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Seijax

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Seijax

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70 comments

  1. Nirvaneyr
    Nirvaneyr
    • member
    • 1 kudos
    Cool mod.

    Would you consider allowing the tactical link to useable with other smart link cyberware like the Tyger Claw tattoo you get from Wakako?
  2. RylicTWG
    RylicTWG
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    • 0 kudos
    The magnetic wrist knife isn't being reset on kill with the Juggler skill.
    1. GaijuKaiju
      GaijuKaiju
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      • 0 kudos
      same here
    2. Seijax
      Seijax
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      • 300 kudos
      Fixed
  3. itsyoboiNO1
    itsyoboiNO1
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    • 0 kudos
    What mods are they uncompatible with becuase if i downloaded this and it didn't appear. They dont appear at ripperdocs but they appear if i type in command name. Can u give me the rest?
    1. Seijax
      Seijax
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      • 300 kudos
      Skip 24h to refresh vendor inventories
    2. Batsubetsu
      Batsubetsu
      • member
      • 1 kudos
      The hidden knife one doesnt work i believe(yes i had all the mod requirements and no other mods that change anything in cyberware)
    3. Seijax
      Seijax
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      • 300 kudos
      Everything works on my end
  4. Zhenotdel
    Zhenotdel
    • member
    • 0 kudos
    Was able to install the mod and get the cyberware, but the magnetic wrist sheath is not activating at all. Have all the required mods. Any idea why this may be happening? Trying to use it with bare fists.

    Edit: Nevermind, it was an issue with redscript. Works great!
  5. ZazyMomba
    ZazyMomba
    • premium
    • 1 kudos
    is it at all possible to update the magnetic wrist sheath so it cancels the push attack animation so it doesnt force you out of stealth when you go to draw the knife?
    1. Seijax
      Seijax
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      • 300 kudos
      Are you triggering it with Gorilla Arms, or other arms?
    2. ZazyMomba
      ZazyMomba
      • premium
      • 1 kudos
      bare hands, no arm cyberware
  6. The wrist sheath stops working when I enter Konpeki Plaza.
    1. Seijax
      Seijax
      • premium
      • 300 kudos
      As with all places were you relinquish your weapons. You'll get the wrist knife back with your other weapons
  7. eresxfsdyr
    eresxfsdyr
    • member
    • 0 kudos
    Thanks for the mod. Do you plan to split these mods into different files? I would like to download only one and not have the rest appear in rippers.
  8. Shmityboi
    Shmityboi
    • supporter
    • 0 kudos
    Any chance of adding compatability for cyberarm cycle? I had no idea how to code or how any of the magic behind the scenes works, so I have no idea if you're even able to do it without that mod creator's help. I just like the sheath and having all 3 weapon slots still lol. thank you for this mod btw its fuckin dope!!
  9. PlayaCharacter
    PlayaCharacter
    • member
    • 10 kudos
    Two things:

    • The wrist sheath knife is incredibly badass, and is starting to become the central pillar of my playstyle. There is now a working mod that
      brings back cyberware mod slots, and if Seijax ever finds themselves inspired to update or improve this mod in the future, I'd like to nominate the wrist sheath as the first candidate for expansion, specifically by taking advantage of those cyberware mod slots.
    • +1 for use of the word "ricocheteer."
  10. ctf677
    ctf677
    • member
    • 0 kudos
    REDScript compilation has failed
    This error has been caused by mods listed below:
    - SeijaxCyberware.

    Sorry if this is user error but I'm assuming its just not updated for 2.2?

    Mod seems really cool from what I've seen tho, so would be cool if it got updated!
    1. Seijax
      Seijax
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      • 300 kudos
      Mod doesn't need to be updated.
      Send me redscript's log, one of us might have missed a requirement
    2. PlayaCharacter
      PlayaCharacter
      • member
      • 10 kudos
      To anyone who finds this, and to you (if you haven't fixed this yet): when debugging code, it is very common for the error generated to be the result of something wrong or missing with the line immediately preceding the one that throws the error. In C++ for instance, this happens most often when the coder forgot to end a line with a semicolon. The reason this is important for players to know is because every time I've gotten this error so far, it wasn't caused by the mod named in the error, but was instead the fault of the mod compiled by REDScript immediately before the mod it names.

      Hope that saves y'all some time. Debugging sucks.