Hi! My Fenrir always suddenly degrade to Tier1, but I can't identify how it is. If anyone have troubled in similar problem, could you advice how to solve? Thank you!
Thank you,works perfectly. Could I also do this on erebus? want to adjust chance to upload blackwall quickhack ability. Found this code Items.Borg4aHauntedGunWeaponModAbility_inline0.applicationChance But not sure how do I edit this@@
Thanks! I think this is what it should look like: Fenrir_EquipDuration: $type: gamedataConstantStatModifier_Record modifierType: AdditiveMultiplier statType: BaseStats.EquipDuration value: 0 Fenrir_UnequipDuration: $type: gamedataConstantStatModifier_Record modifierType: AdditiveMultiplier statType: BaseStats.UnequipDuration value: 0
Sorry for the late answer. Firerate: line 65, edit value higher mean faster, 1.0 is the vanilla firerate Fenrir_CycleTimeBaseMultiplier: $type: gamedataConstantStatModifier_Record modifierType: AdditiveMultiplier statType: BaseStats.CycleTimeBase value: 0.6
Magazine size: add this to begin of the file, change value from 1.0 (vanilla) to higher or lower. Fenrir_MagazineBonus: $type: gamedataConstantStatModifier_Record modifierType: Additive statType: BaseStats.MagazineCapacityBonus value: 1.223 Items.Preset_Saratoga_Maelstrom: statModifiers: - !append-once Fenrir_MagazineBonus
@dnbnhLp I don't know why they are being mean but I came here to explain with the research I made, on wiki it says: "Prior to Patch 2.0, the Fenrir dealt increased base Thermal damage, with a high chance to apply Burn and dismember enemies."
With that in mind, I'd say your version and the currently version that uses eletric damage makes much more sense, fenrir go is to make cyberware malfunction and the game first released doing fire damage, it's non-sense, don't you think?
Short words: you mixed 1.6 with our currently build and made your changes, which are pretty cool! If isn't too much to bother, could you explain how can you get a gun and change how it works? Since I'm a layman on this area for me it's like you being a completely hacker, would it be possible for example to return "Satori" to it's previous version where it did +500% critical damage? cause honestly... the currently one is cool but not any near effective because you need to throw Nehan and then switch to Satori while holstered and do speacial slash, this combo apply Bleed and hemorrhage but it's too hard to bother doing, if you can just slap slap and enemies are dead.
Fenrir's subpar post PL? Fenrir's completely OP in the game at the moment. I went the whole game looking for a reason to use another weapon, and being unable to find one. (I will admit it does have one weakness in that it's not great against armored enemies.)
These are my points, and ofcourse it's personal opinions: - 2.0 Fenrir can't compete with other SMG especially those introduced in PL. And Im always take the best (Erebus, Raiju or the Breakthrough SMG as example), IMO it need some buff to keep up with them. - Most of my mod usually balanced with Very Hard combined with difficulity mods like SDO/Enemies of Night City and Damage Scaling (old RMK balanced option). - I think Fenrir fits your taste, that the reason, but if you can handle the game with Fenrir, you can with other SMG too. Anyway, I really appreciated if you share more of you view on SMG, they will help me alot.
Edit: in the yaml file, the first part is stat edit, you can delete them for a more vanilla power yet still has some new spice for gameplay.
it is very much subpar as of 2.0 I'd even go as far as to say a regular shigure with 2 good weapon mods is better than fenrir. for example in a netrunner build with contagion you could add 2 pyro mods to easily ignite the enemies or you add a silencer and pax mods for 150% stealth dmg +40% dmg from being out of combat. but you also have the problem solver, buzzsaw, raiju and erebus or any of the powerful smart smgs like yinglong, shingen mark v or barghest warden with headhopper mods that completely outshine the fenrir.
@Vareos98: Yea SMG have some that just like cheat compared to others. And IMO people are underating non Iconic weapon, they open some quite strong playstyle and some even OP, especially with the newly introduced iconic weapon mods.
I play Very Hard with fairly few mods - keeping mods working for me is a bit of a pain, as I can only use them on my Steam Deck.
The main thing for me is that I find DPS in the game isn't really very relevant - yes it's nice to be able to kill enemies faster, but even on Very Hard individual enemies will go down fairly quickly if you can focus them, regardless of the weapon. What ends up being more important in combat is area control - can I make sure I know where people are attacking from, and how well can I restrict that. Fenrir is actually extremely good at that, as even with the base chance of applying the hack effect, it's nearly guaranteed to apply it with a fairly short burst of fire, given it's high fire rate - which then locks that enemy into place, for either follow-up shots or to allow you to work on a different enemy.
