Quick update. It seems Gamma Correction was being applied twice. I think something changed with the 2.13 update. Anyway, new update should fix this and should properly match SDR better.
I fixed a couple of issues related to LUT processing that seem to have not applied saturation properly. This was most noticeable with CyanideX's LUT switcher, but I should all be fixed now.
I made so other Quality-of-Life changes, like recommended defaults if you're in HDR or in SDR. It will read the Windows HDR Peak brightness and compute the reference white for your display's capabilities (eg: 203 nits for 1000, or 172 nits for 800).
I went back to try to fix some reports of raised blacks and discovered the game really does need Gamma Correction for HDR. After that I had to adjust the defaults from what they were. The contrast and other had to be adjusted. After doing a lot of checking, the game was made for that 2.2 look. But CDPR made a lot of mistakes and the HDR implementation ended up just being worse, including black levels that were higher than SDR *even with Gamma Correction* being on.
Here's the game in SDR vs how it now looks in HDR (you might need Google Chrome to see it in HDR):
I didn't exactly try to 100% match SDR shadows and black floor. It just ended up coming out that way after all the adjustments. If you want the older look: Gamma Correction: Menus, Shadows 40, Contrast 70, Saturation 70, and Flare 0.
That said, not every display and environment can probably handle that level of black. I do suggest reducing the Flare option which should give you a bit more visibility near black.
I was looking for a solution because the dark scenes on my Alienware AW3423DW OLED panel are so dark to the point I can't see anything, with monitor on HDR400 or 1000. A reddit post suggested this mod so gave it a crack. When installing Reshade 2.0 from the link in the installation guide, I just chose Cyberpunk then clicked next on the other options.
I'm not super across Reshade or how to use it, but I installed it and all three presets looked the same really and it was still ultra dark and can't see anything, so I assume I just need to tweak the sliders for contrast etc until something makes sense.
Main issue though, is that the game just crashes to desktop within a minute or so. First time it crashed when I hit the scan button, second time I was just idling in a dark location to check the visibility.
Game runs perfectly fine without the addon, and I only have a couple of addons for some QOL stuff and nothing for lighting etc.
I updated to current Reshade 6.4.1, and it lasted longer this time before it crashed, but still crashed after maybe 5 minutes. I'm at Rocky Ridge with Panam.
I've uninstalled Reshade, and game runs fine again.
Any suggestions?
Win 11 Asus Strix 4080 576.02 nVidia drivers 5800X3D with 32GB RAM
Hi! The mod looks amazing, but unfortunately it crashes every time I enter menus in game,. Any idea what could be causing this? It's a fresh install of Cyberpunk, I've double checked the installation instructions as well.
If it's any help, I am running 4070ti super with 572.42 drivers as of posting this, 9800X3D and 64GB of ram. Game is installed on NVme drive.
Woah this helped me. Used 6.4.1. I was crashing for a day and a half when I would exit the main menu. Bump for anyone else who is having issues when exiting the menu trying to go back into the game. I tried EVERYTHING else under the sun.
If I install Reshade 6.2 game launches but crashes on main menu. If I install the newest version 6.4.1 the game crashes on startup. So idk how to use this mod...
For everyone whose RenoDX ADDON menu is not showing up: just put renodx-cp2077.addon64 into the plugins folder (\Cyberpunk 2077\bin\x64\plugins) and it should work fine! (dunno why this isn't written in the instruction..)
What do most people use for Internal Sampling? PQ seems really bright/washed out to me, but I'm also really disliking how dark everything else gets if I'm looking at a light source/the sun is out/etc. Not sure what that effect is called, maybe exposure, but fiddling with exposure seems more like just changing overall brightness.
If I leave PQ on, the 2 things that seem to help the most is turning LUT Strength down (to zero!) or turning tone mapping off. Not super happy with how it looks with tone mapping off, LUT Strength down seems to look best, to me. I still get some effect where looking at a bright sky darkens the rest of the scene, but its not as pronounced/overdone.
I know alot of this is personal preference, just would love to better understand the right way to go about adjusting things, rather than just throwing s#*! at the wall :)
Playing on an alienware AW3225QF OLED btw
EDIT: Ok, switching to TrueBlack HDR 400 on my monitor has gone a long way on the main issue, where looking at any light made everything else way too dark. Probably the peak brightness/APL differences with trueblack 400 vs peak1000 monitor settings.
Definitely still trying to figure out the right settings to not have everything be so washed out though - outdoors in open areas in game at high noon, things were super over exposed seems like, and switching from PQ to vanilla internal sampling seems to make it look more normal/real... but Id imagine in another scene/setting its going to flip...
