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S1nonim

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S1nonim

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22 comments

  1. fragsnip
    fragsnip
    • member
    • 4 kudos
    Somebody please bring back sticky and homing nades.
  2. gpmh
    gpmh
    • member
    • 0 kudos
    It's the only thing I didn't like from the whole gameplay change, I liked the idea of having to craft the grenades, and maybe they should've made them harder to craft instead so you wouldn't be able to spam them (sadly I don't know if this will be ever possible for modders).

    Nevertheless, I'm grateful for the mods this community provides. I'll try this mod in the 10sec version and see how fun it is ♥:D
    1. S1nonim
      S1nonim
      • supporter
      • 71 kudos
      Yeah, I understand you, enjoy! :)
  3. Mordhar
    Mordhar
    • member
    • 4 kudos
    Hello.
    I understand this is not what you tried to achieve with this mod. But i have a question.
    Is it possible to do the opposite? Increasing timer beyond vanilla values to something like 300 seconds. To make grenades and healing items valuable resource which need to be used carefully.
    I already tried to do it myself but failed. My knowledge of CP2077 modding is quite limited so i decided to ask someone with more experience in that area.
    1. S1nonim
      S1nonim
      • supporter
      • 71 kudos
      wow, that's interesting! I'll take a look and I'll be sure to report back to you on my results.
      Edit: Yeah, it's working! I will now upload your version in the optional files. I'll call it hardore)
    2. Mordhar
      Mordhar
      • member
      • 4 kudos
      Thank you for fast response and making new version.

      Mod works (CET shows it in log, no errors) and increases timer. Sadly it is nowhere near intended values. At least for me.

      I just tested your mod by recording video to accurately measure time it takes for grenade to recharge. Results are identical to what i had when i tried to make such mod myself.
      I tried vanilla, your mod ("Character.Player_Primary_Stats_Base_inline141.value", 300.000000), and some insane numbers like 3600 seconds (1 hour!) or even 10000.

      Vanilla:
      With all relevant perks and frag grenade - 25 seconds in combat/10 seconds outside.
      Without perks - 35 seconds both (as expected)

      With mod (ANY setting past 100 seconds):
      With perks - 75/25 seconds. Without perks - 90 seconds.

      No matter how high i set "inline141" recharge time exatly the same.
      Looks like there is some cap on maximum recharge time.
    3. Mordhar
      Mordhar
      • member
      • 4 kudos
      BTW i found unexpected side effect of using mods with longer recharge.

      If i have installed mods with longer than vanilla recharge for grenades and healing items i also have maximum capacity decreased by 1. So i have only 1 grenade and healing without perks or 2/2 with perks. Dont know why. Mod is supposed to change only 1 stat.

      But along with 2.5 times longer recharge (90 seconds instead of 35) it gives desired effect. Grenades and healing require more careful use. And investing in capacity perks is a good way to spend points.

      So in the end i got what i wanted. Even better than i initially expected. Thank you very much.
    4. S1nonim
      S1nonim
      • supporter
      • 71 kudos
      I'm glad it worked out for you. I'm the one who changed the capacitance to 1. Because it made more sense to me. This line of code is responsible for the capacity inline140.value", 1.000000), which is above 141 value. In vanilla it was 2.000000, so it was 2.
      You can easily modify everything for yourself by changing the recharging time and grenade capacity :)
  4. iNeedMorePower1111
    iNeedMorePower1111
    • member
    • 0 kudos
    can you add projectile launcher system support? It doesn't work
    1. S1nonim
      S1nonim
      • supporter
      • 71 kudos
      I will take a look
      Edit: Sorry I still haven't figured out how to merge them
  5. idunnonothin
    idunnonothin
    • member
    • 2 kudos
    sorry is this mod compatible with game version 2.1 ?
    1. S1nonim
      S1nonim
      • supporter
      • 71 kudos
      of course. are you sure you installed the mod correctly?
    2. idunnonothin
      idunnonothin
      • member
      • 2 kudos
      thx. game was crashing and didn't know it's because of phone message overhaul. sorry
    3. S1nonim
      S1nonim
      • supporter
      • 71 kudos
      No problem. Enjoy the game)
    4. idunnonothin
      idunnonothin
      • member
      • 2 kudos
      thx very much
  6. Lumanga
    Lumanga
    • member
    • 2 kudos
    is it possible to make the same mod if suddenly it was not made for the launcher?
    1. S1nonim
      S1nonim
      • supporter
      • 71 kudos
      Hi, what do you mean "for launcher"?
    2. Krakenite
      Krakenite
      • member
      • 0 kudos
      Projectile launcher, the cyberarm
    3. S1nonim
      S1nonim
      • supporter
      • 71 kudos
      oh, now got it. I don't have this cyberware, so you can test, but it seems to me that it would work without problems
  7. Dizzycali
    Dizzycali
    • supporter
    • 38 kudos
    This is awesome installed it can't wait to try it out. Already modded my guns for super
    rapid fire.
    1. S1nonim
      S1nonim
      • supporter
      • 71 kudos
      Enjoy! :)
  8. yaraslav
    yaraslav
    • supporter
    • 1 kudos
    ah yes here comes the:
    "activate sandevistan, throw 20 grenades in less than a second of real time, turn of sandevistan and watch the fire works" playstyle