For some reason the latest version of this mod (2.0.2) crashes my game on launch. Version 1.1.0 works without flaws.
Error reason: Unhandled exception Expression: EXCEPTION_ACCESS_VIOLATION (0xC0000005) Message: The thread attempted to write to an inaccessible address at 0x1C3814E0010. File: <Unknown>(0)
Now that I've switched back and forth between the old and new version and switched back and forth between saves, it works. Don't ask me what the issue was exactly xD
Just a heads up for whoever has this issue, when using the magnetic sheets you get a bunch of extra knifes in your inventory, do not get rid of them it won't work afterwards and it doesn't give them back to you either.
Other than that it's awesome, I rarely see such high quality mods here
Nope, the Mantis Blades were vanilla (non-elemental) as well as the gorilla arms. I am using both gorilla arms AND mantis blades, though. Not sure if that would cause an issue. Also not sure if it's relevant, but everything was Tier 5++
I've since tested with monowire as well, and it does not seem to work for those on my end either. Can only get it to work with gorilla arms and fists, and it replaces one of the weapon slots when it does work (the weapon slot is empty in the inventory screen, but pressing the keybind associated with that slot will pull the knife out).
I am not using Cyberware-Ex and I do NOT get the third weapon slot problem. Whether going directly to that weapon with a bind or by cycling. Just a datapoint that might be helpful for debugging.
would it be possible to expand the special debuffs and mechanics for precision body-part shots to all weapons? Trying to build a fancy very tactical game for myself and would love to be able to trigger knockdowns and the like with all weapons, even if smart weapons end up being more efficient at it.
Can you make a version that allows the basic smart link to be used with the tactical link? imo its not worth using over the normal smart link since it doesnt have any of the buffs (e.g target lock duration and crit damage) that the normal smart link has
Can you please describe values for External Capacitors in more detail? Increased Charge Speed, Reduced penalty, yes yes all well and good, but how much? Concrete percentage would be nice.
While I find your dedication to economical word choice truly inspiring, would it be so bad to just answer the motherfucking question, my choom? Choomgardener. Choomboom4shrooms. kthxloveyoulongtimebai
In this case yes, since one is the confluence of different factors and for the other saying "half the value of a hidden variable that's different for each gun and you have no idea what amounts to" is meaningless. It's a noticeable improvement in ways that nothing else improves, so it's not like you have to compare it to alternatives either.
51 comments
This error has been caused by mods listed below:
- SeijaxCyberware.
Sorry if this is user error but I'm assuming its just not updated for 2.2?
Mod seems really cool from what I've seen tho, so would be cool if it got updated!
Send me redscript's log, one of us might have missed a requirement
Error reason: Unhandled exception
Expression: EXCEPTION_ACCESS_VIOLATION (0xC0000005)
Message: The thread attempted to write to an inaccessible address at 0x1C3814E0010.
File: <Unknown>(0)
Both sound really unlikely, but if it's a specific save then send me a copy.
Also make sure you don't have outdated files from the previous standalone mod
archive\pc\mod\AmbushCompiler.archive.xl
Other than that it's awesome, I rarely see such high quality mods here
With the latest version those props should not be visible to the player anymore (nor sellable nor dismantlable)
I am also using Cyberware-Ex so there may be a possible conflict.
Are those modded Arms?
I've since tested with monowire as well, and it does not seem to work for those on my end either. Can only get it to work with gorilla arms and fists, and it replaces one of the weapon slots when it does work (the weapon slot is empty in the inventory screen, but pressing the keybind associated with that slot will pull the knife out).
@dev614: it seems to be incompatible with Cyberarm Cycle, do you use this?
Not arms.
Hands.
It's a noticeable improvement in ways that nothing else improves, so it's not like you have to compare it to alternatives either.
But hey, you're swearing so you must be right