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Deceptious

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deceptious

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About this mod

Makes the introductions to some of Night City's Fixers a little less abrupt, and a little more immersive.

Requirements
Permissions and credits
Translations
  • Russian
  • Portuguese
  • Polish
  • German
  • French
  • Czech
Changelogs
Donations
Basics:
Makes the introductions to some of Night City's Fixers a little less abrupt, and a little more immersive.
Wakako directs V to Regina, when the Watson lockdown prevents you reaching Japantown.
Dino, El Capitan, Dakota, and Mr. Hands, will introduce themselves after taking notice of V completing NCPD scanner activities in their district.
V can message Padre for help getting in touch with Mr. Hands, if V doesn't already know him when he needs to find a way to get in touch with the Voodoo Boys.
Wakako and Padre's introductions are unchanged, due to them already knowing V.
Regina will call about her Cyberpsycho missions once you have proven reliable to her (complete her first tier of gigs, roughly 5)

How many NCPD scanner jobs are needed for a Fixer's attention?
Depends on how well known V is!
The higher V's Street Cred, the less jobs needed.
Level:  Activities
00-06: 6
07-15: 5
16-23: 4
24-32: 3
33-41: 2
42-50: 1

When will I get a call fixer?
30-45 (in game) minutes after completing enough side jobs in a given district and the fixer will call when you can answer (so not inside an active quest etc)
Dakota can also call once Panam has introduced you to the Aldecaldos

What if I have the quest step to contact Padre, and then make contact with Mr Hands the normal way?
Then the quest will update to the next step and continue as normal.

What if I've already met all the Fixers?
Then this mod isn't (currently) for you on t hat save.
Potential future updates may include:
  • Adding messages from fixers when the next tier/range of their gigs appear on the map.
  • Moving, appropriate, item drop offs and bonus pick ups from their varied world points to the Fixers base of operations.

Ko-Fi link:
Really like my mod(s)?: Ko-Fi: Deceptious

Installation?
Unzip the main zip into "Cyberpunk 2077" folder so that the .archive and .archive.xl files end up in the "Cyberpunk 2077\archive\pc\mod" folder
The 'ImmersiveFixers' yaml should then end up in the "Cyberpunk 2077\r6\tweaks" folder

Uninstall?
Avoid being in a state where one of the Fixers is still waiting to be introduced and then simply delete the ImmersiveFixers.archive and ImmersiveFixers.archive.xl files from the "Cyberpunk 2077\archive\pc\mod" folder. The r6/tweaks/ImmersiveFixers folder can also be removed then.

Requirements:
ArchiveXL (also needs Red4Ext): New Regina and Mr Hands intros will not work while this is not working
TweakXL (also needs Red4Ext): Regina intercom, and new Fixer unlocks will not work correctly without this
As trying to play with this mod but without ArchiveXL/Red4ext could potentially break game flow entirely there are steps that pause/wait until the ArchiveXL part of the mod/dependencies is working. But still, please make sure the whole mod, and all dependencies are installed.

Compatibility:
No conflicts currently expected

Languages
Mod uses existing voice lines for Regina's intercom so should work for all game languages.
New text messages are currently only in English, but the files are ready to support translations

Issues/limitations:
New 'Message Padre' step in M'ap Tann Pèlen may not have the usual quest description until reaching the original quest steps.
Quest GPS for the Regina introduction didn't want to work directly on her person or intercom, so they are a simply close to them.

Bugs
If anyone finds any bugs beyond what's listed in in Issues/Limitations, please let me know!