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Seijax

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  1. Seijax
    Seijax
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    The basic firing sounds of fully automatic weapons weren't actually tied to shots being fired.
    The audio fixes of this framework make them be so, so you may hear unfamiliar firerates on some fast firing weapons, but this doesn't modify the actual firerate (you just hear the truth now).

    Also, make sure you aren't affected by this bug.
  2. LaCIasse
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    soon as i install this mod, the entire game just ceases to work, even after removing it. what is up with this mod bro damn

    edit; its Advanced Control thats buggin everything
  3. kleecels
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    No mod settings to keybind any keys?
    if not, I think tapping X would be a useful alternate keybind option to add
  4. enjelsama
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    This mod is requirement for Burst Weapons to Full Auto (otherwise audio issues)

    However... this mod need input mod (which isn't working with out tweaks)    Not interested in input to swap firing modes. 

    Any Idea if Mod will work with out Input Mod?


    Been waiting for awhile now for a Working Masamune mod that doesn't bork audio.. 
    1. Seijax
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      Input Loader works as intended out of the box and costs you nothing.
      That said, it's also only needed when you engage in the manual swapping system. 
  5. Rekkin0
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    For some reason the keybind tooltip to drop a body disappears shortly after picking one up. You can still drop the body, it's just the tooltip that disappears. I don't have any other mods enabled (apart from dependencies).

    vid
  6. Kevin5264
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    I love this mod, thank you. Is it possible if there's a tweak I can make, or even something you can do, that reduces the speed of shots fired by the "Force automatic fire" option by 50% or so? I love this feature, but it feels borderline cheating sometimes, lol
    1. Seijax
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      Depends on the stats of the specific weapons.
      You can give the ones you want modifiers for BaseStats.CycleTimeBonus to change firerate only, but this is just one of the examples for why this is a framework and optional overrides aren't advertised as main features.
    2. Kevin5264
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      Thank you for the fast reply. Unfortunately I am far too dumb to figure out how to do that, so I'll stick with the default features. Thank you for your help regardless :)
  7. crb4obli
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    it will be even better if we had some in-game keybinding feature
    probably im not the first to think/ask this
  8. peregrine111
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    hmm... there a way to make a weapon remember the firing mode of a weapon?
     
    I mean, every time I holster a weapon, it auto-switches back to semi-auto.
    1. Seijax
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      Yes, but it would be a bad idea.
      Primary fire is primary for valid reasons, use a yaml to swap them around if you'd prefer another default
  9. noblekent
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    The update you released yesterday seems to be causing redscript to crash, I'd really appreciated it if you could look into it when you get the chance. Thank you
    1. Seijax
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      Make sure you have the latest version of all listed requirements
  10. Gleizle
    Gleizle
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    If I wanted to modify the input to be tap left D pad instead of tap left shoulder how would I go about doing that?
  11. bshaoulian
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    I don't think the mod currently works? I have installed with Vortex, I see the setting in Mod Settings, but there is no prompt when using any gun, and pressing the default hotkey does nothing.
    1. Seijax
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      a Mod Settings option is provided, to allow users to force the new functionalities on all applicable guns, but this is
      mainly meant as a resource for modders to make/modify weapons for you.
    2. bshaoulian
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      Hi, I've tried enabling all 4 of these settings (individually and also at once) to no effect. I've reinstalled the mod twice, and also have tried changing the keybind in the .xml file.
      For testing, can you give me an example gun that it should work on? I've tried lots of full auto guns such as the AJAX that you have pictured
    3. Seijax
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      The Ajax in the img is called Firestorm and always benefits from this framework's presence regardless of its settings.
      Otherwise, the overrides apply on weapons were they can (ie weapons that have multiple triggers to swap between)
    4. bshaoulian
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      I see. Do the vanilla weapons support multiple firemodes, or just modded-in weapons like this? If they do, do you have an example weapon I can try?
    5. Dukoth
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      I'm having this problem too, I've got all the required mods, using vortex, trying to switch modes on the copperhead but I don't even get a prompt (though I've found I suddenly can't bind tab to anything else)

      edit: ok so I just tried the firestorm and that works fine, so I have no idea whats going on
    6. Seijax
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      Copperhead doesn't have other firemodes to swap to
    7. bshaoulian
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      Do any of the vanilla guns have the ability to change fire mode?