This page was last updated on 23 January 2025, 5:21PM
Changelogs
Version 1.1.9
- Updated for Patch 2.21
- Fixed bug with typo in a tweak
Version 1.1.8
- Fixed bug with parries not registering in VR tutorial
- Fixed issue with pregame menu items sometimes breaking
- You can now ignore some of the save validation checks for New Game+, check the Mod Settings menu
- Debug mode will log save count in save folder as well
Version 1.1.7
- Fixed bug with Corpo lifepath being forced on Prologue start
- Fixed bug with mods automatically scrapping items not letting you get past the half year montage in Prologue start - needs more testing
Version 1.1.6a
- Fixed bug with crash during save parsing
Version 1.1.6
- Fixed bug with prologue NG+ option potentially starting you in the wrong place if you did not have Fresh Start installed
- Fixed bug where sometimes the money would be set to 700 in prologue NG+
- Added option to disable player level clamping during progression transfer
Version 1.1.5b
- Fixed bug where you'd be stuck in Viktor's cyberware tutorial in Prologue start
- Militech Paraline will no longer be automatically equipped in Fresh Start-using Prologue NG+
Version 1.1.5
- Fixed crash with Fresh Start - Selecting Fresh Start lifepath option with the Prologue start NG+ will now start you at said lifepath's start quest (NOTE: in that case, after the half year montage the basic Militech Paraline will be equipped as the OS - this should not cause too many problems for you, since you'll be visiting Vik soon after anyway, but I'll look into fixing this)
Version 1.1.4
- Fixed for Patch 2.2
Version 1.1.3
- Fixed CI pipeline, mod is back to expected folder structure
- Added more debug logging for save metadata validation (read: NG+ button doesn't appear in the main menu? Try typing this and seeing what it says), type "Game.GetNewGamePlusSystem():ToggleDebugMode()" to enable logging, logs will be output in CET game log/NG+'s own RED4ext log
Version 1.1.2
- Random encounters can now spawn while you're on foot and in freeroam outside
- Random encounters will now spawn less often
- Clarified certain scanning descriptions
- Refactored starting new game to use game definition loader from a very secret mod
Version 1.1.0
- Fixed major crash on startup related to improper file path handling (If you crashed on the "CD Projekt Red" screen, that might have been the reason)
- Mod utilizes a game-like way of reading save metadata now, the save debugger has been deprecated for the foreseeable future
- Added Mod Settings menu, custom configs are now deprecated and will no longer have an effect
- Improved random encounter variety
- Fixed bug where the random encounter setting would not take effect until you defeated a random encounter (Note: you'll still need to load a save before the forced one made by the random encounter to not encounter them)
- Added Equipment-EX outfit transfer (NOTE: YOU NEED TO UPDATE EQUIPMENT-EX IF YOU HAVE IT INSTALLED)
- Wardrobe store will now be transferred
- General refactor of save loading
- Added IsInNewGamePlus() function to NGPlusSystem for mods to detect NG+ (Might be useful for things like Lizzie's BDs that won't trigger right with NG+ by default)
- Half year montage will now play when selecting the Prologue start
Version 1.0.4
- Added standalone start for Post-Heist, you no longer need to use New Game+ to start after The Heist
- Standalone Post-Heist start aims to be as vanilla as possible and does not provide difficulty enhancement or random encounters
- You will be given the same gear as with the base game's "Skip Ahead to Phantom Liberty" option
- NOTE FOR ARCHIVEXL STANDALONE QUEST PHASE USERS: If you want your mod to work with this, you will need to add another .quest file to phase parents
- Fixed bug with overlapping NPCs at Lizzie's Bar
- Fixed Smasher and NG+ random encounter bosses (Burondo, etc...) receiving buffs from enemy buff system, making them more broken than intended
- Some tweaks to armor handling for enemy buff system
Version 1.0.3a
- Mod no longer requires AVX2
- Disabled optical camo enemies for now - they were causing crashes when the player broke stealth...
Version 1.0.3
- Cyberware capacity and weapon quality will now be more precisely transferred
- Minor improvements to the speed of loading a save for progression transfer
- Loading the bulk of the progression data is now independent of the stash, the stash's contents will be transferred when the stash is loaded into the game world
- Enemies can now have cyberware powerups, check the optional config to see how to configure them
- Fixed minor bug with frequency of random encounters
- Added option to start the Post-Heist start at V's apartment instead of the junkyard
- Minor bugfixes for inventory transfer
- Users without Phantom Liberty will now have their progression transfer level capped to 40
- Fixed bug where NG+ would use the wrong "Saved Games" folder to determine where to check for NG+-eligible saves