Cyberpunk 2077

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halker2011

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  1. halker2011
    halker2011
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    There seems to be a Bug with virtual Atelier Store, If you buy from it you won't be able to upgrade your weapon, solution sell the weapon to a merchant and then buy it right back from the merchant that seems to fix it.
  2. duckduckchuck
    duckduckchuck
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    i can't seem to get the monowire or sal working correctly--- the monowire doesn't seem to show up as equiped, and the sal only has charge jump, no double jump
    1. halker2011
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      Hello, Idk what to tell you mate, so Make sure all the requirments are installed and you're on the last version of the game.
      Quick save and reload, equip another weapon try to see if monowire appears.. I can't replicate this issue.

      Note, you need to visit a Ripper doc to install these after you bought them, they don't just get replaced with your current ones.
    2. duckduckchuck
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      k -- yeah its super weird
  3. Mi55ionary
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    Halker, these are cool.  Nice work.  Nice additions to the arsenal.  
    My summer job be sprayin' and mowin' 
    Thank you!
    1. halker2011
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      Hello, I'm glad you liked them, If you had suggestions for more weapons or cyberware let me know, plus thanks for posting that amazing Image.
    2. Mi55ionary
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      Appreciated!
      The Eraser.  Loving that little champion.  I noticed in photomode, the muzzle flash appears to emanate from back behind the magazine instead of from the barrel.  Is that something that's able to be edited?
    3. halker2011
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      Probably If I learn more... This is my first weapon mod dealing with tweakxl, so I'm still learning.

      Can you take a photo from the eraser in that state and link me, so I can see what I can do.

      Edit: I just replicated the glitch,
      So this is an issue with the original, Militech Hercules 3AX (Preset_Hercules_Prototype) which Eraser uses as base, so CDPR has to fix that and is beyond my skillset so IF you found a mod that fixes it for Hercules it's going to get fixed for eraser as well.
    4. Mi55ionary
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      I have not, but it's by no means a deal breaker, just something notable.  

      I'm having a ton of fun with your creations.
      I've been able to endure into 5-stars for a bit, then Max-Tac always prevails.  :)
    5. halker2011
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      Try the Maximum minimizer against them.
  4. coost
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    Is CH arms AIO - Plug and Play installation only manual? When I try to install with vortex, an error occurs and the installation is blocked.
    1. halker2011
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      Yes its manual.
  5. BLBB
    BLBB
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    hi i cant download ur new update plug and play. get error message that says it´s an invalid destination path. 
    invalid destination path: "r6\scripts\CH arms AIO - Plug and Play.\CHARMSATELIER-atelier-store.reds"
    am also using vortex
    1. halker2011
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      Hi, Don't use vortex just copy in your main directory.
  6. IAMHARDWELL
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    my game crashed when i open the atelier 
    1. halker2011
      halker2011
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      Hello, how many times ? just once ? did you try again ? with the new version of store or the previous ones ?
      edit: tested it right now, it doesn't crash, might not be a problem with this mod, or it might be complication.
    2. Kasarana
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      +1
    3. halker2011
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      Hi, If you crashed too please let me know, do you have all the weapons installed? was it with the new version I uploaded 1 hours ago or previous versions do the same thing ?
    4. Kasarana
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      i havent installed all your weapon mods yet sir, only the "the sin" and "the eraser", 
      Installation is succesfull, no errors, but when i try to open your atelier, it goes crash.

      (im gonna try a few options when i get back home, to see if if its my fault though.)
    5. halker2011
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      I uploaded all in one, Plug and Play version that should fix the icon as well, try it and let me know.
    6. Kasarana
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      It works properly Sir/Maam, 
      even in previous version of atelier. my fault at my end.
      havent updated the "REQUIREMENTS", thats why im getting crash.

      Thank you so much!
  7. Boubastis27
    Boubastis27
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    You should add a video, I will try it when I can
    1. halker2011
      halker2011
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      edit: Should be up. thank you for the comment.
    2. Naomy1701
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      is that a perk or a mod that gives u ammo back when kill enemys? or it is auto loot or smth? looks very interesting either way, and definitly a LMG i cant wait to try out ^^
    3. halker2011
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      Last perk of LMG in Body Tree (Onslaught), gives ammo back.
    4. Naomy1701
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      ahh ok i see, thx ^^

      say, is there a way to remove the "position lock on" hud elements from missile vehicle combat from the LMG? 

