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EzioMaverick

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Apzurv

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49 comments

  1. MadamLea
    MadamLea
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    Locked
    Sticky
    FOR MORE ANGEL REFITS
    CLICK HERE

  2. CountHazard
    CountHazard
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    Very nice. I'm using the vanilla body, but with the leggings i noticed there is some clipping at the ankles. Maybe i should try one of the other legging options?
  3. partycatX
    partycatX
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    Hey there Apzurv 😊😊

    I wanted to ask, is this dress has First Person sleeves already enabled? I was having an issue with this mod when I usee it with Better Sleeves. After the help of Marco and some testings, figured out if the sleeves rolled down, a part of the dress are sinking and clipping with the hands.

    I recorded a short video to better explain the issue; https://imgur.com/a/e6QbIHw

    Once figuring out the cause, I was able to fix this by Blacklisting this particular dress but still wanted to let you know.
    1. Apzurv
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      The mod supports first person gameplay like all my other mods do, any mods that change the fpp related stuff like : sleeves always on, immersive fpp often break the mods that are made to support fpp gameplay, so yeah, disabling this mod is not the solution, rather removing the mods that break other mods. 
    2. Marco4413
      Marco4413
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      Sorry to break into this conversation. However, I wanted to point out that he did not disable this clothing mod. He just used Better Sleeves' blacklist so that the mod does not touch this clothing item. That feature exists because I know it can break clothing items (some vanilla ones included).

      Moreover, I'd like to ask you a question since I'm not a clothing modder (if you don't mind). Do you know if V's FPP hands are slightly bigger than the ones used in TPP? (therefore causing the clipping issue with TPP models) I've seen questions like the one from partycatX pop up from time to time, so I'd like to have an answer so I know what to say when it's reported. Thank you
    3. Apzurv
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      Fpp for fem v uses mv anims and skeleton during gameplay, hence the bigger arms which leads to further clipping, we have to rig the sleeves part of the mesh twice to support fpp gameplay, once on third person model and rig, and then on mv fpp skele. And use that new mesh during fpp gameplay. 
    4. Marco4413
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      That sounds painful... Thank you for the insight!
    5. partycatX
      partycatX
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      So I guess V's hands being slightly bigger in fpv 🤔🤔 if I understood this correctly.

      Also true, like Marco said, I had only blacklisted the Joi's dress, so it doesn't automatically roll down the sleeves (which causing this issue).

      I have some experience with Skyrim and FO4 modding, used to do my own mashups with Outfit Studio, but CP2077's completely different, so I didn't have any idea 😥
  4. NeitanDoreiku
    NeitanDoreiku
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    This question comes from not quite understanding how equipment is linked to a particular archive.

    I am attempting to swap between EBB and EBBP mid-save. The mod pages for those body mods says this can be safely done with THOSE bodies without doing a save edit or reset, because they share the same base design I'm guessing. The versioning is always kept in-line between the two too.

    The thing I am unsure of is how this works for mods that were built prior to the newer "Refitting" capabilities of Archive-XL. (See here)

    Since your archives have different names for EBB and EBBP body items, if I were to disable the EBB one and enable the EBBP one that I am changing to, what would happen to the items I already have in my wardrobe?

    1. Would they be invalid entries cluttering up the list?
    2. Would the game dynamically remove them from my inventory since they don't exist?
    3. Would it crash the game?
    4. Does some identifier in the archive make them seamlessly transition between the two without any involvement on my part?
    5. If they don't transition seamlessly with a differently named archive, would it be possible to rename the EBBP archive to match the EBB one to prevent any possible problems? I can edit the .xl and tweak files to match if that is something that is required. (I've never looked at them myself)
  5. BethBlackheart
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    Fingers crossed Joi's outfit gets reworked and remade.
    Glad they've updated this one <3
  6. njfairbrother1982
    njfairbrother1982
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    Would anyone happen to know please what hair is being used in pics 6, 7 and 8.  Thanks.
  7. EdRau
    EdRau
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    hey quick question. after i download the mod would it be in my backpack? or do i have to buy it from somewhere?
    1. Apzurv
      Apzurv
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      If you download my virtual atelier linked in the description tab, it will be in there, if you want to spawn it directly into your inventory, use the console commmands provided in the description. 

      If this is your first time modding the game with archive xl clothing items, watch a youtube video on how to install archive xl clothing mods, most recent video whichever is available 
    2. EdRau
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      Thank you! I was able to fix it.
  8. Nizizumi
    Nizizumi
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    Slight body clipping issue I noticed with the Angel body refit on the rear of the leggings. It's fairly unnoticeable in most photo mode poses, only being a small dot, but in poses where the legs are apart or in extreme poses it becomes larger and way more noticeable. The only reason why I bring this up is because the clipping manifests itself greatly in the body rig I'm using. I have taken some example screen shots if necessary.
  9. screamii
    screamii
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    Solo please!
    1. luizButterfly
      luizButterfly
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      +1
      I'm Using Solo 2.0, would love a refit
  10. BlueGunk
    BlueGunk
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    I've checked and double checked. The Joi leggings are in the NC Atelier, but not the tops.
    1. Apzurv
      Apzurv
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      Because you didnt download the tops file.
    2. BlueGunk
      BlueGunk
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      Aha! I strive to be more stupid every day and it only succeeds. This is what happens to us oldie gamers: age and infirmity.
      Many thanks for putting me right! Sorry to be so dumb.  D'Oh.
  11. Masochs1t
    Masochs1t
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    https://imgur.com/a/e2w0okw

    Unsure whats happening with the materials here, but the sheer variants seem to look completely different and turn an opaque grey and look really flat when used outside the inventory, especially when exposed to external light. Just wasn't sure if this was an issue on my end or not.

    This is with RT shadows on, but looks the same with raster.