it's working fine for me on patch 2.21, its probably a compatibility problem with other mod or you didn't install the requirements.
Even if you did everything right and is still not working, I would recommend "Max charge bolts" from Tech Weapons Charge Timings. Keep in mind that "Max charge bolts" eliminates the need for "Internal Clock" and makes it a useless perk, so it's an "unbalanced" approach compared to this mod.
Just to be clear on how this works: with Internal Clock alone, we can full charge all shots and they'll all still be Bolts? With In Charge, we can hold those fully charged shots as long as we need and those will also be Bolts?
In Vanilla, we can already hold bolts with "In charge" (in addition to holding the charge itself, but it's not mentioned in the perk description)? So in Vanilla, the perk "Internal Clock" is completely useless, because all it does is increasing the time frame for bolting by marginal values (for example 13ms in the worst case). In combination with "In Charge" this doesn't change, because "In charge" already allows holding the Bolt? BUT, it gives a slight dps boost if you perfectly time the Charge, meaning 75%-99.99% (only In Charge) or 65%-99.99% with Internal Clock?
With this mod, "Internal Charge" allows holding the charge itself, but you loose the Bolt when reaching 100% in contrast to vanilla? So you need Internal Clock to be able to hold the bolt. Without Internal Clock, you still have to perfectly time to bolt even with "In Charge"? With "Internal Clock" alone, you can now always Bolt (because of the rise to 100%) BUT you only get the dps boost when perfect timing (meaning 75%-99.99% with or without Internal Clock)? In combination with "In Charge" you can also hold the Bolt, but you only get the dps boost between 75%-99.99%?
In other words, this mod also prevents the "In Charge" perk from changing the bolting window to 109% (which I assume is just a placeholder value and could also be 100%) and making it 99.99% again? So overall it gives the "Internal Clock" perk a purpose, even with "In Charge" instead of being so slightly an upgrade that it's useless in Vanilla.
You didn't get that quite right. In vanilla you can't hold bolts with In Charge. It just lets you hold the regular full charge, not Bolt. Bolt is a different type of attack entirely, that deals extra electrical damage and pierces through cover better. But it is not a fully charged shot, it only has a short window right before full charge, indicated by a chime. Internal Clock is not completely useless, it extends that window in which a Bolt is possible. You'll be able to tell it easily if you got it because there's a very pretty lightning effect when you do.
What this mod does is adding Bolt to the full charge when you have the perk Internal Clock. And then you can actually hold the Bolt with In Charge.
Hi, great mod, thank you, this whole timing mechanic is terrible.
Would it be possible to add optional file that also reduce Bolt bonus damage? For example, from +30% to +15%? As a balance when its now so easy to cast Bolt?
What do you think about replacing the Lightning Storm perk with this effect? I always thought Lightning Storm was the worst or at least most frustrating Tech weapon perk since it asks you to adapt to several additional bolt timings. That adds unnecessary inconsistency, especially if you're already juggling different bolt timings from effects like Sandevistan, Kerenzikov, Deep Breath, etc. And the perk makes hitting consistent bolts with guns like the Burya even more difficult than it already is. It'd be awesome if Lightning Storm let you fire bolts at full charge instead of its current effect.
That would make the original internal clock perk useless.
Lightning storm pretty is useful for tech pistols like Lizzie combined with the Hold to Shoot all Guns mod: https://www.nexusmods.com/cyberpunk2077/mods/14065
Why would it become useless? The original Internal Clock perk affects well-timed bolt shots while your mod enables fully-charged bolt shots, which are two different things that would both remain useful in different situations. You wouldn't fully charge and hold your shots if you were trying to maximize dps vs a boss, for example - you'd spam bolt shots as fast as you could, charging each bolt as little as possible. I'm not saying the original Internal Clock is the most useful perk in the first place, but whatever usefulness it has wouldn't go away with the change I'm talking about.
There is a nice mod called "Tech Weapons Charge Timings (Instant Bolts or Max Charge Bolts or Easy or Very Fast)" which cover most aspect about Bolt charging but theoretically this mod have a better sollution for Max Charge Bolt.
Entirely possible i'm just getting something wrong, but this seems to give the In Charge perk the same functionality - that is, you can hold your charge as long as you want, and on release the shot will be a bolt shot, rendering the Internal Clock perk useless once you have it. Anyone else?
(I think it's ideal that this occurs, but only if you have both perks IMO)
21 comments
Even if you did everything right and is still not working, I would recommend "Max charge bolts" from Tech Weapons Charge Timings. Keep in mind that "Max charge bolts" eliminates the need for "Internal Clock" and makes it a useless perk, so it's an "unbalanced" approach compared to this mod.
Edit: Yes, this is how it works now.
In Vanilla, we can already hold bolts with "In charge" (in addition to holding the charge itself, but it's not mentioned in the perk description)?
So in Vanilla, the perk "Internal Clock" is completely useless, because all it does is increasing the time frame for bolting by marginal values (for example 13ms in the worst case). In combination with "In Charge" this doesn't change, because "In charge" already allows holding the Bolt? BUT, it gives a slight dps boost if you perfectly time the Charge, meaning 75%-99.99% (only In Charge) or 65%-99.99% with Internal Clock?
With this mod, "Internal Charge" allows holding the charge itself, but you loose the Bolt when reaching 100% in contrast to vanilla? So you need Internal Clock to be able to hold the bolt. Without Internal Clock, you still have to perfectly time to bolt even with "In Charge"?
With "Internal Clock" alone, you can now always Bolt (because of the rise to 100%) BUT you only get the dps boost when perfect timing (meaning 75%-99.99% with or without Internal Clock)? In combination with "In Charge" you can also hold the Bolt, but you only get the dps boost between 75%-99.99%?
In other words, this mod also prevents the "In Charge" perk from changing the bolting window to 109% (which I assume is just a placeholder value and could also be 100%) and making it 99.99% again? So overall it gives the "Internal Clock" perk a purpose, even with "In Charge" instead of being so slightly an upgrade that it's useless in Vanilla.
Did I get that right?
What this mod does is adding Bolt to the full charge when you have the perk Internal Clock. And then you can actually hold the Bolt with In Charge.
Wouldn't that make this mod sort of OP?
I pray for the day people start making modpacks for Cyberpunk, and make the majority of your mods hard requirements in the majority of them... ;-;
Would it be possible to add optional file that also reduce Bolt bonus damage? For example, from +30% to +15%? As a balance when its now so easy to cast Bolt?
EDIT: Never mind, I figured it out
Lightning storm pretty is useful for tech pistols like Lizzie combined with the Hold to Shoot all Guns mod: https://www.nexusmods.com/cyberpunk2077/mods/14065
Additionally, I took a look at the max charge implementation, and that mod uses a different buff than the base game, so it's not compatible with Senkoh LX Bolt Fix or Immersive Weapons - Hold To Shoot All Guns
(I think it's ideal that this occurs, but only if you have both perks IMO)