70 comments
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Cool mod.
Would you consider allowing the tactical link to useable with other smart link cyberware like the Tyger Claw tattoo you get from Wakako? -
The magnetic wrist knife isn't being reset on kill with the Juggler skill.
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What mods are they uncompatible with becuase if i downloaded this and it didn't appear. They dont appear at ripperdocs but they appear if i type in command name. Can u give me the rest?
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Was able to install the mod and get the cyberware, but the magnetic wrist sheath is not activating at all. Have all the required mods. Any idea why this may be happening? Trying to use it with bare fists.
Edit: Nevermind, it was an issue with redscript. Works great! -
is it at all possible to update the magnetic wrist sheath so it cancels the push attack animation so it doesnt force you out of stealth when you go to draw the knife?
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The wrist sheath stops working when I enter Konpeki Plaza.
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Thanks for the mod. Do you plan to split these mods into different files? I would like to download only one and not have the rest appear in rippers.
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Any chance of adding compatability for cyberarm cycle? I had no idea how to code or how any of the magic behind the scenes works, so I have no idea if you're even able to do it without that mod creator's help. I just like the sheath and having all 3 weapon slots still lol. thank you for this mod btw its fuckin dope!!
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Two things:
- The wrist sheath knife is incredibly badass, and is starting to become the central pillar of my playstyle. There is now a working mod that
brings back cyberware mod slots, and if Seijax ever finds themselves inspired to update or improve this mod in the future, I'd like to nominate the wrist sheath as the first candidate for expansion, specifically by taking advantage of those cyberware mod slots. - +1 for use of the word "ricocheteer."
- The wrist sheath knife is incredibly badass, and is starting to become the central pillar of my playstyle. There is now a working mod that
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REDScript compilation has failed
This error has been caused by mods listed below:
- SeijaxCyberware.
Sorry if this is user error but I'm assuming its just not updated for 2.2?
Mod seems really cool from what I've seen tho, so would be cool if it got updated!-
To anyone who finds this, and to you (if you haven't fixed this yet): when debugging code, it is very common for the error generated to be the result of something wrong or missing with the line immediately preceding the one that throws the error. In C++ for instance, this happens most often when the coder forgot to end a line with a semicolon. The reason this is important for players to know is because every time I've gotten this error so far, it wasn't caused by the mod named in the error, but was instead the fault of the mod compiled by REDScript immediately before the mod it names.
Hope that saves y'all some time. Debugging sucks.
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