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manavortex

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manavortex

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96 comments

  1. manavortex
    manavortex
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    Sticky
    For Codeware >= 1.9.0, install version >= 1.3.0
  2. 9tfall
    9tfall
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    can i change its position on screen ?
    1. manavortex
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      Yes, see description :)
    2. Anach
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      Seems like you're saying you can move the healthbar with Huditor, not move the FPS counter. I don't see a way of moving the FPS counter. 
    3. manavortex
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      I patched it for compatibility with HUDitor, the author told me what to do, and people kept asking after that, so I assumed it was still compatible Can't you just... drag and drop it? IDK, I'm not using the mod myself
  3. PapoyCore
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    Is this base fps? Or is it a calculation of fps with FG.
    1. manavortex
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      That is what CDPR exposes on the performance test widget, so I'm pretty sure it is without FG
    2. Anach
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      It's with FG, at least if you're using native FG.
  4. melgu
    melgu
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    Hi! I still have the issue of the FPS counter being on by default even with the new update :/
    1. manavortex
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      Maybe try completely deleting the mod and reinstalling it?
    2. melgu
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      I have tried without success. Are there any configuration or cache files that I could delete?
    3. manavortex
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      I hoped that completely nuking the mod would take care of that :D but someone else reported that Vortex is showing the wrong file? Which is weird. I'll re-upload and hope that fixes it
    4. melgu
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      Everything works fine with the new version. Thank you so much!
    5. manavortex
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      You're welcome! Thanks for the patience :)
  5. boyoyolo
    boyoyolo
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    omg thank you
    1. manavortex
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      Very welcome :))
    2. boyoyolo
      boyoyolo
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      Nevermind, it still enables itself at boot. At least it's labeled accurately in Vortex 😏
      

      Edit: just to be clear, this is the "simple_fps_counter_turned_OFF" file
    3. manavortex
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      ... wait, what O_O Is Nexus trying to gaslight us here?
    4. boyoyolo
      boyoyolo
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      It wouldn't be the first time 😅

      it's working as expected now. Thanks again!
    5. manavortex
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      I'm glad - sorry for the trouble
  6. PumpernikeL
    PumpernikeL
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    Hi manavortex
    thank you for this mod
    i have a little request,
    English version display  " FPS: 109 "
    Polish version display    " Liczba klatek na sekundę: 100 "
    as you can see, in Polish it is terribly long
    I don't know if it's possible, but maybe it would be possible to make versions for all languages with display as in the English version
    1. manavortex
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      I think you'd have to change the polish translation for that? Or play in English, I guess :/
  7. lsmttt
    lsmttt
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    Btw, looks like you accidentally put same files in both archives, on and off, they are identical.
    1. manavortex
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      Damn, then I need to reupload tonight :) Thanks for the heads-up
    2. Anselm09
      Anselm09
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      I’m still running into this issue; both archives result in the counter defaulting on.
    3. manavortex
      manavortex
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      Fixed in reupload :))
  8. boyoyolo
    boyoyolo
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    Known issue "The widget overlaps the health bar, and you can not currently move it." can/should be removed :p
    1. gdub7208
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      download the "huditor" mod. also the author mentions this issue.
    2. boyoyolo
      boyoyolo
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      Read the comments you reply to, please
    3. manavortex
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      Good point, thanks :D
  9. Gn3xus
    Gn3xus
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    Thank you so much for this ! And congrats on finding out how to "unlock" it :)
    Two things though :
    - I noticed it will get disabled (can't be re-toggled on) when using the Camera Control Quickhack (likely will do the same using the Nanodrone mod).
    Can toggle it back on once you exit Camera Control though.
    - Any tip on how to force it right above the XP level part of the HUD (without using another mod I mean) ?

    If I may request this, how about a Limited HUD integration (as a module that could be toggled on with LHUD's hotkeys - for now the main toggle (or just its "standalone add-on") does toggle it off but it could use its global hotkey as an on toggle - without even requiring CET anymore I'd guess) ? Should DJKovrik be ok with this of course..
    1. manavortex
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      Hey,
      the FPS counter should now be visible whenever the player is visible. I hope.

