This is a framework to create custom missions. To get the first mission you can install "Disappearance of 8ug8ear" There's also a template available to make your own mission!
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
The framework uses: cet kit by psiberx https://github.com/psiberx/cp2077-cet-kit/ interaction UI by esuriddick https://www.nexusmods.com/cyberpunk2077/articles/413
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Changelogs
Version 0.4.6
Added Korean translation, thanks to Iwillbewarlock
Version 0.4.5
Added Portugese(Brazilian) translation, thanks to PabloLorenzo Added Chinese translation, thanks to KrisFOX314
Version 0.4.4
Added Spanish translation, thanks to Losco
Version 0.4.3
Fixed a case where a defeated enemy would respawn immediately
Version 0.4.2
Added full set of animations
Added Russian translation, thanks to dmiitryx
Uses updated automatic bundling(should be no difference)
Version 0.4.0
Added archive with initial entities - spotlight and selected animations
Added MoveNPC with a callback on successful command
Version 0.3.11
Added support for loading translations from other modules
Version 0.3.10
gender switch in translations now supports suffixes correctly without adding a leading space
Version 0.3.9
Added male/female switch for translation files. Use with a latin character Æ, curly brackets and a pipe for separation. Æ{male version|female version} i.e. "Hello Æ{Penis|Vagene}, welcome to the game, Æ{boy|girl}"
Version 0.3.8
Added Cron.RunWithRetry
Added Lighting.AddSpotlight
Version 0.3.7
Increased the number of max spawned units from the default 35 to 100
Version 0.3.6
applied three workarounds for conflicts with cyberscript:
Override of PopulateListData is now called with a delay to have a "winning" override which doesn't break other overrides
Now listening to earlier prevention spawn events to tap into broken NPC spawn callback chain
calling OnSpawn for spawned NPCs with a delay to prevent their new state from being overriden
Version 0.3.4
Compatiblity fix with other mods also overriding phone contact list
Added Spawner.Remove to selectively remove spawned NPCs
Version 0.3.3
Also allow making phonecalls from the messages screen by pressing V
Ignore OnPreventionUnitSpawnedRequest callback if it's not controlled by the script i.e. police spawning
Version 0.3.2
Fall-through-the-floor check for new spawns now only works for 3 seconds after spawn
Prevented throwing an error when phone contact does't exists - errorLog only now
Version 0.3.0
Spawner is completly rewritten. Now it can manage respawning characters that despawned by being too far away
Version 0.2.3
Added retry for NPC spawner
Added Despawn
Automatic Quest failure and cleanup on death (no need to check in isLost)
Version 0.2.2
Fixed locale detection
Version 0.2.1
Now autosave is disabled when the quest is active and after the quest is finished autosave is triggered
Version 0.2.0
Added OnGameStart lifecycle event; now game saving is blocked on a mission; improved state resetting