I was just sat there like "it aint workin" but then i re-read it like 5 times and only on the last time something sunk in... it didn't say ram... *slaps face*
How much ram could you possibly need? Overclocking and health regen stacking already gives infinite ram, you don't need mods to get more. Even the blackwall gateway hack can be done to adam smasher in vanilla cyberpunk
honestly, this doesn't really make it better, at some point you reach the max possible cyberware capacity trough shards, then you can just leave this out, in a similar fashion to the chrome compressor the one way of making this better would be to do something similar to Actual Chrome Compression, with values being around 2% per attribute I'd say
of course it can happen, ever since cdpr capped cyberware capacity at 450 (500 with edgerunner) you can loot shards until you reach 450, then at this point chrome compressor and renaissance punk become completely useless easy to test anyway, and that's why this mod is basically pointless past early/mid game
Yeah, max obtainable cyberware from shards is 60 from base game plus 14 from DLC, 74 total. Without mods/exploits/save-edits, it is impossible to have more than 430 capacity.
Guide on the maximal cyberware capacity 2.12: https://www.reddit.com/r/cyberpunkgame/comments/18ro15y/guide_on_the_maximal_cyberware_capacity_in_21
Could you maybe make a mod making more bonuses for attributes? Like some special free attribute/perk. Cus currently the +2 armor for example per point aint much, but a free perk for lvl20 would be fire, like for body: 10% physical damage resistance or something, and reflex more *the thing that negates damage altogether*, tech more cyberware capacity, intel less upload time or harder for enemies to track V in stealth, and cool -20% enemy visibility passively or something
Wow lightning speed. "+2/4/6/8 additional Cyberware Capacity for each attribue at 4/9/15/20 or higher." is better for understanding for the perk's upgraded effect IMO. Thank you for the mod.
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the one way of making this better would be to do something similar to Actual Chrome Compression, with values being around 2% per attribute I'd say
This can't happen without mods adding more capacity shards though, right? (or some kind of glitch / console command)
easy to test anyway, and that's why this mod is basically pointless past early/mid game
Genuinely, how? The enemy drops are loot limited and the others are fixed drops. You can only get a max of 74 from random AND fixed drops.
All the cyberware capacity sources in the entire game only total to 430
Guide on the maximal cyberware capacity 2.12:
https://www.reddit.com/r/cyberpunkgame/comments/18ro15y/guide_on_the_maximal_cyberware_capacity_in_21
:p
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Very good balance mod, Metool. Thanks.