It's the only thing I didn't like from the whole gameplay change, I liked the idea of having to craft the grenades, and maybe they should've made them harder to craft instead so you wouldn't be able to spam them (sadly I don't know if this will be ever possible for modders).
Nevertheless, I'm grateful for the mods this community provides. I'll try this mod in the 10sec version and see how fun it is ♥:D
Hello. I understand this is not what you tried to achieve with this mod. But i have a question. Is it possible to do the opposite? Increasing timer beyond vanilla values to something like 300 seconds. To make grenades and healing items valuable resource which need to be used carefully. I already tried to do it myself but failed. My knowledge of CP2077 modding is quite limited so i decided to ask someone with more experience in that area.
wow, that's interesting! I'll take a look and I'll be sure to report back to you on my results. Edit: Yeah, it's working! I will now upload your version in the optional files. I'll call it hardore)
Thank you for fast response and making new version.
Mod works (CET shows it in log, no errors) and increases timer. Sadly it is nowhere near intended values. At least for me.
I just tested your mod by recording video to accurately measure time it takes for grenade to recharge. Results are identical to what i had when i tried to make such mod myself. I tried vanilla, your mod ("Character.Player_Primary_Stats_Base_inline141.value", 300.000000), and some insane numbers like 3600 seconds (1 hour!) or even 10000.
Vanilla: With all relevant perks and frag grenade - 25 seconds in combat/10 seconds outside. Without perks - 35 seconds both (as expected)
With mod (ANY setting past 100 seconds): With perks - 75/25 seconds. Without perks - 90 seconds.
No matter how high i set "inline141" recharge time exatly the same. Looks like there is some cap on maximum recharge time.
BTW i found unexpected side effect of using mods with longer recharge.
If i have installed mods with longer than vanilla recharge for grenades and healing items i also have maximum capacity decreased by 1. So i have only 1 grenade and healing without perks or 2/2 with perks. Dont know why. Mod is supposed to change only 1 stat.
But along with 2.5 times longer recharge (90 seconds instead of 35) it gives desired effect. Grenades and healing require more careful use. And investing in capacity perks is a good way to spend points.
So in the end i got what i wanted. Even better than i initially expected. Thank you very much.
I'm glad it worked out for you. I'm the one who changed the capacitance to 1. Because it made more sense to me. This line of code is responsible for the capacity inline140.value", 1.000000), which is above 141 value. In vanilla it was 2.000000, so it was 2. You can easily modify everything for yourself by changing the recharging time and grenade capacity :)
ah yes here comes the: "activate sandevistan, throw 20 grenades in less than a second of real time, turn of sandevistan and watch the fire works" playstyle
22 comments
Nevertheless, I'm grateful for the mods this community provides. I'll try this mod in the 10sec version and see how fun it is ♥:D
I understand this is not what you tried to achieve with this mod. But i have a question.
Is it possible to do the opposite? Increasing timer beyond vanilla values to something like 300 seconds. To make grenades and healing items valuable resource which need to be used carefully.
I already tried to do it myself but failed. My knowledge of CP2077 modding is quite limited so i decided to ask someone with more experience in that area.
Edit: Yeah, it's working! I will now upload your version in the optional files. I'll call it hardore)
Mod works (CET shows it in log, no errors) and increases timer. Sadly it is nowhere near intended values. At least for me.
I just tested your mod by recording video to accurately measure time it takes for grenade to recharge. Results are identical to what i had when i tried to make such mod myself.
I tried vanilla, your mod ("Character.Player_Primary_Stats_Base_inline141.value", 300.000000), and some insane numbers like 3600 seconds (1 hour!) or even 10000.
Vanilla:
With all relevant perks and frag grenade - 25 seconds in combat/10 seconds outside.
Without perks - 35 seconds both (as expected)
With mod (ANY setting past 100 seconds):
With perks - 75/25 seconds. Without perks - 90 seconds.
No matter how high i set "inline141" recharge time exatly the same.
Looks like there is some cap on maximum recharge time.
If i have installed mods with longer than vanilla recharge for grenades and healing items i also have maximum capacity decreased by 1. So i have only 1 grenade and healing without perks or 2/2 with perks. Dont know why. Mod is supposed to change only 1 stat.
But along with 2.5 times longer recharge (90 seconds instead of 35) it gives desired effect. Grenades and healing require more careful use. And investing in capacity perks is a good way to spend points.
So in the end i got what i wanted. Even better than i initially expected. Thank you very much.
You can easily modify everything for yourself by changing the recharging time and grenade capacity :)
Edit: Sorry I still haven't figured out how to merge them
rapid fire.
"activate sandevistan, throw 20 grenades in less than a second of real time, turn of sandevistan and watch the fire works" playstyle