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jack

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paktojack

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41 comments

  1. darklaurence1
    darklaurence1
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    oh hell yeah this is essential why the f*#@ did cd project make the hardest difficulty only hard when its a scripted johnny sequence riding shotgun in a car :D 
  2. Finnick420
    Finnick420
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    doesn't work for me. even if i set the multiplier to 0.00 i still take the same amount of damage when at 1.00
    1. paktojack
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      what were your settings at which gameplay sequence?
    2. Finnick420
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      that scene where johnny has to escape in a car after his rock concert where alt got kidnapped. the settings were 1.00 and then 0.50 and then 0.00 but no difference. i'm assuming no save reload is required?
    3. paktojack
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      The mod prioritize "when playing as non-V character", "during a scripted sequence", and then "when player is mounted to a vehicle"

      Only the multiplier will only get triggered when the condition is met. I think in that scene, the first setting should trigger it, and I may check it later. (I haven't loaded my game for some weeks already..)

      I don't remember if this requires a reload anymore...
  3. twisted630
    twisted630
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    Does this mod skip johnny's flashback after dex shoots you?
    1. paktojack
      paktojack
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      not supposed to skip anything
  4. raulfin
    raulfin
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    Hi, this mod was just recommended on my mod page, Better Armor Scaling, to help deal with scripted damage. My mod only edits the 4 ArmorEffectivenessMultiplier values in 'base\gameplay\curves\statcurves\player' was just wanting to compatibility check if your mod was directly/dynamically modifying those values or reducing damage some other way. I'm not currently set up to test or i would.
    1. paktojack
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      I didn't mess with the archive (or these stats curves). I added a code to reduce the damage level based on the current in-game scenario. I don't expect any compatibility issues between our mods :)
    2. raulfin
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      Nice, tyty. My hardest armor rescale on there floors the armor formula and makes the player essentially a 1shot from scripted damage, so this should make it a lot better for the insane people that wanted that file :)
  5. soDedInside
    soDedInside
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    This mod seems to crash my game on start after the 2.2 update. Anyone else has the problem?
    1. paktojack
      paktojack
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      Someone tested the mod on 2.2 without issue. (I'm about to upload a newer version and they're checking that for me, too, but as you may know I'm hella lazy so HOPEFULLY you'll see it soon.)

      Have you yet checked the dependencies to make sure they're up-to-date?
    2. soDedInside
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      Ye, I have all of them always installed and on their latest version. But the newer version seems to solve the problem so...Mibi was a random crash due to having 80 mods?
    3. paktojack
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      I don't expect the change I made has anything to do with your issue, so yeah perhaps a random crash. (Unless it's that leftover log I used for testing, even though it didn't make much sense lmao.)

      Either way, good to know your game is now running fine.
  6. hegamar
    hegamar
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    Was downloading this and haven't tried it yet but wanted to say that not only was your mod pic great, but also the scenes you picked and gif. All just great showmanship. Downloading mods for my next playthough but I distinctly remember HATING a few of these haha. the smuggling with V is brutal to shoot, the fight with kurt is bonkers and the reload is soooo long to drive up again, etc etc these are major pain points during an otherwise enjoyable story. thanks! excited to try it.
    1. paktojack
      paktojack
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      Big shoutout to...
      Frey
       for the thumbnail
      z9r for writing this mod page

      tbh I ran out of thumbnail idea after Ripperdoc Service Charge lmao
  7. xenon4ever
    xenon4ever
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    Just wanted to make sure, this only affects the Johnny Missions, Hansen Mission, the Car Chase after Sandra Dorsett and the car chase after The Heist and nothing else right?
    1. paktojack
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      the chase in riders in the storm mission didn't seem to work afaik. haven't yet had time to check it.

      I didn't really count all mission can trigger the mod, but I think someone checked the mod at some parts like the tutorial fight too.

      The last mod option kicks in whenever player is mounted and driving a vehicle. This should make random gunfights when driving a vehicle less painful with those balancing mods installed.

      BTW I forgot to delete a line so CET prints "why?" on the log when the mod is triggered in the current version. will fix and update it later when I'm free to code and deal with this riders in the storm thing chase.
    2. xenon4ever
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      Oh, totally forgot about the Riders in the Storm quests!

      Also, as long as I have a fair chance with the mentioned missions, I’m all set.
  8. DervisAffan
    DervisAffan
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    This is a godsend for Kurt sections with Enemies of Night City.
  9. dracolucis
    dracolucis
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    Thank you. A lifesaver, literally ^^
  10. vanaukas
    vanaukas
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    any chance to add MORE damage in those scenes? Specially in the post Heist car sequence. You don't die due damage, you die because you need to take out the drones before you reach a certain point of the sequence, if you don't kill them an insta death instance is triggered and it's annoying as hell with difficulty mods and not using a netrunner, since you are also locked using just Kongou.
    1. z9r
      z9r
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      Do you mean more damage outgoing from the player? 

      Something like Damage Scaling and Balance by RMK would be useful for that. 
    2. vanaukas
      vanaukas
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      I know, I also use DSB to get less damage in johnny's scripted chases, where you actually take damage. I guess this is redundant then. Thanks!
    3. PDICL
      PDICL
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      @z9r you could add damage only for flashbacks and Jackie intro
    4. paktojack
      paktojack
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      Worked on one. Will upload soon.
    5. vanaukas
      vanaukas
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      Awesome, thank you for taking the suggestion into consideration PaktoJack :D
    6. PDICL
      PDICL
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      Thanks again bro