This will conflict with some texture mods, for example Cyberpunk HD Reworked, but they will work together as long as you let my mod load first in your mod load order. I suggest using Archive Conflict Tool to ensure that my mod loads first.
all vegetation has pitch black shadows randomly moving around them, this is a bug with the base game, not with this mod.
UPDATES: V1.1.0: - Added my own leaves and branches for the platanus tree, also improved it's bark textures to be more similar to the real life appearance. - fixed a few other bark textures such as fan palm and yucca
V1.2.0: - Re done every single normal map, the size is the same, but the depth of textures should now be VERY noticeable. (sorry for frequent updates, I had stuff to fix xd)
Consider that barely anyone has the hardware for 4k without overproportional performance drops. 2k should be enough even for a large structure like a tree. My 5070 Ti should easily deal with this game, but it struggles, going as low as 4 fps (real frames) when I have all major texture and graphics mods installed. Not everyone has a 4090 (and no one has a 5090 lol).
Although it's not a fix per se, but rather a workaround. It disables all dynamic wind for all foliage and makes them thus static. They won't react to sandstorms anymore and they won't sway in the wind. No motion at all.
It's necessary cause that's the reason for the shadow issue with Path Tracing.
i love this mod but tbh the cactus is a bit bright and stands out too much, would love to see a version that makes it more muted or one without cactus upscale
One little niggle about your Sycamore tree leaf replacement. The original leaves are shaped properly for the western sycamore, where your replacements are from the eastern versions. The eastern versions of the trees simply are not drout tolerant for the western weather conditions. Plus the Western Sycamores leafs can be massive in comparison. They can nearly be 12 inches wide, and the trees can reach over a thousand years old, and 150 feet tall. I would have a deep look for better western sycamore leaves, as CD Project Red did the trees right, just gave us low res versions of the leaves. Also, Look up Sycamore tree bark, they tend to have this amazing almost puzzle like look to them. The trees can look quite wild with puzzle shaped sections on the trunks in colors of pale green, tan, and gray. The Joshua trees are pretty darn close as is the palms.
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LET ME KNOW IF THERE ARE ANY ISSUES! 🤝
COPY PASTED FROM DESCRIPTION:
This will conflict with some texture mods, for example Cyberpunk HD Reworked, but they will work together as long as you let my mod load first in your mod load order. I suggest using Archive Conflict Tool to ensure that my mod loads first.
all vegetation has pitch black shadows randomly moving around them, this is a bug with the base game, not with this mod.
UPDATES:
V1.1.0:
- Added my own leaves and branches for the platanus tree, also improved it's bark textures to be more similar to the real life appearance.
- fixed a few other bark textures such as fan palm and yucca
- Re done every single normal map, the size is the same, but the depth of textures should now be VERY noticeable.
(sorry for frequent updates, I had stuff to fix xd)
Although it's not a fix per se, but rather a workaround. It disables all dynamic wind for all foliage and makes them thus static. They won't react to sandstorms anymore and they won't sway in the wind. No motion at all.
It's necessary cause that's the reason for the shadow issue with Path Tracing.
edit: nvm i think it may be another mod