My main issue with deadly roads is that you cannot really drive Off-Road or perform stunts without constantly wiping out. Does this effect the same things as deadly roads or is it just collisions?
I'm not entirely sure how Deadly Roads functions, but I wouldn't be surprised if we're editing the same 'KnockOffForce' variable in the 'CollisionExitingDecisions' code. Getting knocked off bikes is already a vanilla function in the game, it's just so forgiving it almost never happens. My adjustments to the vanilla code just make it less forgiving.
This mod makes wiping out easier in general, both when hitting other vehicles or other objects. I tried to make the force required to knock of the player fairly realistic. If you feel like it's too sensitive I can update the mod easily to adjust it.
Alternatively you can also adjust it yourself, line 37 of BikeWipeout.reds reads: knockOffForceSqr = vehicleDataPackage.KnockOffForce() * 40.0 / 100.0; Just adjust 40.0 to any other number, the higher the value to harder it is to wipe out.
It's harder to dial in the values for bike crashing than you might think.
I've used Deadly Roads for a long time and I feel like the engine just isn't very good at calculatng how so I it somethng so in one second yo can hit a tree that's essentially a tube of bark drying out in the sun and while they're the mst basic possinle tey are very well construted and vcomfortable.d to literally stop myself from jumping to my new girl having to try and slow hide from what's coning but I'll handle her later.
If you open up the Deadly Roads files, the main script and config can probably be pbtained,... but thank you anyway. We aren't normally allowed to take anyt sort of loot from the site we raided can be offloaded to
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My main issue with deadly roads is that you cannot really drive Off-Road or perform stunts without constantly wiping out. Does this effect the same things as deadly roads or is it just collisions?
This mod makes wiping out easier in general, both when hitting other vehicles or other objects. I tried to make the force required to knock of the player fairly realistic. If you feel like it's too sensitive I can update the mod easily to adjust it.
Alternatively you can also adjust it yourself, line 37 of BikeWipeout.reds reads:
knockOffForceSqr = vehicleDataPackage.KnockOffForce() * 40.0 / 100.0;
Just adjust 40.0 to any other number, the higher the value to harder it is to wipe out.I've used Deadly Roads for a long time and I feel like the engine just isn't very good at calculatng how so I it somethng so in one second yo can hit a tree that's essentially a tube of bark drying out in the sun and while they're the mst basic possinle tey are very well construted and vcomfortable.d to literally stop myself from jumping to my new girl having to try and slow hide from what's coning but I'll handle her later.
If you open up the Deadly Roads files, the main script and config can probably be pbtained,... but thank you anyway. We aren't normally allowed to take anyt sort of loot from the site we raided can be offloaded to