I really like this one. Would be neat to start with a Beretta M93 Raffica and add mods to it until it achieves Auto 9 status, with accuracy tracking mods and such.
Great mod! Thanks for your work put in :) This is a little specific, but I'm trying to debug my Cyberpunk stuttering and noticed that whenever I try and uninstall this mod (Auto9.archive, Auto9.archive.xl, Auto9.yaml), the game flatlines on launch. When I put the mod files back, it launches just fine. Note that I am 99.9% sure this mod isn't the case (again, mod removal for debug purposes), but I'm still stumped as to why this mod being uninstalled leads to a crashing issue.
Did I need to install it using REDMod? I installed files manually (in the game directory, not the REDMod folder). I just find it weird that the lack of something like a weapon mod would cause my game to crash.
For anyone who interest: _First use preem craft mod 2.0 _To add weapon to craft: Game.GetScriptableSystemsContainer():Get("CraftingSystem"):GetPlayerCraftBook():AddRecipe("Items.Auto9") _Use Smart-Barrel Note: _Do not use Ultra-trigger, it will broke burst fire. Use Full-auto will make the gun brust-fire, but you can hold mouse _Apply to other weapon
Great mod! Hey, you know what would be perfect? If you used the auto-lock-on feature for when you're driving a car for this weapon as an alternate download.
Great mod, any chance you could make a fully automatic version? I tried doing it myself by messing around with the yaml file but couldn't figure it out.
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But I'm satisfied really just to have this.
Note that I am 99.9% sure this mod isn't the case (again, mod removal for debug purposes), but I'm still stumped as to why this mod being uninstalled leads to a crashing issue.
Did I need to install it using REDMod? I installed files manually (in the game directory, not the REDMod folder). I just find it weird that the lack of something like a weapon mod would cause my game to crash.
Link to the mod: https://www.nexusmods.com/cyberpunk2077/mods/17195
_First use preem craft mod 2.0
_To add weapon to craft: Game.GetScriptableSystemsContainer():Get("CraftingSystem"):GetPlayerCraftBook():AddRecipe("Items.Auto9")
_Use Smart-Barrel
Note:
_Do not use Ultra-trigger, it will broke burst fire. Use Full-auto will make the gun brust-fire, but you can hold mouse
_Apply to other weapon
Hey, you know what would be perfect? If you used the auto-lock-on feature for when you're driving a car for this weapon as an alternate download.