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Halal2035

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haram12345

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19 comments

  1. xl01217
    xl01217
    • supporter
    • 0 kudos
    I can't find the editor for Malorian Arms 3516. Can you tell me the name of the file?
    1. Haloway
      Haloway
      • member
      • 11 kudos
      Name is Items.Base_Silverhand_Damage_Stats.

      Tweak:

      registerForEvent("onInit", function() 
      TweakDB:SetFlat("Items.Base_Silverhand_Damage_Stats_inline0.value", 125.0)
      end)


  2. Kazna55
    Kazna55
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    • 0 kudos
    this mod is useful as is a slipper during a gun fight :| OR flip flap, take your pick
    1. halal2035
      halal2035
      • member
      • 2 kudos
      Then don't use it
  3. jupepi
    jupepi
    • supporter
    • 0 kudos
    Does this work with "more guns more fun - any gun any perk" mod? I asusme that mod only touches perks and not weapon damage values.
    1. halal2035
      halal2035
      • member
      • 2 kudos
      It should work, I use "all guns are cool" myself and never had issues
  4. SeiryuAkuma
    SeiryuAkuma
    • member
    • 1 kudos
    Dear friend. Please can you tell me if your mod will work with this guy's mods for Lizzie, Skippy, Byakko and Overwatch weapons?
    1. halal2035
      halal2035
      • member
      • 2 kudos
      Probably not with any mods that touch ranged weapons stats
  5. xl01217
    xl01217
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    • 0 kudos
    Does this module also work for enemies? I don't like my gun being strong and the enemy not strengthening it
    1. halal2035
      halal2035
      • member
      • 2 kudos
      Not yet, but will do NPC weapons soon
  6. furiousstorm10
    furiousstorm10
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    • 0 kudos
    Should I delete the 'Weapon Tweaks and Balance' mode?
    1. halal2035
      halal2035
      • member
      • 2 kudos
      If you decided to use mine, then yeah, use only one rebalance mod
  7. spectywecty
    spectywecty
    • member
    • 0 kudos
    well I've tried both Zako's and your rebalance and I have to say assault rifles and precision rifles still feel too... weak? I know I can edit the values myself but from what I'm seeing Cyberpunk's method of calculating damage is all over the place and idk what to do about it. It just sucks because I really like the rifles in Cyberpunk and in the base game they all hit like paper towels.
    1. halal2035
      halal2035
      • member
      • 2 kudos
      You can increase the value here very easily because I removed most of the magazine nerf/buff from Zako's version, and magazine is part of the damage calculation, with that part taken out, so all you have to do is increase the number to your like. 
      Besides, I found ARs are at a pretty good spot right now, with the right cyberware and properly leveled character
    2. spectywecty
      spectywecty
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      • 0 kudos
      I guess I could try tweaking the numbers to my own liking then if it's been simplified. I know I said that ARs and precision rifles feel weak but I meant they felt weak compared to the other weapon classes since I still prefer SMGs or shotguns over them even with the mod. Maybe it's just a playstyle thing idk.
  8. Kiro9200
    Kiro9200
    • premium
    • 2 kudos
    What are the adjustments made to Barghest weapons? Also great mod, I like the changes over the balance mod this is based off of
    1. halal2035
      halal2035
      • member
      • 2 kudos
      They deal more damage, and Barghest Crusher fires 7 pellets now
  9. seraphael
    seraphael
    • member
    • 26 kudos
    This mod is based on Zako1989's Weapon Tweaks and Balance mod, but modified to my own taste and corrected some wrong numbers.
    What "wrong numbers" are you referring to? Outright errors or just balancing you didn't find ideal?
    1. halal2035
      halal2035
      • member
      • 2 kudos
      There are some calculation errors for some weapons which made them weaker than the original stats, at this point I can't remember which one because I edited everything