Hey, thanks for checking out my mod! I appreciate your feedback. It's been a long road to release, and a (completely insane) amount of time has been put into testing and fixing bugs. Everything should be in top shape, but if you do spot something suspicious, please drop a line below. Everyone's load order is different, so please also note what kind of setup you've got. Please double-check the requirements and make sure everything is up to date on your end.
If there's another mod that feels like it would be a good fit for compatibility with Dark Future, please call those out as well, I'd love to hear about them. No promises, but I can see what I can do.
Good luck and have fun!
DarkFortuneTeller Latest Status (4/15/2024): Dark Future 1.4 is now available and works on Cyberpunk 2.21! Please make sure to update all dependencies.
Taking a break from Dark Future to work on Eviction Notice, a new Rent and Eviction System mod, as well as an unannounced Unreal Engine 5 project as part of Crystal Ball Games! Eviction Notice coming soon.
It looks like 2.12 is a version of the base game that I never supported. The earliest version of Dark Future was tested against Cyberpunk 2.13. All of Dark Future's dependencies have also been upgraded since then. Not to mention, Dark Future itself has evolved quite a lot since its first release. Please just upgrade your game, otherwise the mod will not work.
Hey Dark, thanks so much for the mod — it's amazing, and the level of immersion it adds to the game is seriously appreciated.
I'm currently trying to make your mod compatible with another one called Stamina Usage. It's a mod that works via Lua and REDscript, using NativeSettings to expose configuration for stamina regen rate, delay, movement costs (jump, dodge, crouch sprint, etc.), and FX thresholds when stamina is low.
With both mods installed, Stamina Usage only works after I tweak and save its settings manually in-game. But every time I die or reload the game, I have to do that process again — otherwise, it seems like your mod is overriding its stamina-related tweaks.
I tried to go into your files to remove whatever modifies stamina regen on your end, but honestly, I don't know anything about scripting or modding, so I didn’t get far.
If you have any tips or could point me toward what part of your mod touches stamina regen or costs, I’d really appreciate it. Would love to get both mods running smoothly together.
There are unfortunately quite a few things that Dark Future adjusts related to Stamina, and much of it is non-adjustable. Off the top of my head:
Hydration and Smoking penalties impact Stamina Regen Rate, and whether or not Stamina is spent when jumping or sprinting.
Nerve penalties impact the Stamina Regen Delay.
Energy penalties impact total Stamina.
That said, these effects are applied using Status Effects, which are safe to add and subtract, and work alongside all other Status Effects from mods and the base game. The base game has many effects from consumables and Perks (both player facing and not) that are impacting the player's Stamina performance. So, I'm not sure how Stamina Usage is doing what it's doing, or what specifically isn't working as expected. If you have more information about what you'd expect to see that you don't, that would be helpful.
Hey folks! Eviction Notice, and at least one additional update to Dark Future, is coming soon.
Once these mods are complete, I'd love to keep in touch with you all as I embark on my next project in Unreal Engine 5, which is already underway. You can drop me your email, or follow me on Bluesky, at this link. Introducing Crystal Ball Games, an independent collective that includes me and several close collaborators.
Thanks a million for your support. I'd love to keep creating for you. It will be a long time before there's anything ready to show, but when the day comes, I'd love to have a way to get back in touch.
So it very well could be a couple mods clashing, but after removing and adding mods back, Dark future causes a crash when using the coffee maker in the Glen apartment
How do I make the smoking stamina debuff last longer? I was thinking maybe 30 minutes but I can't find the file that manages this setting inside r6/scripts
Love the mod. I bought the PC version for Survival Mode mods, so this is great. There is 1 thing, anyway to get the XP buff from sleeping in bed while sleeping in cars? I would take a nerf version with a shorter time duration. But thank you for this mod, a survival mode should have been in the base game.
Just curious to hear people's experiences, how did you find this mod? Was it by searching Nexus? A Youtube video? A reddit post? Something else? Lemme know, just curious.
1681 comments
Hey, thanks for checking out my mod! I appreciate your feedback. It's been a long road to release, and a (completely insane) amount of time has been put into testing and fixing bugs. Everything should be in top shape, but if you do spot something suspicious, please drop a line below. Everyone's load order is different, so please also note what kind of setup you've got. Please double-check the requirements and make sure everything is up to date on your end.
If there's another mod that feels like it would be a good fit for compatibility with Dark Future, please call those out as well, I'd love to hear about them. No promises, but I can see what I can do.
Good luck and have fun!
DarkFortuneTeller Latest Status (4/15/2024): Dark Future 1.4 is now available and works on Cyberpunk 2.21! Please make sure to update all dependencies.
Taking a break from Dark Future to work on Eviction Notice, a new Rent and Eviction System mod, as well as an unannounced Unreal Engine 5 project as part of Crystal Ball Games! Eviction Notice coming soon.
I'm currently trying to make your mod compatible with another one called Stamina Usage. It's a mod that works via Lua and REDscript, using NativeSettings to expose configuration for stamina regen rate, delay, movement costs (jump, dodge, crouch sprint, etc.), and FX thresholds when stamina is low.
With both mods installed, Stamina Usage only works after I tweak and save its settings manually in-game. But every time I die or reload the game, I have to do that process again — otherwise, it seems like your mod is overriding its stamina-related tweaks.
I tried to go into your files to remove whatever modifies stamina regen on your end, but honestly, I don't know anything about scripting or modding, so I didn’t get far.
If you have any tips or could point me toward what part of your mod touches stamina regen or costs, I’d really appreciate it. Would love to get both mods running smoothly together.
That said, these effects are applied using Status Effects, which are safe to add and subtract, and work alongside all other Status Effects from mods and the base game. The base game has many effects from consumables and Perks (both player facing and not) that are impacting the player's Stamina performance. So, I'm not sure how Stamina Usage is doing what it's doing, or what specifically isn't working as expected. If you have more information about what you'd expect to see that you don't, that would be helpful.
Once these mods are complete, I'd love to keep in touch with you all as I embark on my next project in Unreal Engine 5, which is already underway. You can drop me your email, or follow me on Bluesky, at this link. Introducing Crystal Ball Games, an independent collective that includes me and several close collaborators.
Thanks a million for your support. I'd love to keep creating for you. It will be a long time before there's anything ready to show, but when the day comes, I'd love to have a way to get back in touch.
If you could also send me a save game that produces this error, please send it to darkfortuneteller@gmail.com. Thanks for the help.
Have been playing with it ever since. :-)