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YokaiDealer

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YokaiDealer

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19 comments

  1. JohnWelsh
    JohnWelsh
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    Ngl it feels weird. Meaning I expected it to be unstable and easily spinnable, but it feels a bit too grippy. Completely locks up when braking, giving that "no ADS" feel to it. Any kind of high power low speed, tight drift feels pretty much impossible, car instantly locks up the second you let off of the gas or tap handbrake to loosen it up (unless its a skill issue), instead the car really likes to powerslide, and can only really hold a slide when coming off of a high speed. 
    I suspect the front heavy brake ratio doesnt help either.
    Its not a bad mod but I expected something completely different tbh. (Even in the showcase vids the hoon is shown doing mostly high speed powerslides or high speed 360 but no slow speed tight drift action)
    After doing downhill hairpins on it for about half an hour I can add that it is possible to drift through long tight corners, but it is really hard, andyou might just do it on an unmodded hoon or quadra.
    P.S. It would be cool if the author did a seperate version with break on back wheels, slightly less grippy and with ADS on, to be able to break in corners.
    1. YokaiDealer
      YokaiDealer
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      Yeah I've learned a bit since I posted this and plan to rework it, I found the recipe for decent general handling without the heaviness I thought I couldn't get away from to get decent slide control so the next version will handle quite differently.
    2. mikegrauohr
      mikegrauohr
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      • 27 kudos
      what did you mean by that?? some specific lines or values? pls explain! <3
    3. mikegrauohr
      mikegrauohr
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      • 27 kudos
      bump!
  2. TheActualDad
    TheActualDad
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    awesome mod. 

    I have everything installed, but also have CVO and Cyberdrift. My hoon is not accelerating out of the corners when i drift, I tried bumping up the torque but didn't help. in your videos it seems like you are sliding pretty well around every corner. Wondering if my dynamic gravity mod is conflicting with it, the car still feels nice but I want to be able to power out of corners like you do in your demonstration. also set my ini to .15. Any idea why it might not be working correctly?
  3. Errigk
    Errigk
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    Whats the command to add only this car to my Garage?
  4. porkhammer
    porkhammer
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    • 1 kudos
    Any way to get this without the speed? Heh...
    1. YokaiDealer
      YokaiDealer
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      You could try deleting my custom gearing, it'll probably rip through the vanilla ones too quickly but if you wanna give it a shot then delete/comment out these lines:

        gears: []
        gears:
      - Vehicle.v_sport2_quadra_type66_nomad_kb_inline7
      - Vehicle.v_sport2_quadra_type66_nomad_kb_inline8
      - Vehicle.v_sport2_quadra_type66_nomad_kb_inline9
      - Vehicle.v_sport2_quadra_type66_nomad_kb_inline10
      - Vehicle.v_sport2_quadra_type66_nomad_kb_inline11

      Vehicle.v_sport2_quadra_type66_nomad_kb_inline7:
        maxEngineRPM: 5000
        maxSpeed: 27.5
        torqueMultiplier: 1.25
      Vehicle.v_sport2_quadra_type66_nomad_kb_inline8:
        maxEngineRPM: 5000
        maxSpeed: 15
        torqueMultiplier: 1.5
      Vehicle.v_sport2_quadra_type66_nomad_kb_inline9:
        minEngineRPM: 1500
        minSpeed: 14
        maxEngineRPM: 5000
        maxSpeed: 41
        torqueMultiplier: 1.25
      Vehicle.v_sport2_quadra_type66_nomad_kb_inline10:
        minEngineRPM: 2100
        minSpeed: 40
        maxEngineRPM: 5000
        maxSpeed: 69
        torqueMultiplier: 1.05
      Vehicle.v_sport2_quadra_type66_nomad_kb_inline11:
        minEngineRPM: 2600
        minSpeed: 68
        maxEngineRPM: 5000
        maxSpeed: 120
        torqueMultiplier: 0.95
  5. WileCoyote68
    WileCoyote68
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    It is not particularly realistic to accelerate to over 400 km/h in three seconds.
    1. FatCatDad
      FatCatDad
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      • 3 kudos
      thats because the ingame speedo is wildly inaccurate and prob why realistic speedo was recommended.

      - Upgraded to Hoonicorn V2's specs: 1400hp/1250ftlb with a ~180mph top speed (w/ Gripped Up + Realistic Speedo)
    2. YokaiDealer
      YokaiDealer
      • member
      • 19 kudos
      What FatCatDad said
  6. SternLC
    SternLC
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    How do I change the Audio back to the stock sound? Colby sounds like a VW Bug to me.
    1. YokaiDealer
      YokaiDealer
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      • 19 kudos
      Delete or comment out "player_audio_resource: v_car_thorton_colby_kurtz"
    2. SternLC
      SternLC
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      Awesome, thanks.
      Notepad++ to the rescue. :)
  7. KZR92
    KZR92
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    since this mod changes the top speed, is it compatible with Cyber Vehicle Overall ?
    1. YokaiDealer
      YokaiDealer
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      • 19 kudos
      Seems so, I threw CVO in and I'm not sure it changes anything. Fairly certain it only targets specific vehicles and all the records I tweaked are unique to the Hoon.
    2. FatCatDad
      FatCatDad
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      • 3 kudos
      I think worst case youd just need to have this load with priority over CVO since CVO does edit specific cars. Im testing it rn with CVO
  8. Skullexus
    Skullexus
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    • 2 kudos
    Is this mod compatible with below mods:

    https://www.nexusmods.com/cyberpunk2077/mods/12841

    https://www.nexusmods.com/cyberpunk2077/mods/7139?tab=description

    I already have these installed along with your mod:

    https://www.nexusmods.com/cyberpunk2077/mods/12937?tab=posts
    1. YokaiDealer
      YokaiDealer
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      • 19 kudos
      Dynamic Downforce Helper is compatible but won't have any effect on the Hoon as I've replaced the driveHelpers with my own. Broken Cars No More doesn't seem to edit any records that should be of any concern.