The basic firing sounds of fully automatic weapons weren't actually tied to shots being fired. The audio fixes of this framework make them be so, so you may hear unfamiliar firerates on some fast firing weapons, but this doesn't modify the actual firerate (you just hear the truth now).
For some reason the keybind tooltip to drop a body disappears shortly after picking one up. You can still drop the body, it's just the tooltip that disappears. I don't have any other mods enabled (apart from dependencies).
I love this mod, thank you. Is it possible if there's a tweak I can make, or even something you can do, that reduces the speed of shots fired by the "Force automatic fire" option by 50% or so? I love this feature, but it feels borderline cheating sometimes, lol
Depends on the stats of the specific weapons. You can give the ones you want modifiers for BaseStats.CycleTimeBonus to change firerate only, but this is just one of the examples for why this is a framework and optional overrides aren't advertised as main features.
Thank you for the fast reply. Unfortunately I am far too dumb to figure out how to do that, so I'll stick with the default features. Thank you for your help regardless :)
The update you released yesterday seems to be causing redscript to crash, I'd really appreciated it if you could look into it when you get the chance. Thank you
I don't think the mod currently works? I have installed with Vortex, I see the setting in Mod Settings, but there is no prompt when using any gun, and pressing the default hotkey does nothing.
a Mod Settings option is provided, to allow users to force the new functionalities on all applicable guns, but this is mainly meant as a resource for modders to make/modify weapons for you.
Hi, I've tried enabling all 4 of these settings (individually and also at once) to no effect. I've reinstalled the mod twice, and also have tried changing the keybind in the .xml file. For testing, can you give me an example gun that it should work on? I've tried lots of full auto guns such as the AJAX that you have pictured
The Ajax in the img is called Firestorm and always benefits from this framework's presence regardless of its settings. Otherwise, the overrides apply on weapons were they can (ie weapons that have multiple triggers to swap between)
I'm having this problem too, I've got all the required mods, using vortex, trying to switch modes on the copperhead but I don't even get a prompt (though I've found I suddenly can't bind tab to anything else)
edit: ok so I just tried the firestorm and that works fine, so I have no idea whats going on
176 comments
The audio fixes of this framework make them be so, so you may hear unfamiliar firerates on some fast firing weapons, but this doesn't modify the actual firerate (you just hear the truth now).
Also, make sure you aren't affected by this bug.
edit; its Advanced Control thats buggin everything
if not, I think tapping X would be a useful alternate keybind option to add
However... this mod need input mod (which isn't working with out tweaks) Not interested in input to swap firing modes.
Any Idea if Mod will work with out Input Mod?
Been waiting for awhile now for a Working Masamune mod that doesn't bork audio..
That said, it's also only needed when you engage in the manual swapping system.
vid
You can give the ones you want modifiers for BaseStats.CycleTimeBonus to change firerate only, but this is just one of the examples for why this is a framework and optional overrides aren't advertised as main features.
probably im not the first to think/ask this
I mean, every time I holster a weapon, it auto-switches back to semi-auto.
Primary fire is primary for valid reasons, use a yaml to swap them around if you'd prefer another default
For testing, can you give me an example gun that it should work on? I've tried lots of full auto guns such as the AJAX that you have pictured
Otherwise, the overrides apply on weapons were they can (ie weapons that have multiple triggers to swap between)
edit: ok so I just tried the firestorm and that works fine, so I have no idea whats going on