselves urge us to use the boost setting in the Nvidia Control Panel.
May I ask this: I have an AMD GPU, and I noticed that when I install FSR 3.0 mod in games and enable fake Nvidia GPU in settings, I get an access to Nvidia Reflex feature. Does Reflex actually works when ot is enabled or it just gave no effect regardless being on or off?
1. Press ⊞ + R (that's Windows Key + R). 2. Paste "%LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077" into the box that appears. 3. Right-click the file usersettings.json, select Edit in Notepad. 4. Press Ctrl + F, then type in the word reflex. 5. You should see a section that looks like this: "name": "ReflexMode", "type": "string_list", "is_dynamic": false, "value": "Enabled", "index": 2, "default_index": 1, "values": [ "Disabled", "Enabled", "Enabled + Boost" 6. Change the 2 to a 1, then save the file.
I don't understand it's doesn't work the dlss into fsr 3 + this reflex boosted, nothing change I still have lag + fps no really high like 60 fps, doesn't matter I put all options on low or high
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° All RTX 40, 30 and 20 series;
° Limited support for GTX 16 and 10 series (but it's functional);
° GTX 900 and bellow are not oficially supported, but we are not talking about official releases, so peobably it will give you a little bit less input lag.
Reflex+Boost is a native setting made by NVIDIA. The option to not use Boost on DLSS Frame Generation on Cyberpunk was made by CD Projekt Red's devs. You might find games with Frame Generation with Reflex+Boost (vide. native Starfield DLSS FG).
Reflex+Boost is a very sensitive to GPU and CPU workload, and it might cause crashes on an unstable system.This set DOES NOT increase your GPU Clock or CPU Clock, it's not an overclock and doesn't give any performance improvement, just reduces the input lag.
For some reason they decided against implementing FSR3.1, which is a major issue because that would have worked with DLSS and XeSS for everyone.
Instead, we're stuck with terrible FSR2.2 upscaling no matter what IF we decide to run FSR3 Frame Generation.
Additionally, because swapchain is relegated to FSR3.0, there's no Reflex and also Nvidia Control Panel framerate limiter doesn't work properly.
Do you think it's possible to mod this now baseline FSR3.0 implementation in such a way to turn it into an FSR3.1 implementation that works with XeSS, DLSS and hopefully maybe even Reflex?
Sub 100fps will feel absolutely terrible.
Seems to me maybe general options.json is rewriting is as to boost FOV I now need to change value there too(which was reverted in UserSettings too), but if I touch reflex in that file game crash on the start.
2. Paste "%LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077" into the box that appears.
3. Right-click the file usersettings.json, select Edit in Notepad.
4. Press Ctrl + F, then type in the word reflex.
5. You should see a section that looks like this:
"name": "ReflexMode",
6. Change the 2 to a 1, then save the file."type": "string_list",
"is_dynamic": false,
"value": "Enabled",
"index": 2,
"default_index": 1,
"values": [
"Disabled",
"Enabled",
"Enabled + Boost"
the dlss into fsr 3 + this reflex boosted, nothing change I still have lag + fps no really high like 60 fps, doesn't matter I put all options on low or high
what's the point honestly ? (I have rtx 2060)