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Changelogs
Version 2.2
Added Lotsa weapons, Ctrl+F is advised
Added my HK USP mod
Added my Jericho mod
Added my Blue Rose mod
Added military Nue variant
Added default Chao & "Ogou" variants
Version 2.1
Updated to work with lastest version of TweakXL
Added Cheetah
Added Default Liberty
Version 2.0
Implemented "The Sindol Method"
Version 1.0
Made it
Added stuff
How it works:
Replaces the Unity props used in some cutscenes with your chosen weapon.
Replaces V's starting pistol (which is also used in some cutscenes) with your chosen weapon.
Doesn't replace any revolvers that show up in Phantom Liberty.
Invisible pistol in the time skip montage is now fixed.
The pistol in the time skip montage cannot be changed due to the animations breaking.
Doesn't effect or break base game weapons like "Default Unity Replacer" did.
Attachments don't show in cutscenes (except Her Majesty suppressor & Ambition optic).
Notes:
In my testing during the Royce scene, going from cutscene to combat unequips your active weapon and gives you a temporary one in that slot that disappears when unequiped.
Only use one file at a time and make sure you don't have any "CUR" or "DUR" files installed.
If you install an Iconic weapon version, there might be issues with acquiring the weapon when you would naturally during the game since some may get flagged as already being obtained.
Credit: Thanks to SindolY3K for sharing this updated method on the old "Default Unity Replacer" mod page
Code: If you want to respawn V's starting pistol Game.AddToInventory("Items.Preset_V_Unity",1)