      If anyone wants to integrate it in any existing HUD mods, they're welcome to do this, but I wanted this to be as lightweight as possible (to check if it was possible) and not create work or dependencies for anyone :D I have no idea yet how somebody would move it. Maybe I'll look into that next...
    2. Gn3xus
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      By "whenever the player is visible", should it include the blurred/glitched-out look V gets when taking control of a camera/turret or not ?
      Cause if so, latest update sadly behaves the same. It's no biggie but it's a bit odd and it won't turn itself back on afterwards.

      Got it, no problem :)

      I'd say some tinkering via an archive file is needed but that's just a wild guess..
      EDIT: seems like it's hard coded with 16:9 only in mind.
      With a 21:9 aspect ratio, that's where it ends up.. (same as in the benchmark actually)
    3. Gn3xus
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      If I'm not mistaken, Demon9ne used some padding code in his Gamepad Button Hold fix mod, do you think this could be successfully applied to your mod for having the counter positioned elsewhere ? Fingers crossed it can..
    4. manavortex
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      Maybe, yeah. Problem is, I really only turned on the benchmark thingy. Positioning this via script is a whole new can of worms...
    5. Gn3xus
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      Sorry to report Codeware 1.9.0 now causes this error with your mod installed :(
      [ERROR - Sun, 28 Apr 2024 23:56:42 +0200] [SYM_REDEFINITION] At C:\Program Files (x86)\GOG Galaxy\Games\Cyberpunk 2077\red4ext\plugins\Codeware\Scripts\Codeware.Global.reds:19073:1:
      public native class gameuiFPSCounterGameController extends inkHUDGameController {
      ^^^
      symbol with this name is already defined

      [ERROR - Sun, 28 Apr 2024 23:56:45 +0200] REDScript compilation has failed.
      This error has been caused by mods listed below:
      - Codeware.Global.reds

      Here's hoping it's an easy fix, and that can of worm isn't too thick ... :)
    6. manavortex
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      That happens when Codeware isn't installed correctly. If you just grabbed the last update, you need to update ArchiveXL and TweakXL as well.
    7. Gn3xus
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      I did install all three updates at once (CW 1.9.0, Axl 1.13.0 & Txl 1.8.5). Everything is fine when I delete fpscounter.reds though.
      Edit: double checked and it's all properly installed.
      Edit2: Psiberx confirmed on discord fpscounter is amongst the mods needing to be updated/disabled until then.
      Edit3: Thanks a lot for the quick fix update :)
    8. Gn3xus
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      Hi Mana,

      HUDitor now supports the FPS counter (so happy) but there's an issue, in the above scenario (camera/turret control quickhack active) counter disappears then can be toggled back on when quickhack has ended but with HUDitor now we can see the widget gets reset to its vanilla position and size when doing so.
      I know I should write to CDPR about it (and I will) but could you please make a version that is simply always on/off by default ? We can always toggle it if it's getting in whichever UI's way but is now unlikely to even happen in the first place with HUDitor.
    9. manavortex
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      Hey,
      not really, as I don't even know how the toggling is triggered! This mod literally just allows you to view the widget and turn it on and off with a key, zero internal logic aside from that :D

      I think the HUDitor folks are your best bet here.
    10. Gn3xus
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      Oh, so it's the game forcing it off (or having something that somehow "breaks" it somewhat) ...
      Darn it, even less likely CDPR will do anything about it then.

      Maybe DJ could eventually workaround it if a future refactor can make HUDitor handle it dynamically.
      Certainly a better bet than reaching out to CDPR I guess ;)
    11. manavortex
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      Yeah, probably! I guess that it switches internal scenes around and that the FPS counter is not a part of that scene...? Anyhow, I've never dug this deeply into scripting, so I can't help here
  10. onethirtyone
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    V was having issue with his/her Kiroshi... so here's a lore friendly utility to keep an eye on their eye implant.
    1. manavortex
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      hehehehehe
  11. MEnkko
    MEnkko
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    Hi it's a good mod, but when i install "uniscaler" from lukefz, the mod only show me '" fps : 000" , how can i fix it please :/
    1. manavortex
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      I don't know, ask lukefz. This is literally CDPR's default widget, if they broke it somehow, I can't do anything.