It's downside is it's fairly low damage per shot, but it makes up for that with the high fire rate - again, unless you're up against an armored enemy, where their armor can counter the individual shot's damage. I paired it with the Buzzsaw for most of the game, as that had the armor piercing effects for hardened enemies, particularly those found in Dogtown.
You do end up going through ammo like crazy (it often takes a full clip to down an enemy), but ammo is cheap to craft and easily available, so as long as you make sure never to enter a fight down on ammo you're good.
I'll admit I didn't compare it with the Erebus directly in that playthough as I sided with So Mi.
Thank for sharing. Agree with everything you said. I have a personal tweak for ammo so it dont bother me much. I dont aim for Erebus that much while balancing Fenrir but I take the fact SMG build is a bit weak compared to others in mind and aiming to balance it to some middle ground and trying to archieve some thing interesting. I usually using mods with manual installing and no REDMod so I think you can too. You can combine Enemies of Night City and Damage Scaling (use RMK balanced old preset) and enemy will using berserk/sandevistan quite frequently and you have to care for your damage ouput together with tankiness and maneuvering.
Just to be clear: I definitely can do mods, it's just that CET and Archive-XL take some advanced fiddling to get working on the Steam Deck, and Vortex regularly breaks itself - and while I can connect a mouse and keyboard to it, it's not really designed to work with them. I had a fairly modded 1.6 install, and I'm slowly working on a modded 2.x setup. (It also doesn't help that I also play on GeForce Now, and there's no mod support at all there.)
I did a full run-and-dash SMG build relying on Kerenzikov (to the point where I actually found the Chrome Compressor useful) and didn't notice any lack of power at any point, and was quite tanky when I needed to be. I remember thinking I’d switch to a more assault rifle focus at some point, but the SMG (especially Fenrir) was just better anytime I played with it.
Oh I see. Lucky Im on a Kerenzikov tempo build too. With some correct investment, I can active Kerenzikov and stand there dish out my damage when the Defenzikov take effect, then Dashing left and right when the Migration chance go down before activating Kerenzikov again. I have some really fun and fancy experiences especially with Air Dash. Back on point, with these kind of builds, I can switch from Cool guns to Katana, to SMGs then both Katana, SMGs and PLS and did not see any difference.
I think maybe other mod? TweakXL mods usually crash on startup if something is wrong :D This mod only edit Fenrir so not sure if you happen to use any other mod that edit this weapon? The mod can be split as 2 parts, line 1 to line 81 adding technical stats (mostly controls of Fenrir), and the rest is creating custom effects for it. Can you try delete the latter part (line 81 to end) and try again?
awesome, love esp the Cyberware malfuc mechanic instead of just disable cyberware with fixed chance, and the reduced firerate with higher dmg, make it alot easier to use (atleast for me lol) thanks choom, nova!
u just realised i use some of ur other mods too (Enhanced skippy, Overwatch, Lizzie) >_<
thanks alot for those mods aswell, also can add "Flash and Thunderclap" to the list as i just discovered it and definitly will use that with my newly buffed Byakko XD
hi :) slightly offtopic question: im looking for a way to switch skins of problem solver and fenrir.. would you happen to know how to accomplish this? thanks for reading! edit: sorry, theres a mod already- idk why i didnt find it earlier^^ its called "iconic weapon texture swap"!
32 comments
If anyone have troubled in similar problem, could you advice how to solve? Thank you!
Now I'm completely free from issue and enjoying your mod, thanks again!
Could I also do this on erebus?
want to adjust chance to upload blackwall quickhack ability.
Found this code
Items.Borg4aHauntedGunWeaponModAbility_inline0.applicationChance
But not sure how do I edit this@@edit: So I found the equip and unequip animation, I'm guessing I just have to change their values to 1?
Fenrir_EquipDuration:
$type: gamedataConstantStatModifier_Record
modifierType: AdditiveMultiplier
statType: BaseStats.EquipDuration
value: 0
Fenrir_UnequipDuration:
$type: gamedataConstantStatModifier_Record
modifierType: AdditiveMultiplier
statType: BaseStats.UnequipDuration
value: 0
Firerate: line 65, edit value higher mean faster, 1.0 is the vanilla firerate
Fenrir_CycleTimeBaseMultiplier:
$type: gamedataConstantStatModifier_Record
modifierType: AdditiveMultiplier
statType: BaseStats.CycleTimeBase
value: 0.6
Magazine size: add this to begin of the file, change value from 1.0 (vanilla) to higher or lower.
