This page was last updated on 15 December 2024, 7:06AM
Changelogs
Version 2.05
Restored certain nodes which were offset due to 2.2 update
Added missing mesh files to custom spawned meshes which were left out in update 2.04
Removed dripping water effect from areas where piping was removed from the megabuilding
Removed exterior_-6_5_0_2 streaming sector file from .archive and now entire mod accesses sector files via ArchiveXL
Corrected file mod versions erroneously reflecting a later version than actual version
Version 2.04
Compatibility with 2.2 Update
Version 2.03
Fixes 18 locations where players could pass through walls/doors
Version 2.02
Anygoodname fixed stack traceback issue from script which could cause stutters during gameplay
Version 2.01
Removed sector interior_-22_19_1_1.streamingsector and now only accessed safely via XL
Removed sector interior_-44_39_2_0.streamingsector and now only accessed safely via XL
Collision meshes were made transparent and are no longer visible from any distance
Moved and re-aligned bottom elevator area
Moved and re-aligned top elevator gate
Added additional filler ent's for immersion
Fixed lower market kiosk vendor with no tv or umbrella
Fixed vendor wall in main market area
Fixed Vanilla mesh overlap in lower market
Removed elevator gates at floors which led to nothing below the 2nd amendment elevator
Added light by upper elevator
Removed floating mesh from ad wire
Removed large medical device blocking vending machine in lower market area
Fixed vertical ads spawning in with no frames
Added collision to added laundry area
Removed exploding cardboard from lower market laundry area
Version 2.0
Adds functioning elevator (thanks to Anygoodname)
Converted collision removal to XL file
Removes the majority of sector edited files to reduce bugs and limit the possibility of the game breaking from future updates/patches
Version 1.05
Fixed game crash due to hash error
Fixed several areas where you could pass through walls
Fixed spawn points of several collision objects which were visible
Added filler objects for some of the unlocked/opened areas
Version 1.04
Removes collision node missed in lower market
Removes fencing in lower market area and adds a store
Reduced light intensity and fog output in some of the unlocked corridors
Accessibility to two additional walkways
Fixed kiosk umbrella from Vendor in main market area and lowered fog intensity
Version 1.03
-Fixed wall lighting issue in the lower market -Removed sector which was causing random items to spawn at V's Apartment -Connected walkways for access to other areas of the H10 Megabuilding Complex -Re-enabled script as CET instability has been resolved in latest update
Version 1.02
Temporary fix for 2.12 due to script causing game crash
Version 1.01
Fixed stair overlap issue and fences still spawning in