I'm using this instead of gunsensical because (while obviously there's overlap in design) it seems to me that this mod is focused more on gameplay balance. Gunsensical seems to be more focused on making per bullet damage make more "sense" when considering its calibre.
I'm not really interested in a more realistic calibre to damage simulation. I just want guns to be balanced in a way that they're all usable within their niche to give me more choices -- make it harder for me to at a glance say: this gun A just sucks because gun B always does it better. So far, this seems to do that.
Agreed - balance should always be preferred over “realism”. So many other things would have to change to ensure satisfying balance if gun damage is adjusted purely based on real-world physical attributes of weapons and ammo.
Hey II really want to use this mod, but whether I install manually or with vortex it just doesn't depoly. Is there an issue with installing mid playthrough?
The changes are applied dynamically everytime you launch the game, so you can install/uninstall it at any time without negatively affecting your savegames. Have you checked that you have the latest version of the dependencies installed?
I see this mod is compatible with Enemies of Night City. Is it only compatible with the main mod, or can you also use optional files like the NPC AddOn?
I've tested the main version of Combat Revolution(AI Overhaul and High-Stakes), alongside this mod with the optional melee and AI files, and it seems to be working. It definitely feels less hardcore than Gunsensical which I was previously using, so I’m assuming it’s compatible.
You don't require WolvenKit for it. For the .yaml files just create a normal .txt text file and rename the file ending. All the code lines can be found in the TweakDB editor accessible via Cyber Engine Tweak's ingame UI, just look for the section GamedateConstantStatModifier_Record, the weapon records are all in there.
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Compatible with Cyberpunk V2.2x
Version History moved to Changelog.
I'm not really interested in a more realistic calibre to damage simulation. I just want guns to be balanced in a way that they're all usable within their niche to give me more choices -- make it harder for me to at a glance say: this gun A just sucks because gun B always does it better. So far, this seems to do that.
Edit:Never mind, forgot to reinstall Cyberengine tweaks
Also, does the Melee AddOn work alongside Melee Attacks Fixes And Enhancements?
All the code lines can be found in the TweakDB editor accessible via Cyber Engine Tweak's ingame UI, just look for the section GamedateConstantStatModifier_Record, the weapon records are all in there.
Items.Base_Zhuo_Technical_Stats_inline2:
$type: gamedataConstantStatModifier_Record
value: 8
modifierType: Additive
statType: BaseStats.MagazineCapacityBase
Can anyone explain why that doesn't work?