Support my new project : Creating my own video game, you can help me by just watching the videos. I stay on Cyberpunk too =) Follow the project on Discord
You will complain about sometimes bikers spawning lately on the bike. This is a game engine issue. Cyberpunk 2077 does not load drivers until they are close and in line of sight (with a degree of tolerance) of the player. It's not noticeable in cars, but with bikes, it is.
I noticed all at once that motor bikes stopped spawning. They were spawning in just fine for most of the game but ever since Act 3 started I've not seen a single one and it's been several hours. I uninstalled/reinstalled the mod as well as uninstalled/reinstalled REDmod.
Hi, they should not be issues with this mod. Check if the official game update disabled the "enable mod" function in Red Launcher. To do so, launch red mod launcher, click the grey setting wheel, check enable mods, then launch.
Thanks for this awesome mod!! Just curious, does it add motorcycles to traffic, or does it swap/replace existing vanilla traffic with motorcycles (like Nova Traffic)? Basically I'm wondering if it will affect traffic density, or just make traffic more diverse. :)
It replace three skins of vanilla cars without reducing the traffic density. The fun fact is the three replaced skins does still spawn but it's more rare.
Dunno if I am the only one, but even after I updated all dependencies that I know of (damn shame they aren't tagged here as dependencies/requirements) and activated REDMod at launch the mod does not work for me (it actually drops a REDmod error at launch).
default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:618 Unknown opcode: SyntaxFloatConst Unknown opcode: SyntaxArrayPopBack Unknown opcode: SyntaxArrayPopBack Unknown opcode: SyntaxConstructor default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:618 Unknown opcode: SyntaxBoolConst Unknown opcode: SyntaxBoolConst Mod conflicts were found, Tweak compilation is halted! Conflicting file: MOTORCYCLES ROAMING:base\gameplay\static_data\database\vehicles\cars\v_sport2_villefort_alvarado.tweak with NIGHT CITY ALIVE:base\gameplay\static_data\database\vehicles\cars\v_sport2_villefort_alvarado.tweak Conflicting file: MOTORCYCLES ROAMING:base\gameplay\static_data\database\vehicles\cars\v_standard2_archer_quartz.tweak with NIGHT CITY ALIVE:base\gameplay\static_data\database\vehicles\cars\v_standard2_archer_quartz.tweak Conflicting file: MOTORCYCLES ROAMING:base\gameplay\static_data\database\vehicles\cars\v_standard3_makigai_tanishi.tweak with NIGHT CITY ALIVE:base\gameplay\static_data\database\vehicles\cars\v_standard3_makigai_tanishi.tweak ERROR: TweakDB compilation has failed!
damn shame they aren't tagged here as dependencies/requirements
Got it, I'll add it ;)
About your REDmod issue, it happen when REDmod try to launch outdated files, those error are due to the new crystal coat feature introduced in official update. Try to totally remove REDmod and reinstall it.
oh awesome. thanks for the quick reply and for making the mod!
UPDATE: User mistake. I feel soo dumb. So basically when 2.2 came out RED4ext wasnt updated on nexus so I had to go to github to grab the appropriate files (including CET). Turns out the updated dependences where up on nexus a few days later with all issues resolved and I had missed them. Just updated every core file, mod works as you said and now I'm ready for a full playthrough. Thanks again!
Have you ever liked that you can't scan twin colors with the Kusanagi CT-3X? Is that even possible? Are there the special colors? Where would I find such scanning bikes?
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Creating my own video game, you can help me by just watching the videos.
I stay on Cyberpunk too =)
Follow the project on Discord
Credits to LiquidBronze for the VO
Cyberpunk 2077 does not load drivers until they are close and in line of sight (with a degree of tolerance) of the player. It's not noticeable in cars, but with bikes, it is.
The bikes have engine sounds
Thanks
I noticed all at once that motor bikes stopped spawning. They were spawning in just fine for most of the game but ever since Act 3 started I've not seen a single one and it's been several hours. I uninstalled/reinstalled the mod as well as uninstalled/reinstalled REDmod.
Any suggestions?
Check if the official game update disabled the "enable mod" function in Red Launcher.
To do so, launch red mod launcher, click the grey setting wheel, check enable mods, then launch.
Any chance for a non-REDmod version?
default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:618
Unknown opcode: SyntaxFloatConst
Unknown opcode: SyntaxArrayPopBack
Unknown opcode: SyntaxArrayPopBack
Unknown opcode: SyntaxConstructor
default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:618
Unknown opcode: SyntaxBoolConst
Unknown opcode: SyntaxBoolConst
Mod conflicts were found, Tweak compilation is halted!
Conflicting file: MOTORCYCLES ROAMING:base\gameplay\static_data\database\vehicles\cars\v_sport2_villefort_alvarado.tweak with NIGHT CITY ALIVE:base\gameplay\static_data\database\vehicles\cars\v_sport2_villefort_alvarado.tweak
Conflicting file: MOTORCYCLES ROAMING:base\gameplay\static_data\database\vehicles\cars\v_standard2_archer_quartz.tweak with NIGHT CITY ALIVE:base\gameplay\static_data\database\vehicles\cars\v_standard2_archer_quartz.tweak
Conflicting file: MOTORCYCLES ROAMING:base\gameplay\static_data\database\vehicles\cars\v_standard3_makigai_tanishi.tweak with NIGHT CITY ALIVE:base\gameplay\static_data\database\vehicles\cars\v_standard3_makigai_tanishi.tweak
ERROR: TweakDB compilation has failed!
Got it, I'll add it ;)
About your REDmod issue, it happen when REDmod try to launch outdated files, those error are due to the new crystal coat feature introduced in official update.
Try to totally remove REDmod and reinstall it.
UPDATE: User mistake. I feel soo dumb. So basically when 2.2 came out RED4ext wasnt updated on nexus so I had to go to github to grab the appropriate files (including CET). Turns out the updated dependences where up on nexus a few days later with all issues resolved and I had missed them. Just updated every core file, mod works as you said and now I'm ready for a full playthrough. Thanks again!
This mod is already included in Night City Alive
Is that even possible?
Are there the special colors?
Where would I find such scanning bikes?