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Katane

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Katane1991

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110 comments

  1. Katane1991
    Katane1991
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    Support my new project :
    Creating my own video game, you can help me by just watching the videos. 
    I stay on Cyberpunk too =)
    Follow the project on Discord

    Credits to LiquidBronze for the VO
  2. Katane1991
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    You will complain about sometimes bikers spawning lately on the bike. This is a game engine issue.
    Cyberpunk 2077 does not load drivers until they are close and in line of sight (with a degree of tolerance) of the player. It's not noticeable in cars, but with bikes, it is.
  3. Brandoman
    Brandoman
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    Damn it.  Another redmod requirement.  Guess I will never have motorcycles driving around in my game.
    1. Katane1991
      Katane1991
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      Yeah it's a stand alone part of Night City Alive, so obliviously redmod is needed for now.
    2. TimeBrain
      TimeBrain
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      What do you have against redmod? 
  4. hobgoblin21
    hobgoblin21
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    I don't know this is a bug or not, but no npc bikes engine sound.
    1. Katane1991
      Katane1991
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      Hi, check if you have some other mods that can conflict.
      The bikes have engine sounds
    2. hobgoblin21
      hobgoblin21
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      Yes. I found the mod that was causing the conflict, it's Clone Vehicle Destroyer. Maybe it will be useful to someone.
      Thanks
    3. Katane1991
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      Thank you for reporting it ;)
  5. MittenzZ2012
    MittenzZ2012
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    does it act need phantom liberty
    1. Katane1991
      Katane1991
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      Yes it's DLC needed
  6. LtNairb
    LtNairb
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    Hello there!

    I noticed all at once that motor bikes stopped spawning. They were spawning in just fine for most of the game but ever since Act 3 started I've not seen a single one and it's been several hours. I uninstalled/reinstalled the mod as well as uninstalled/reinstalled REDmod. 

    Any suggestions? 
    1. Katane1991
      Katane1991
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      Hi, they should not be issues with this mod.
      Check if the official game update disabled the "enable mod" function in Red Launcher.
      To do so, launch red mod launcher, click the grey setting wheel, check enable mods, then launch.
    2. LtNairb
      LtNairb
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      Aight, thanks friend! 
  7. dzee349
    dzee349
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    Thanks for this awesome mod!! Just curious, does it add motorcycles to traffic, or does it swap/replace existing vanilla traffic with motorcycles (like Nova Traffic)? Basically I'm wondering if it will affect traffic density, or just make traffic more diverse. :)
    1. Katane1991
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      It replace three skins of vanilla cars without reducing the traffic density. The fun fact is the three replaced skins does still spawn but it's more rare.
    2. dzee349
      dzee349
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      Amazing, thank you!!
  8. Hustodemon
    Hustodemon
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    Dunno if I am the only one, but even after I updated all dependencies that I know of (damn shame they aren't tagged here as dependencies/requirements) and activated REDMod at launch the mod does not work for me (it actually drops a REDmod error at launch).

    Any chance for a non-REDmod version?
    1. MOLT4R
      MOLT4R
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      Having the same issue after updating the mod:

      default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:618
      Unknown opcode: SyntaxFloatConst
      Unknown opcode: SyntaxArrayPopBack
      Unknown opcode: SyntaxArrayPopBack
      Unknown opcode: SyntaxConstructor
      default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:618
      Unknown opcode: SyntaxBoolConst
      Unknown opcode: SyntaxBoolConst
      Mod conflicts were found, Tweak compilation is halted!
      Conflicting file: MOTORCYCLES ROAMING:base\gameplay\static_data\database\vehicles\cars\v_sport2_villefort_alvarado.tweak with NIGHT CITY ALIVE:base\gameplay\static_data\database\vehicles\cars\v_sport2_villefort_alvarado.tweak
      Conflicting file: MOTORCYCLES ROAMING:base\gameplay\static_data\database\vehicles\cars\v_standard2_archer_quartz.tweak with NIGHT CITY ALIVE:base\gameplay\static_data\database\vehicles\cars\v_standard2_archer_quartz.tweak
      Conflicting file: MOTORCYCLES ROAMING:base\gameplay\static_data\database\vehicles\cars\v_standard3_makigai_tanishi.tweak with NIGHT CITY ALIVE:base\gameplay\static_data\database\vehicles\cars\v_standard3_makigai_tanishi.tweak
      ERROR: TweakDB compilation has failed!

    2. Katane1991
      Katane1991
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      damn shame they aren't tagged here as dependencies/requirements

      Got it, I'll add it ;)

      About your REDmod issue, it happen when REDmod try to launch outdated files, those error are due to the new crystal coat feature introduced in official update.
      Try to totally remove REDmod and reinstall it. 
    3. Hustodemon
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      Even after complete removal of redmod and its reinstal it does not work :(
  9. AbstractGam3r
    AbstractGam3r
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    does it work for 2.2? It was fine on 2.13 but now redmod deploys fine but I see no bikes in game :(
    1. Katane1991
      Katane1991
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      Hi man, it should work but it will receive an update at the end of the month ;)
    2. AbstractGam3r
      AbstractGam3r
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      oh awesome. thanks for the quick reply and for making the mod!

      UPDATE: User mistake. I feel soo dumb. So basically when 2.2 came out RED4ext wasnt updated on nexus so I had to go to github to grab the appropriate files (including CET). Turns out the updated dependences where up on nexus a few days later with all issues resolved and I had missed them. Just updated every core file, mod works as you said and now I'm ready for a full playthrough. Thanks again!
    3. Katane1991
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      Good to know, enjoy =)
  10. AbstractGam3r
    AbstractGam3r
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    Thx for update! 
    1. Katane1991
      Katane1991
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      Enjoy =)
  11. kedjawen
    kedjawen
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    Is it not compatible with NIGHT CITY ALIVE (REDMOD)?
    1. Katane1991
      Katane1991
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      This mod is avpart of Night City Alive that I've made a Stand alone for those who only want motorcycles and no gang war and other features.

      This mod is already included in Night City Alive
    2. kedjawen
      kedjawen
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      Ahh i see, thanks for the clarified!
  12. StyleHG
    StyleHG
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    Have you ever liked that you can't scan twin colors with the Kusanagi CT-3X?
    Is that even possible?
    Are there the special colors?
    Where would I find such scanning bikes?
    1. Katane1991
      Katane1991
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      Kusanagi crystal coat will be fixed in the next update next week ;)