Fenrir_MagazineBonus:
$type: gamedataConstantStatModifier_Record
modifierType: Additive
statType: BaseStats.MagazineCapacityBonus
value: 1.223
Items.Preset_Saratoga_Maelstrom:
statModifiers:
- !append-once Fenrir_MagazineBonus
I don't know why they are being mean but I came here to explain with the research I made, on wiki it says:
"Prior to Patch 2.0, the Fenrir dealt increased base Thermal damage, with a high chance to apply Burn and dismember enemies."
With that in mind, I'd say your version and the currently version that uses eletric damage makes much more sense, fenrir go is to make cyberware malfunction and the game first released doing fire damage, it's non-sense, don't you think?
Short words: you mixed 1.6 with our currently build and made your changes, which are pretty cool! If isn't too much to bother, could you explain how can you get a gun and change how it works? Since I'm a layman on this area for me it's like you being a completely hacker, would it be possible for example to return "Satori" to it's previous version where it did +500% critical damage? cause honestly... the currently one is cool but not any near effective because you need to throw Nehan and then switch to Satori while holstered and do speacial slash, this combo apply Bleed and hemorrhage but it's too hard to bother doing, if you can just slap slap and enemies are dead.
- 2.0 Fenrir can't compete with other SMG especially those introduced in PL. And Im always take the best (Erebus, Raiju or the Breakthrough SMG as example), IMO it need some buff to keep up with them.
- Most of my mod usually balanced with Very Hard combined with difficulity mods like SDO/Enemies of Night City and Damage Scaling (old RMK balanced option).
- I think Fenrir fits your taste, that the reason, but if you can handle the game with Fenrir, you can with other SMG too.
Anyway, I really appreciated if you share more of you view on SMG, they will help me alot.
Edit: in the yaml file, the first part is stat edit, you can delete them for a more vanilla power yet still has some new spice for gameplay.
I'd even go as far as to say a regular shigure with 2 good weapon mods is better than fenrir. for example in a netrunner build with contagion you could add 2 pyro mods to easily ignite the enemies or you add a silencer and pax mods for 150% stealth dmg +40% dmg from being out of combat.
but you also have the problem solver, buzzsaw, raiju and erebus or any of the powerful smart smgs like yinglong, shingen mark v or barghest warden with headhopper mods that completely outshine the fenrir.
The main thing for me is that I find DPS in the game isn't really very relevant - yes it's nice to be able to kill enemies faster, but even on Very Hard individual enemies will go down fairly quickly if you can focus them, regardless of the weapon. What ends up being more important in combat is area control - can I make sure I know where people are attacking from, and how well can I restrict that. Fenrir is actually extremely good at that, as even with the base chance of applying the hack effect, it's nearly guaranteed to apply it with a fairly short burst of fire, given it's high fire rate - which then locks that enemy into place, for either follow-up shots or to allow you to work on a different enemy.
It's downside is it's fairly low damage per shot, but it makes up for that with the high fire rate - again, unless you're up against an armored enemy, where their armor can counter the individual shot's damage. I paired it with the Buzzsaw for most of the game, as that had the armor piercing effects for hardened enemies, particularly those found in Dogtown.
You do end up going through ammo like crazy (it often takes a full clip to down an enemy), but ammo is cheap to craft and easily available, so as long as you make sure never to enter a fight down on ammo you're good.
I'll admit I didn't compare it with the Erebus directly in that playthough as I sided with So Mi.
I usually using mods with manual installing and no REDMod so I think you can too. You can combine Enemies of Night City and Damage Scaling (use RMK balanced old preset) and enemy will using berserk/sandevistan quite frequently and you have to care for your damage ouput together with tankiness and maneuvering.
I did a full run-and-dash SMG build relying on Kerenzikov (to the point where I actually found the Chrome Compressor useful) and didn't notice any lack of power at any point, and was quite tanky when I needed to be. I remember thinking I’d switch to a more assault rifle focus at some point, but the SMG (especially Fenrir) was just better anytime I played with it.
thanks alot for those mods aswell, also can add "Flash and Thunderclap" to the list as i just discovered it and definitly will use that with my newly buffed Byakko XD
thanks for reading!
edit: sorry, theres a mod already- idk why i didnt find it earlier^^ its called "iconic weapon texture swap"!
edit2: and thanks for the answer tho :)