Only the solo trainer in h10 aggros me sometimes (I have ENC and gangs). Honestly though, I don't mind it. I see it as part of the training and practice my counters :P almost part of my routine to wonder if she's be offering theory or practical training, lol
This is a cool mod, thanks. Just wish it indicated which skill each trainer teaches when we check through the map. There's quite a lot throughout the city, and we can only know once checked in person.
< Target skill > Headhunter (at the gun shop) Netrunner(at the net shop) Solo(at the melee weapon shop) Engineer(at the ripper doc) Shinobi(not any of the above stores)
You should place skill trainers away from ripperdocs like FAR AWAY. Everytime the trainer dialogue overlaps the Ripperdoc options and it's seriously annoying.
I love this mod... Just one thing I wish it could do - any chance to add an option to skip time for training? Maybe even something like one hour for a first level training, two hours for level 2, etc..
25 comments
require("data/AnimData")
-- skill trainer
NPCData_Trainer = {
["Intelligence"] = {
rec = "0xC0DEE2E4,67",
apr = {
"gang__voodoo_wa_netrunner__lvl2_01",
"gang__voodoo_wa_netrunner__lvl2_02",
"gang__voodoo_wa_netrunner__lvl3_01",
"gang__voodoo_wa_netrunner__lvl3_02",
},
},
["Strength"] = {
rec = "0x12E578BE,42",
apr = {
"gang__animals_wba_elite__lvl2_01",
"gang__animals_wba_elite__lvl2_02",
"gang__animals_wba_elite__lvl2_03",
"gang__animals_wba_grunt__lvl1_01",
"gang__animals_wba_grunt__lvl1_02",
"gang__animals_wba_grunt__lvl2_01",
"gang__animals_wba_grunt__lvl2_02",
"gang__animals_wba_grunt__lvl2_03",
},
},
["TechnicalAbility"] = {
rec = "0x13CF8EE1,51",
apr = {
"corpo__arasaka_wa_cyborg__lvl3_01",
"corpo__arasaka_wa_cyborg__lvl3_02",
"corpo__arasaka_wa_cyborg__lvl3_03",
},
},
["Cool"] = {
rec = "0x38E80764,52",
apr = {
"gang__cyberpunk_wa_gang_cyberpunk_wa_01",
"gang__cyberpunk_wa_gang_cyberpunk_wa_02",
"gang__cyberpunk_wa_gang_cyberpunk_wa_04_nomad",
"gang__cyberpunk_wa_gang_cyberpunk_wa_05",
"gang__cyberpunk_wa_gang_cyberpunk_wa_08",
"gang__cyberpunk_wa_gang_cyberpunk_wa_10",
"gang__cyberpunk_wa_gang_cyberpunk_wa_11",
"gang__cyberpunk_wa_gang_cyberpunk_wa_14",
"gang__cyberpunk_wa_gang_cyberpunk_wa_15",
"gang__cyberpunk_wa_gang_cyberpunk_wa_16",
"gang__cyberpunk_wa_gang_cyberpunk_wa_18_nomad",
},
},
["Reflexes"] = {
rec = "0xC8BBB600,58",
apr = {
"gang__tyger_wa_kunoichi__lvl3_01",
"gang__tyger_wa_kunoichi__lvl3_02",
"gang__tyger_wa_kunoichi__lvl3_03",
},
},
}
--[[
=corpo__arasaka_wa_ninja__lvl1_01
=corpo__arasaka_wa_ninja__lvl1_02
=corpo__arasaka_wa_ninja__lvl1_03
]]
If you use Gang and Corp NPCs as the trainers they're liable to turn aggressive with very little provocation lol
Headhunter (at the gun shop)
Netrunner (at the net shop)
Solo (at the melee weapon shop)
Engineer (at the ripper doc)
Shinobi (not any of the above stores)
MOD LINK: https://www.nexusmods.com/cyberpunk2077/mods/13442
Thank you for the Skill Trainers YoY
Just one thing I wish it could do - any chance to add an option to skip time for training?
Maybe even something like one hour for a first level training, two hours for level 2, etc..