hey arkhe, love your mods instead of iconic and unique eye core, is it possible/is there a way could we migrate your eyes to ccxl? i don't know how hard it could be, but it seems to be better to maintain after that, since almost every mod actually depends on archivexl and tweakxl and there is no more iconic and (even if) unique eye core is saved by EKT, we don't know how long it will hold for. It would not replace anything, and instead, I do think that it would make it more compatible with other eye mods and customization - but its in its early stages i guess
of course, this may be just my crazy ideas without no theoretical knowledge of this, so I trust your judgement - many thanks for everything :D
Maybe I missed something but I'm using this with Unique Eyes 2.2 as instructed so it should be correct there. Does the sclera look too clean for anyone else? I can't see any veins or red/pink at the edges.
Sorry i missed this comment, well there is some sclera details, but yea i kinda washed it, to fit my own wishes and also to pair well with my palest skin textures mods, because the original sclera look too dark / dirty imo ! its very subtle but yea i did clean it a bit ^^
the eyes show up for male V but not female V. i have mods that add eyes to character creator and it adds them to both Vs, so it can't be those. the new version of unique eyes is installed and works since they show up for male V.
This is weird ! Does it work without any additional CCXL eyes in your mod folder ? Asfaik eyes mods are working well with the new EKT unique eye core feature. I have no issue on my side at least !
If you use EKT CC stuff, make sure you get the unique eye core version ^^
Otherwise idk ! You are the first to come with this issue
Yup i was thinking on adding this variant, i had already done some for myself and it looks cool ! You can preview it on this mod pics : https://www.nexusmods.com/cyberpunk2077/mods/14301
I wait for the new CCXL improvements, before adding new CC stuffs, but yea ill definitly make this variant one day :)
I KNEW I had seen it somewhere but I couldn't remember where and I was going insane trying to find it again! I'm also ecstatic to hear you're planning to take advantage of CCXL because that was another HUGE gripe for me about Cyberpunk modding in general so I was so excited to hear someone finally solved this issue. I hope we can see all your great mods in all variations finally exist together like they deserve to!
@IntrospectiveTrash, I made the new eye mod but I took it down yesterday/day before until we get a proper tutorial up. the version I put up is kinda janky and inefficient, we don't need people messing up their mod because there's not a tutorial yet.
Yes, the difference between HD and 2K is real, but 4K/2K, to be honest, I don't see any. Even for my skin texture, I decided to stay on a 4K for the head color texture, because 8K makes absolutely no noticeable difference in the game. On a .PNG, you can see it clearly, but in the game, not at all ^^
Man I am going crazy. I did the right thing, Right EKT Asian, UEC2.2(3.0), your lovely iris glow. But to me it looks like the reflection on the eyeball itself in character creator is missing? I couldn't find a "material" mod or anything the like so thats cleared too?
MMmh well that seems good to me, are you sure it's not just a lighting problem? To have a nice reflection like I do in my pictures, you need to have at least one lighting object and position it at the right angle to see its reflection in the eyes ^^ I use CharLi for that! Otherwise, my Eyes mod only changes the textures, and the normal map for Iris is just upscaled, so I doubt it could come from there. Maybe ask EKT because he radically changes the eye meshes and probably the materials, so I don't know if there is an artistic intention or not :o
Well the glow isn't a real glow / emissive texture, i don't know how to do it, so i faked the effect by creating a "neon" circle around the iris directly drawn on the texture ^^
Found that the result was pretty cool in-game, but yea its fake ^^
i install: 00_Halvkyrie_UniqueEyes_Core_Default_V2.5 zz_JSILVERHVND_ICONIC_CCIconFramework Arkhe_Realistic_Eyes_Natural_PupilGlow Arkhe_Realistic_Eyes_Icon and when ingame still default eyes game ver 2.12a
I stumbled across these eyes and it was a must-have! Thank you for posting the temporary workaround on the supporting core mod. It was a breeze! I'll probably go for the standard realistic eyes, but I started with a glow set for now. And WOW! What a gorgeous change, and a striking appeal! Fantastic work. I'll be sure to dive into more from you. Your responsiveness and involvement shows how much ambition you put into your artwork. Thank you!!
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ICONIC Framework is messing up with new Character Creation options so i recommand to not use the ICONIC feature since we got an update ^^
You should now use the Unique Eye Core 2.2 instead of the original mentioned. As this is temporary for now, im lazy to change the mod page !
instead of iconic and unique eye core, is it possible/is there a way could we migrate your eyes to ccxl? i don't know how hard it could be, but it seems to be better to maintain after that, since almost every mod actually depends on archivexl and tweakxl and there is no more iconic and (even if) unique eye core is saved by EKT, we don't know how long it will hold for. It would not replace anything, and instead, I do think that it would make it more compatible with other eye mods and customization - but its in its early stages i guess
of course, this may be just my crazy ideas without no theoretical knowledge of this, so I trust your judgement - many thanks for everything :D
I just need to end some other project i have started first to work on, but yea
Does the sclera look too clean for anyone else? I can't see any veins or red/pink at the edges.
Does it work without any additional CCXL eyes in your mod folder ? Asfaik eyes mods are working well with the new EKT unique eye core feature.
I have no issue on my side at least !
If you use EKT CC stuff, make sure you get the unique eye core version ^^
Otherwise idk ! You are the first to come with this issue
You can preview it on this mod pics : https://www.nexusmods.com/cyberpunk2077/mods/14301
I wait for the new CCXL improvements, before adding new CC stuffs, but yea ill definitly make this variant one day :)
I did made some try with and without 4k, it make no differences to be honest. Thats why i choose 2k to avoid useless perf cost :)
Even for my skin texture, I decided to stay on a 4K for the head color texture, because 8K makes absolutely no noticeable difference in the game. On a .PNG, you can see it clearly, but in the game, not at all ^^
:)
To have a nice reflection like I do in my pictures, you need to have at least one lighting object and position it at the right angle to see its reflection in the eyes ^^ I use CharLi for that!
Otherwise, my Eyes mod only changes the textures, and the normal map for Iris is just upscaled, so I doubt it could come from there.
Maybe ask EKT because he radically changes the eye meshes and probably the materials, so I don't know if there is an artistic intention or not :o
Okok, Well is there a way to get the "glow" glowing then?
Thanx for taking your time with this. Kudos!
Found that the result was pretty cool in-game, but yea its fake ^^
00_Halvkyrie_UniqueEyes_Core_Default_V2.5
zz_JSILVERHVND_ICONIC_CCIconFramework
Arkhe_Realistic_Eyes_Natural_PupilGlow
Arkhe_Realistic_Eyes_Icon
and when ingame still default eyes
game ver 2.12a
It will conflict with anything that change the V's eyes texture.
EKT Users make sure you install the proper files to pair it with unique eye core
"Alternative Eye Material" users, make sure you install the unique eye core version
I will soon update thoses eyes to fullfill the new 2.2 eye slot ! stay tuned ;)