      its not a big problem, but somehow it always makes my brain think that the LMG will lock into enemys like a Smart Gun for a few seconds when switch to it >_<
    5. halker2011
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      Oh hi that's fairly easy to do actually..
      just go to this folder
      Cyberpunk 2077\r6\tweaks\The_Maximus_Minimizer

      open this with notepad
      Items.Preset_The_Maximum_Minimizer.yaml

      and change the fourth line in front of "crosshair:" from "Crosshairs.Driver_Combat_Missile_Launcher" to "Crosshairs.None" save, you can also change it to different ones like,

      Crosshairs.Custom_HMG

      Crosshairs.Simple

      Crosshairs.Hex

      and some others...
    6. Naomy1701
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      cool thx alot ^^
  8. TUCKYMAN
    TUCKYMAN
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    Hi, the iconic LMG has no sound (or very quiet). But the sounds of vanilla MA70 and defender are fine. Any ideas?

    Edit: NVM I think it has to do with a bug of another mod I have. But could you tell me if I can use the MA70's sound instead of the HMG's? Thanks.
    1. halker2011
      halker2011
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      Yes easily go to Cyberpunk 2077\r6\tweaks\The_Maximus_Minimizer\

      Open Items.Preset_The_Maximum_Minimizer.yaml with notepad++

      look for "audioName:" then change "wea_set_special_flak_cannon" to "wea_set_ma70" and save.

      or you can just press ctrl+h and put
      wea_set_special_flak_cannon on top and wea_set_ma70 at the bottom and press replace.
    2. TUCKYMAN
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      Awesome! Thanks!

      By any chance you know the audio name of the Basilisk tank gun?
    3. halker2011
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      so it should be "v_av_panzer_wea_set_cannon" but it doesn't seem to work maybe its compatible with vehicles.
    4. TUCKYMAN
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      Bummer...One last question, how do I tweak the rate of fire? Thanks again.
    5. halker2011
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      That's harder you need to change technical stats of different weapons in tweak browser in wolwen kit, either replace it with a weapon that is faster or create a condition that increases the Attackspeed tho that's for melee or in LMGs, ARs and SMGs known as AttacksPerSecondBase or AttacksPerSecond,

      Here's how to replace it with another stats, easier way
      for example if you change "Items.Base_Defender_Technical_Stats" that is in front of "$base:" to "Items.Base_MA70_Technical_Stats" or "Items.Base_Copperhead_Technical_Stats" or "Items.Base_RocketLauncher_Technical_Stats" or "Items.Base_HMG_Technical_Stats"
      and here's a smg's stats "Items.Base_Guillotine_Technical_Stats" might give you faster rate.

      Then you can adjust the stats based on the damage and mag sizes you need (you can see the numbers fairly easily if you search for dps or reload, etc)


      These might produce fun results tho I cannot guarantee they would work but they can produce results you want.
    6. TUCKYMAN
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      I am seeing something like this in another mod:

      Items.Base_HMG_Technical_Stats_inline1:  $type: gamedataConstantStatModifier_Record  value: 0.1  modifierType: Additive  statType: BaseStats.CycleTimeBase

      Can I copy-and-paste directly to tweak the RoF? Sorry I am a noob about modding
    7. halker2011
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      Yes as long as the spaces are correct and yaml file doesn't give errors, so you can just change another stat to BaseStats.CycleTimeBase and change its value like that so formatting of the file doesn't break.
    8. TUCKYMAN
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      Cool, I will try that. Thanks again!
    9. halker2011
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      So after some testing, I uploaded alternative variations in optional files with different "BaseStats.CycleTimeBase" you can check them and use them or adjust them as you like.
    10. TUCKYMAN
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      You are the MVP!! Much appreciated.
    11. TUCKYMAN
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      For the "crazy fast projectile" version, which stat dictates the projectile speed? I see you added the cycle modifier but I can't tell how the projectile velocity is changed. Thanks.
    12. halker2011
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      Oh I didn't change projectile speed, its the BaseStats.ProjectilesPerShot that I changed, increase plus BaseStats.CycleTimeBase, I couldn't find projectile speed tho its possible it can be within lmg power bullet or projectile stats not the gun itself.
    13. TUCKYMAN
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      Ah ok. Do you know how to add Warden's creeping cycle rate increase mod by any chance? Thanks.
  9. baccaratsuite
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    Unrelated but what LUT are you using in the second image, your game looks gorgeous 
    1. halker2011
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