Can you please shed some light on to what the rest of the cyberdeck description says after Tier 4? As the images provided show, the description is so long it is cut off at the bottom of the screen. When I'm playing I see LB + RB to activate something on the deck but I don't know what. Any help would be greatly appreciated. Thank you.
my question is how u got this to work? because as of the last update to the game nobody seems to be able to get this cyberdeck to show up in the game either by CET code or in the shops.....
I downloaded it today and it's working for me: 1. Downloaded Main Files "Fusion Overkill MK.5 Cyberdeck" for the Archive\PC\Mod\ files. 2. Downloaded "Fusion Overkill MK.5 Cyberdeck - with Canto AI" because I wanted that one, but it only has the r6\tweaks\ files 3. Used the CET console command: Game.AddToInventory("Items.ZModOverkillCyberdeckCanto_LegendaryPlusPlus", 1)
It was added to my inventory and is working after a visit to the Ripperdoc.
dude why are u telling me how to install the mod what's wrong with you everyone clearly knows how to install in a mod, how about a useful comment like maybe another mod is clashing with it, or maybe something in the update is making it work for some and not for others if u read the comment section u would see other people are having this issue so clearly installing the mod isn't the problem dummy.
I don't see the point of including the "when immediately followed by a non combat quickhack" effect, seems like a way to hinder us more than needed. If possible would love to see it replaced with something that maybe increases dot duration with each additional quickhack on the target.
This doesn't show up for me at all, not in shops or with console commands. Already tried using TweakXL/ArchiveXL/CET updates and it's not doing anything. Any ideas how to fix this?
Please make an additional mod for 12/14 quickhack slots, I know it's hard but I searched and found the mod OP Cyberdecks (OP Cyberdecks at Cyberpunk 2077 Nexus - Mods and community) which has 14 or more slots. I don't know much about mods, but according to the code it seems to create its own methods to create a blueprint for 14 slots, but I couldn't import it into this mod, so hopefully you can add it to your mod.
Yes I've looked at this subject a while ago as it was promising, but (if I'm not mistaking with another modded deck) the added slots aren't usable like the vanilla ones, they must be pre-loaded with quickhacks that you can't change/upgrade or it breaks the slot. So it should be another special edition of the deck... and I'm not modding CP77 these days :/ I'll come back to it one day !
sorry for intrusiveness, but can I learn a little so to speak? I want to try to do this mod in solo, since I took it, what and how to use for this, etc.
Well your journey starts on the modding wiki. You have to use Wolvenkit (free software) to browse the existing decks and create a new project. What you want to do is choose a "base" deck, and tweak its values with values you'll find in other decks (and eventually add custom one too). The browsing is done in Wolvenkit where you can check every item of the game, browse and export yaml files of it, and then pick what you want for your .yaml file. The Fusion Overkill is mainly a good deck augmented with a lot of properties stolen from other decks + increased base stats. The archive file is mostly for assets, like the icon if you want a custom one (which can be done in photoshop or whatever, and import/export through Wolvenkit). But you can already do a lot with yaml and test it easily in your game. Don't hesitate to look at existing mods code, starting with mine (I usually drop some comments in it). Yaml is an easy language if you know a bit how to code, it looks a bit like Javascript but it's sensitive to indentation (the tabs that visually order the code), like Python. Have fun !
Yes I've looked at this subject a while ago as it was promising, but (if I'm not mistaking with another modded deck) the added slots aren't usable like the vanilla ones, they must be pre-loaded with quickhacks that you can't change/upgrade or it breaks the slot.
Sorry for the inconvenience. I thought it would be possible to use it in the same way as Vanilla. Could you please tell me what operations you were doing that caused the problem? If possible, I would like to fix the OP Cyberdecks.
EDIT: Since I'm adding it to the Quickhack's ".placementSlot" when "ScriptableTweak.OnTweak", does that mean you can't use any Modded Quickhacks added afterwards? I have fixed this in 0.0.0.36.
Hi, I have not been able to write to you and now the opportunity has come up, I wanted to ask you about this, could you please clarify how exactly new slots are created?
Sorry, as you know, there seems to be a bug so I can't go into details. I will inform you as soon as the cause is determined.
If you want to increase the slots for this mod, install OP Cyberdeck. Enter the following CET command, and then load your save data. TweakDB:SetFlat("Items.ZModOverkillCyberdeck_LegendaryPlusPlus.blueprint", "Items.CyberdeckBlueprint14Slots") or Add to r6\tweaks\OverKillCyberdeck\OverkillCyberdeck.yaml: Items.ZModOverkillCyberdeck_LegendaryPlusPlus: blueprint: Items.CyberdeckBlueprint14Slots"Items.CyberdeckBlueprint14Slots" is created by OP Cyberdecks.
If you have any opinions please post them in the OP Cyberdecks as they are off-topic.
yo im using the (https://www.nexusmods.com/cyberpunk2077/mods/11001) mod which adds So Mi's blackwall quickhack but it doesnt spread when used with this cyberdeck, might be a bug, also on this cyberdeck, whenever i use a black wall with it, it adds 70% to my location trace and idk why
Might have to do with some of the multiple stats of the deck ? But as written in the description, I used a Blackwall quickhack with this deck without issue, and it spreads well. https://www.nexusmods.com/cyberpunk2077/mods/10587 Hope this'll help.
"ok never mind, no quickhacks are spreading at all" That's odd, in my experience it worked well. Maybe a conflict with another mod ? I never experienced this issue, but I don't play CP77 these days and I've not updated to the last version of the game (will do at some point).
yeah the spreading works fin now but the trace is so bad, its only with this as well, the blackwall give +70% trace after the initial one/2nd upload its so bad
How did you add the Canto AI voice to the cyberdeck? I would like to add the AI voice to another preexisting cyberdeck (specifically the NetWatch Driver) but don't know how to go about it. Any help would be much appreciated, thank you!
