3 items

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Created by

sabbath7991

Uploaded by

sabbath7991

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46 comments

  1. CapJoker
    CapJoker
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    all we need now is the og blade runner blaster
    1. AgentHelix
      AgentHelix
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      He's done a man's job, sir... https://www.nexusmods.com/cyberpunk2077/mods/16142
  2. Reavarious
    Reavarious
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    Any chance a revolver animation version could be made? Reload might be wonky but damn if it wouldn't be awesome to one hand this thing. 
  3. zetaskully
    zetaskully
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    Doesn't seem to appear for me at the vendor or when I try to add it to my inventory.
    1. v8hall
      v8hall
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      its not for me as well did you find a solution?
    2. razorhh
      razorhh
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      Try to write Auto with a big A that was the problem on my side
  4. kitwitissues
    kitwitissues
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    I really like this one. Would be neat to start with a Beretta M93 Raffica and add mods to it until it achieves Auto 9 status, with accuracy tracking mods and such. 

    But I'm satisfied really just to have this. 
  5. 5endo
    5endo
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    Great mod! Thanks for your work put in :) This is a little specific, but I'm trying to debug my Cyberpunk stuttering and noticed that whenever I try and uninstall this mod (Auto9.archive, Auto9.archive.xl, Auto9.yaml), the game flatlines on launch. When I put the mod files back, it launches just fine. 
    Note that I am 99.9% sure this mod isn't the case (again, mod removal for debug purposes), but I'm still stumped as to why this mod being uninstalled leads to a crashing issue.

    Did I need to install it using REDMod? I installed files manually (in the game directory, not the REDMod folder). I just find it weird that the lack of something like a weapon mod would cause my game to crash.
  6. DarkwinDuck
    DarkwinDuck
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    • 9 kudos
    Thanks for the great mod. I made a small addition for him and added the same sound of shots from the movie.
    Link to the mod: https://www.nexusmods.com/cyberpunk2077/mods/17195
  7. kaosboy01
    kaosboy01
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    For anyone who interest:
    _First use preem craft mod 2.0
    _To add weapon to craft: Game.GetScriptableSystemsContainer():Get("CraftingSystem"):GetPlayerCraftBook():AddRecipe("Items.Auto9")
    _Use Smart-Barrel
    Note:
    _Do not use Ultra-trigger, it will broke burst fire. Use Full-auto will make the gun brust-fire, but you can hold mouse
    _Apply to other weapon
  8. mink555
    mink555
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    Great mod!
    Hey, you know what would be perfect? If you used the auto-lock-on feature for when you're driving a car for this weapon as an alternate download.
  9. Rushexe
    Rushexe
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    Great mod, any chance you could make a fully automatic version? I tried doing it myself by messing around with the yaml file but couldn't figure it out.
  10. DvalinRas93
    DvalinRas93
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    Honestly, to emulate RoboCop's inhuman accuracy, it would be cool if there was a Smart Tracking version of the Auto-9 rather than a Power version.
    1. archerdrake287
      archerdrake287
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      yup would be awesome