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noborudesu

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  1. noborudesu
    noborudesu
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    Locked
    Sticky
    Incompatibility list
    - This mod conflicts with Custom Quickslots for Consumables Grenades and Cyberware Abilities.
    - This mod conflicts with Better Optical Camo.

    FAQ
    Q: I cannot see all Gadgets, Cyberware OS.
    A: Install Codeware.

    Q: Change keybinds, Add slots, Use a gadget with single key.
    A: See r6\scripts\extra_gadget_quickslots\extra_gadget_quickslots.reds and r6\input\extra_gadget_quickslots.xml. I cannot tell the details on this.
  2. yhok
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    Hi i really like the mod however i ran into a problem where when i hit the assigned button for the slots I tap RB on controller and it hits my vanilla ability RB and the modded slot RB it combines them anyway I can switch the mod off RB or maybe a fix?

    Edit: It seems to be a bug with optical camo it keeps flipping out the camo and turning on the camo when using grenades from the extra slots
    1. noborudesu
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      I cannot reproduce it.
      - I set camo in the first slot and a grenade in the second slot.
      - I threw the grenade with Aim+RB, also Aim+RB(Hold).
      - Camo did not activate.
    2. yhok
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      Do you have the optical camo mod? it allows me to be able to cloak even if not at full charge. i think this is whats bugging out...i also have stealthrunners and I am using a modded camo perhaps that's the reason...going to test with vanilla camo
    3. yhok
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      Ok so even the vanilla camo is glitching i am playing on a controller not sure if that's the issue but when I hold left trigger it zooms in and it shows RB for the grenade so I hold it and I cloak and ready to throw the grenade at the same time 
    4. yhok
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      Ok, I just tested further, LOL, so when I turn off the toggle in Better Optical Camo Mod, it functions normally. Is it possible to make a compatibility patch? This mod is amazing, I definitely don't want the quickslots mod :)
    5. noborudesu
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      I have a my camo mod(OP Cyberware Integumentary System). Tested with vanilla and my camo mod.
      As far as I can see the code, I think it will be difficult to ensure compatibility between this mod and "Better Optical Camo".
      I'll add it to the incompatibility list in the sticky post. Thank you for the info.
  3. plokm135
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    為什麼您的 Militech Canto MK.6 有多達 13 個快速破解槽?
    是如何修改的?
    在戰鬥界面能正常使用嗎?
    能分享這個模型嗎?
  4. Nirvaneyr
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    Would you consider making something similiar for health items as well? Would be nice for controller users when using mods like SynthDose which introduces several new drugs as health items. A similiar system where holding aim/sprint at the same time as digit up would be awesome.

    Only if it is something you would like.
  5. japzxc11
    japzxc11
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    how to add keybind?
    1. noborudesu
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      see sticky post
    2. Bigness99
      Bigness99
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      THANKS FOR THE MOD

      was working perfectly but now no gadget quicklsots not showing in hud and cant assign them in cyberware menu. no confilicitng mods installed. tried deleting mod and reverting to previous save, tried reinstalling, no luck


      any ideas?
  6. okijilofi
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    hi bro thnx for this asome mod.
    can you make an optinional/standalone version with only 1 slot, the (Pad hold LT + RB) one .
    thnx in advance.
  7. noborudesu
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    @Jmolinares03
    Create actions, bind a key to the action, set the action to the mod, and it works.

    If the input loader is installed. Create actions and bind a key to the action.
    create r6\input\extra_gadget_quickslots.xml
    <?xml version="1.0"?>
    <bindings>

        <context name="ExtraGadgetQuickSlots">
            <action name="EGQ_CombinationAct1" map="EGQ_CombinationAct1_Button" />
            <action name="EGQ_CombinationAct2" map="EGQ_CombinationAct2_Button" />
        </context>

        <context name="Locomotion" append="true">
            <include name="ExtraGadgetQuickSlots" />
        </context>

        <mapping name="EGQ_CombinationAct1_Button" type="Button">
            <button id="IK_RightMouse" />
            <button id="IK_Pad_LeftTrigger" />
        </mapping>

