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Zako1989

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Zako1989

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  1. Zako1989
    Zako1989
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    Detailed list of weapon changes in the Articles tab.

    Compatible with Cyberpunk V2.2x

    Version History moved to Changelog.
  2. Daemonjax
    Daemonjax
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    I'm using this instead of gunsensical because (while obviously there's overlap in design) it seems to me that this mod is focused more on gameplay balance.  Gunsensical seems to be more focused on making per bullet damage make more "sense" when considering its calibre. 

    I'm not really interested in a more realistic calibre to damage simulation.  I just want guns to be balanced in a way that they're all usable within their niche to give me more choices -- make it harder for me to at a glance say: this gun A just sucks because gun B always does it better.  So far, this seems to do that.
    1. ZockMon
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      Agreed - balance should always be preferred over “realism”. So many other things would have to change to ensure satisfying balance if gun damage is adjusted purely based on real-world physical attributes of weapons and ammo.
  3. IIALFII
    IIALFII
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    Hey II really want to use this mod, but whether I install manually or with vortex it just doesn't depoly. Is there an issue with installing mid playthrough?
    1. Zako1989
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      The changes are applied dynamically everytime you launch the game, so you can install/uninstall it at any time without negatively affecting your savegames. Have you checked that you have the latest version of the dependencies installed?
    2. VanOoze
      VanOoze
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      Did you ever figure this out? Same boat

      Edit:Never mind, forgot to reinstall Cyberengine tweaks 
  4. Drippydude32
    Drippydude32
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    non-DLC version ?
    1. Zako1989
      Zako1989
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      Check the download section. There are seperate non-DLC and phantom liberty versions available. Melee addon requires no DLC by default.
  5. mrj0j0e
    mrj0j0e
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    I see this mod is compatible with Enemies of Night City. Is it only compatible with the main mod, or can you also use optional files like the NPC AddOn?

    Also, does the Melee AddOn work alongside Melee Attacks Fixes And Enhancements?
    1. Zako1989
      Zako1989
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      Fully compatible with both.
  6. seraphael
    seraphael
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    Have anyone tested if this mod is compatible with the promising new Combat Revolution(AI Overhaul and High-Stakes)?
    1. mrj0j0e
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      I've tested the main version of Combat Revolution(AI Overhaul and High-Stakes), alongside this mod with the optional melee and AI files, and it seems to be working. It definitely feels less hardcore than Gunsensical which I was previously using, so I’m assuming it’s compatible.
  7. berenterino
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    Could you include a base-game-only version?
    1. Zako1989
      Zako1989
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      Added for V1.9.
    2. berenterino
      berenterino
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      Awesome, thank you!
  8. Madcat221
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    Is there a WolvenKit tutorial anywhere on how to access the means to generate these JSON tweak files? I want to make my own tweaks and balances.
    1. Zako1989
      Zako1989
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      You don't require WolvenKit for it. For the .yaml files just create a normal .txt text file and rename the file ending.
      All the code lines can be found in the TweakDB editor accessible via Cyber Engine Tweak's ingame UI, just look for the section GamedateConstantStatModifier_Record, the weapon records are all in there.
  9. seraphael
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    Thanks for the new update :)
  10. Madcat221
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    *deleted nevermind*
  11. Nirvaneyr
    Nirvaneyr
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    I've been trying to figure out how to change the magazine capacity of the L-69 Zhuo from 4 to 8.

    Items.Base_Zhuo_Technical_Stats_inline2:
      $type: gamedataConstantStatModifier_Record
      value: 8
      modifierType: Additive
      statType: BaseStats.MagazineCapacityBase

    Can anyone explain why that doesn't work?