I did the reverse thing : I based it on the Canto to have the voice, and then completely reset its features to match the Fusion Overkill Cyberdeck (mainly the OnEquip stuff)... So you might base your deck on the Canto as well (the $base stuff), and get th OnEquip section of the NetWatch one (and its icon, etc - look at the yaml code I made). Hope that helps !
Hello I liked the idea of added canto voice but it doesn't make any sense if it shows the speaking AI name of another cyberdeck: "Militech Canto mk.6", it could badass if the name of the talking AI is changed as well, just a small idea and thanks!
It's not clear in my desc but you need to install the main "Fusion Overkill MK.5 Cyberdeck" file too, it's where the icon is. I guess it'll fix your issue. (I definitely should update the Canto file or at leats its description...)
Right, I thought that was the issue, so I downloaded the Mk5 without Canto, but the name is still missing. (the icon is fixed) Ultimately, I choose to delete the Mk5 Canto and just use the normal one. If I wanted to be nagged by a Blackwall AI waifu I'll just use the Canto Mk7 / Overclock.
I just added a new version of the deck with the Canto AI voice added. It's been ready for a while but it needed testing and I forgot about it ^^ It doesn't make a big difference as the deck rarely speaks, which is its default behaviour I guess...
The Canto AI voice version seems to have only the yaml file in it, no archive files (it's also only 2kb while the other two main files are 15kb). Do we install it as an addition to one of two main files or is it a standalone main file and there was an error in packaging?
124 comments
I downloaded it today and it's working for me:
1. Downloaded Main Files "Fusion Overkill MK.5 Cyberdeck" for the Archive\PC\Mod\ files.
2. Downloaded "Fusion Overkill MK.5 Cyberdeck - with Canto AI" because I wanted that one, but it only has the r6\tweaks\ files
3. Used the CET console command: Game.AddToInventory("Items.ZModOverkillCyberdeckCanto_LegendaryPlusPlus", 1)
It was added to my inventory and is working after a visit to the Ripperdoc.
dude why are u telling me how to install the mod what's wrong with you everyone clearly knows how to install in a mod, how about a useful comment like maybe another mod is clashing with it, or maybe something in the update is making it work for some and not for others if u read the comment section u would see other people are having this issue so clearly installing the mod isn't the problem dummy.
and also the 40 ram optionsSo it should be another special edition of the deck... and I'm not modding CP77 these days :/
I'll come back to it one day !
You have to use Wolvenkit (free software) to browse the existing decks and create a new project. What you want to do is choose a "base" deck, and tweak its values with values you'll find in other decks (and eventually add custom one too).
The browsing is done in Wolvenkit where you can check every item of the game, browse and export yaml files of it, and then pick what you want for your .yaml file.
The Fusion Overkill is mainly a good deck augmented with a lot of properties stolen from other decks + increased base stats.
The archive file is mostly for assets, like the icon if you want a custom one (which can be done in photoshop or whatever, and import/export through Wolvenkit).
But you can already do a lot with yaml and test it easily in your game.
Don't hesitate to look at existing mods code, starting with mine (I usually drop some comments in it).
Yaml is an easy language if you know a bit how to code, it looks a bit like Javascript but it's sensitive to indentation (the tabs that visually order the code), like Python.
Have fun !
Sorry for the inconvenience. I thought it would be possible to use it in the same way as Vanilla. Could you please tell me what operations you were doing that caused the problem?
If possible, I would like to fix the OP Cyberdecks.
EDIT: Since I'm adding it to the Quickhack's ".placementSlot" when "ScriptableTweak.OnTweak", does that mean you can't use any Modded Quickhacks added afterwards? I have fixed this in 0.0.0.36.
If you want to increase the slots for this mod, install OP Cyberdeck.
Enter the following CET command, and then load your save data.
TweakDB:SetFlat("Items.ZModOverkillCyberdeck_LegendaryPlusPlus.blueprint", "Items.CyberdeckBlueprint14Slots")
orAdd to r6\tweaks\OverKillCyberdeck\OverkillCyberdeck.yaml:
Items.ZModOverkillCyberdeck_LegendaryPlusPlus:
"Items.CyberdeckBlueprint14Slots" is created by OP Cyberdecks.blueprint: Items.CyberdeckBlueprint14Slots
If you have any opinions please post them in the OP Cyberdecks as they are off-topic.
But as written in the description, I used a Blackwall quickhack with this deck without issue, and it spreads well.
https://www.nexusmods.com/cyberpunk2077/mods/10587
Hope this'll help.
That's odd, in my experience it worked well.
Maybe a conflict with another mod ? I never experienced this issue, but I don't play CP77 these days and I've not updated to the last version of the game (will do at some point).
So you might base your deck on the Canto as well (the $base stuff), and get th OnEquip section of the NetWatch one (and its icon, etc - look at the yaml code I made).
Hope that helps !
Cyberdeck Installed: Cynosure Project Zero - Fusion Overkill Mark V with Militech Canto AI integrated
WARNING: ERROR DETECTED
Installed the Mk5 with Canto AI voice, the symbol for it disappears.
I guess it'll fix your issue.
(I definitely should update the Canto file or at leats its description...)
Ultimately, I choose to delete the Mk5 Canto and just use the normal one. If I wanted to be nagged by a Blackwall AI waifu I'll just use the Canto Mk7 / Overclock.
It's been ready for a while but it needed testing and I forgot about it ^^
It doesn't make a big difference as the deck rarely speaks, which is its default behaviour I guess...