        <mapping name="EGQ_CombinationAct2_Button" type="Button">
            <button id="IK_LShift" />
            <button id="IK_Pad_LeftThumb" /><!-- Bind to LS -->
        </mapping>

    </bindings>

    Set actions to that mod.
    edit r6/scripts/extra_gadget_quickslots.reds: Line3
    func CombinationActions() -> array<CName> { return [n"EGQ_CombinationAct1", n"EGQ_CombinationAct2"]; }
    1. Jmolinares03
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      noborudesu I did it and it worked perfectly as I expected. Thanks for giving me some of your knowledge and help.
    2. Jmolinares03
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      Upps Now there is another problem and that is that when implementing your code, I cannot activate the second slot. noborudesu do you have any idea to fixed?
    3. Jmolinares03
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      noborudesu I got it working by changing this line in (extra_gadget_quickslots.reds) :

      func CombinationActions() -> array<CName> { return [n"CameraAim", n"ToggleSprint"]; }

      to this line:

      func CombinationActions() -> array<CName> { return [n"CameraAim", n"QuickMelee"]; }

      problem solved
    4. noborudesu
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      Sorry, I forgot to set it.
      edit  r6\input\extra_gadget_quickslots.xml: Line15
              <button id="IK_Pad_LeftTrigger" />

              <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" />

      Depending on your gamepad settings(alternative), it may not work with QuickMelee.
      Since there were no fixed actions set for the LS keys, I showed them how to use the input loader.
      Anyway, I'm glad it worked.
    5. Jackwhitehead
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      Hey mate youre a gun. What is the script change if you just want it to be a singular key i.e. mouse5?
    6. noborudesu
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      1. Add a key to CombatGadget_Button in the input loader xml.
      2. Lower the priority of EGQ_CombinationAct1 and EGQ_CombinationAct2 in the input loader xml.

      EDIT: see sticky post.
  8. BeholderVee
    BeholderVee
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    Incredible mod. Any chance for similar healing item quickslots? For use with Synthdose, which adds many different inhalers.
  9. deleted2456547
    deleted2456547
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    Extra gadget quickslots is working flawlessly on Patch 2.13
    Thank you noborudesu for making this Quality of life mod!
     どうもありがとうございます!!

    Chooms please always read the mod Description, and check the mod Requirements, make sure you installed the required mod redscript in the correct path, must be latest version.

    Works well with Quickhacks sort by slot, No Cyberware cost with working Edgerunner and Cyberware-EX.
  10. OtsukiSamael
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    自分の環境だと導入してもスロットに変化が無く・・・色々他のMODを抜いてみたりもしたのですが(;`・ω・´)
    アップデートバージョン2.13でも動作はしますか?
    1. noborudesu
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      うちの環境だと2.13で動いてるよ。コンフリクトしてるんじゃないかな、多分。
      r6\logs\redscript_rCURRENT.log 見せてもらえる?
    2. OtsukiSamael
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      めちゃくちゃお早いお返事恐れ入ります!
      そしてその・・・本当にすみません、自己解決に至りました。わたしの凄く初歩的なファイルの確認ミスでしたm(_ _)m
      改めて確認したうえできちんと動作しております。

      にも関わらず、MODに何ら起因するところが無いものを先走ってこんなコメントを残してしまって申し訳ない限りです。本当にごめんなさい・・・!!
      お返事いただくまえに急いで訂正できれば良かったのですが、ご対応の迅速さに重ねて恥じ入るばかりでございます。

      素敵なMODの数々、毎日プレイするのに幅広く支えていただいて楽しませていただいております。
      顔から火が出そうで・・・どうもすみませんでした。ならびにご対応賜りまして心から感謝致しますm(_ _)m
  11. TGUN3000
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    @noborudesu fr thank you soo much creating this mod!

    I was searching half an eternity to find a descant one to fix the stupid grenade/missile launcher arm problem (only the gods know why CD RED PROJEKT made this mechanic like that). ..And m8 you solved it in such a brilliantly simple way it fits in just perfectly.

    You saved me (and probably many others) a lot of headaches with this. --- HUGE thanks again for your work! <3


    *NOTE: Installed the mod on CP2077 v.1.21 and it runs smooth without any issues.