Greets. Have been reading that the midpoint mapping in-game setting should be set to 1, but I feel it gets way too dark, unsettlingly dark.
Meanwhile, the highlights don't get all that bright. I'm using the Reno preset with exposure to 1.0, and if I set the midpoint mapping at 2 in-game (the defaul option), I think it looks much better, but if it's supposed to be 1, I think I could be missing something.
I ran 1 for weeks and satisfied with the image with the image setups I was running then, but am running 2 (or 1.80) currently after playing around with some more LUTs and whatnot I am doing now with the visuals (never the same :P) and I feel that this is also "correct" just as thje lower mid point.
A lot of variables all relative to another, that no true answer is correct. :P
Hi! I'm using the latest version but I don't see the 'RenoDRT' tone mapper or the reset arrows in the UI like in some screenshots. Also, setting LUT Strength to 100 makes the colors look really off for me — especially skies and skin tones. Am I doing something wrong or is this normal?
329 comments
I fixed a couple of issues related to LUT processing that seem to have not applied saturation properly. This was most noticeable with CyanideX's LUT switcher, but I should all be fixed now.
I made so other Quality-of-Life changes, like recommended defaults if you're in HDR or in SDR. It will read the Windows HDR Peak brightness and compute the reference white for your display's capabilities (eg: 203 nits for 1000, or 172 nits for 800).
I went back to try to fix some reports of raised blacks and discovered the game really does need Gamma Correction for HDR. After that I had to adjust the defaults from what they were. The contrast and other had to be adjusted. After doing a lot of checking, the game was made for that 2.2 look. But CDPR made a lot of mistakes and the HDR implementation ended up just being worse, including black levels that were higher than SDR *even with Gamma Correction* being on.
Here's the game in SDR vs how it now looks in HDR (you might need Google Chrome to see it in HDR):
I didn't exactly try to 100% match SDR shadows and black floor. It just ended up coming out that way after all the adjustments. If you want the older look: Gamma Correction: Menus, Shadows 40, Contrast 70, Saturation 70, and Flare 0.
That said, not every display and environment can probably handle that level of black. I do suggest reducing the Flare option which should give you a bit more visibility near black.
I'm not super across Reshade or how to use it, but I installed it and all three presets looked the same really and it was still ultra dark and can't see anything, so I assume I just need to tweak the sliders for contrast etc until something makes sense.
Main issue though, is that the game just crashes to desktop within a minute or so. First time it crashed when I hit the scan button, second time I was just idling in a dark location to check the visibility.
Game runs perfectly fine without the addon, and I only have a couple of addons for some QOL stuff and nothing for lighting etc.
I updated to current Reshade 6.4.1, and it lasted longer this time before it crashed, but still crashed after maybe 5 minutes. I'm at Rocky Ridge with Panam.
I've uninstalled Reshade, and game runs fine again.
Any suggestions?
Win 11
Asus Strix 4080
576.02 nVidia drivers
5800X3D with 32GB RAM
It's a fresh install of Cyberpunk, I've double checked the installation instructions as well.
If it's any help, I am running 4070ti super with 572.42 drivers as of posting this, 9800X3D and 64GB of ram. Game is installed on NVme drive.
The only other mods I have installed is:
Weathermancer
Redscript
RED4ext
Native Settings UI
Cyber Engine Tweaks
Codeware
latest is 6.4.0 as per writing. try updating it
So idk how to use this mod...
If I leave PQ on, the 2 things that seem to help the most is turning LUT Strength down (to zero!) or turning tone mapping off. Not super happy with how it looks with tone mapping off, LUT Strength down seems to look best, to me. I still get some effect where looking at a bright sky darkens the rest of the scene, but its not as pronounced/overdone.
I know alot of this is personal preference, just would love to better understand the right way to go about adjusting things, rather than just throwing s#*! at the wall :)
Playing on an alienware AW3225QF OLED btw
EDIT: Ok, switching to TrueBlack HDR 400 on my monitor has gone a long way on the main issue, where looking at any light made everything else way too dark. Probably the peak brightness/APL differences with trueblack 400 vs peak1000 monitor settings.
Definitely still trying to figure out the right settings to not have everything be so washed out though - outdoors in open areas in game at high noon, things were super over exposed seems like, and switching from PQ to vanilla internal sampling seems to make it look more normal/real... but Id imagine in another scene/setting its going to flip...
Meanwhile, the highlights don't get all that bright. I'm using the Reno preset with exposure to 1.0, and if I set the midpoint mapping at 2 in-game (the defaul option), I think it looks much better, but if it's supposed to be 1, I think I could be missing something.
A lot of variables all relative to another, that no true answer is correct. :P