well I've tried both Zako's and your rebalance and I have to say assault rifles and precision rifles still feel too... weak? I know I can edit the values myself but from what I'm seeing Cyberpunk's method of calculating damage is all over the place and idk what to do about it. It just sucks because I really like the rifles in Cyberpunk and in the base game they all hit like paper towels.
You can increase the value here very easily because I removed most of the magazine nerf/buff from Zako's version, and magazine is part of the damage calculation, with that part taken out, so all you have to do is increase the number to your like. Besides, I found ARs are at a pretty good spot right now, with the right cyberware and properly leveled character
I guess I could try tweaking the numbers to my own liking then if it's been simplified. I know I said that ARs and precision rifles feel weak but I meant they felt weak compared to the other weapon classes since I still prefer SMGs or shotguns over them even with the mod. Maybe it's just a playstyle thing idk.
There are some calculation errors for some weapons which made them weaker than the original stats, at this point I can't remember which one because I edited everything
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Tweak:
registerForEvent("onInit", function()
TweakDB:SetFlat("Items.Base_Silverhand_Damage_Stats_inline0.value", 125.0)
end)
Besides, I found ARs are at a pretty good spot right now, with the right cyberware and properly leveled character