So, uh, the Readme file mentions that to make a translation I need to copy and edit a JSON file from the "en-us_template" folder but there's no such JSON file for me to make a translation, is there anything that can be done about that?
I love the idea of this mod but for some reason it seems to interfere with the custom quickslots mod (https://www.nexusmods.com/cyberpunk2077/mods/3096). Whenever I have both installed I lose quickslots for some items, such as drinks. Any idea what could be causing this? When I uninstall this mod the other one works correctly.
Thank you. While I'm not familiar with the other mod, I can't find a reason why the two would conflict as they work in separate game UI areas - my mod is active in the Native UI Settings menu only while the other mod in the player's HUD. Additionally, I installed the other mod and briefly checked it with and without my mod and I cannot find any difference in the other mod behavior. I'd suggest to contact the other mod's authors.
A good alternative that will help deal with any such compatibility issues while further completely removing consumable micromanagement is Stay Hydrated - Stay Nourished - Stay Healthy. Works automatically, and is customizable.
@anygoodname Thanks for the mod. Just wish it could also sort the Mod Setting menu alphabetically - so both would be completely consistent and easier to navigate.
Absolute essential addon for native settings, thank you! I was wondering if it would be possible to have the top selection actually hidden somehow if this mod is installed? Maybe as a toggle option in your menu?
Thank you. The top bar selection list is not only an integral part of the original game UI but also actively managed by the base mod so I'm not going to mess up with it.
Thank you Well, while it's obviously doable, I would first need to rearrange the code to make it work without refreshing the whole list. Maybe in future releases. Anyway, your point is noted.
With the changes introduced in v1.1 and v1.2, I've paved the way to implement your idea. However, I can't promise a date at the moment, as it's a bit tricky and requires proper planning and testing.
I always wondered why there is a mods tab and a mods settings tab in the menu. Why not just put everything in one tab. I personally prefer the one where all are on the side too. Makes it easier to find mods quickly.
If I remember correctly it is because a tab setting was for mods with CET and others with Redscript, although I also agree with putting the 2 in one, if it has not been possible it is for a reason.
Very nice addition, and although i didn't mind the top bar that much, now having the consistency with mod settings menu, is satisfying :p And the mod order changing randomly, drove me nuts too.
37 comments
Thanks!
While I'm not familiar with the other mod, I can't find a reason why the two would conflict as they work in separate game UI areas - my mod is active in the Native UI Settings menu only while the other mod in the player's HUD.
Additionally, I installed the other mod and briefly checked it with and without my mod and I cannot find any difference in the other mod behavior.
I'd suggest to contact the other mod's authors.
@anygoodname Thanks for the mod. Just wish it could also sort the Mod Setting menu alphabetically - so both would be completely consistent and easier to navigate.
The top bar selection list is not only an integral part of the original game UI but also actively managed by the base mod so I'm not going to mess up with it.
Could you make the ping pong scroll work only when the mod is actually selected? (only this mod name is doing it at the moment.)
Well, while it's obviously doable, I would first need to rearrange the code to make it work without refreshing the whole list.
Maybe in future releases. Anyway, your point is noted.
However, I can't promise a date at the moment, as it's a bit tricky and requires proper planning and testing.
Yeah. Always wondering which mods are where.
And the mod order changing randomly, drove me nuts too.
Great mod!