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TheManualEnhancer

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TheManualEnhancer

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47 comments

  1. AstardesMaster
    AstardesMaster
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    • 2 kudos
    is there anyway to disable on screen notifications from this mod? 
  2. cookies8o8
    cookies8o8
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    • 0 kudos
    really excited to use this mod but i just got to the salvage yard to try and sell a car and i get a message on my screen saying that "dexter deshawn has politely requested that we do not do business with you" anyone know why? 

    EDIT: nevermind im stupid i didnt read the whole mod description, have to get the plan b pistol first 
  3. zerohalo100
    zerohalo100
    • supporter
    • 0 kudos
    I just started using the mod and so far I like it! One suggestion if possible: any way to make the icon for a scrap yard be distinct in some way? The generic gig icon is too... generic.  

    Maybe the wrench icon?

    Regardless, I appreciate the work you've already put into this mod, and you obviously are very active in fixing bugs and enhancing it. Kudos!!!
  4. hollow000
    hollow000
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    When I have this mod installed, my frame rate drops to under 30. Is anyone else having this issue?
    1. TheManualEnhancer
      TheManualEnhancer
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      Drops to under 30 from what? 31?
    2. ExamModManager
      ExamModManager
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      I don't know the exact numbers, but I too experience a drop in FPS.
    3. robber804
      robber804
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      • 6 kudos
      When turning my frames drop from 90ish fps - 20ish fps. but only when turning. very odd, took a long time to track this down as i didn't expect it to be this mod. i really don't see anything that should cause this in the mod so i assume it may be a conflict with another mod but haven't been able to track it down.
    4. XDsnow
      XDsnow
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      • 1 kudos
      I am also getting very severe lag spikes with this mod. I am temporarily deleting this mod until this mod gets more optimized
    5. TheManualEnhancer
      TheManualEnhancer
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      I have an update coming soon (hopefully within a few hours) that adds checks to ensure everything only happens precisely when it needs to and not at any other times (hopefully), which should help (again, hopefully...lol)... It's also adding a few more things in the CET overlay, which I imagine people will like...

      Just need to do some testing to ensure that everything triggers and resets to trigger again properly for different events (like loading new save, fast traveling, playing a mission, opening/closing the world map, etc... Everything's in place now, just still testing it all)...
    6. Kaethela
      Kaethela
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      • 21 kudos
      I can confirm that this mod causes severe fps drops for me as well, into the single digits. Weirdly, it seems to happen mostly in combat scenarios, but it also persists for a while after combat has finished. No idea why, but removing this mod cleared that problem up entirely.
    7. LIVIGO
      LIVIGO
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      • 3 kudos
      Yes, I have very heavy FPS drops whit the mod now for some reason
    8. TheManualEnhancer
      TheManualEnhancer
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      Should be resolved in v1.2

      Please let me know if not (or if so...lol)
    9. Kaethela
      Kaethela
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      I can confirm that while I do get some performance impact it's nowhere near as bad as it was before. Consider it resolved from my perspective.
    10. TheManualEnhancer
      TheManualEnhancer
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      I can confirm that while I do get some performance impact it's nowhere near as bad as it was before. Consider it resolved from my perspective.


      Thanks for the confirmation. If you happen to notice what triggers the FPS drops, let me know and I'll try to do some more optimizations.
    11. robber804
      robber804
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      • 6 kudos
      update looks nice, FPS drop still happens but only for 1-2 seconds, i can live with that
    12. TheManualEnhancer
      TheManualEnhancer
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      update looks nice, FPS drop still happens but only for 1-2 seconds, i can live with that


      What triggers the FPS drops? Turning the camera (or any user input) doesn't trigger anything at all anymore in the mod, so that shouldn't drop FPS (the game's FPS always drops slightly when turning the camera anyway, at least for me, but I'm GPU limited, not CPU so might be different for all of you)...
    13. Halliphax2
      Halliphax2
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      TheManualEnhancer - to expand on robber804's point I think I see what they mean. 

      Driving up and down the road near the shore/river in Japantown seems to cause stutters/hitching, the average FPS is still the same (at least for me) though, mind you. If I combine this mod with CyberTrials the problem worsens - I've tried this with a couple of game saves but the behaviour is the same. 

      I can take a couple of videos (with and without) if you think it'll help?

      For reference I'm using a 4090 with a 7950X3D at 1440p (DLSS Quality and FG on) with Path Tracing, so I'm likely CPU bound in Watson and Japantown.
    14. TheManualEnhancer
      TheManualEnhancer
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      Should be fully fixerdoodled and whatnotsizzle


      Edit: Only for this mod atm, not CyberTrials yet... I'll get to that ASAP (likely in the morning as it's getting quite late tonight)...

      Edit 2: CyberTrials has also been updated now... Basically the same changes... Nothing updates/calculates until it absolutely needs to and nothing at all updates while in a vehicle or in combat and not in a race or editing a track...
  5. magnume12213113dd
    magnume12213113dd
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    what should i do if when i scrap for example in kabuki, it shows menu with scrapping from all 3 locations, and when i try any of them it says Dex told them to not trade with me, wtf do i do
    1. TheManualEnhancer
      TheManualEnhancer
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      Read the description and bug reports, maybe... But it shouldn't be displaying all 3 locations... I didn't test this update on a save without owning Plan B, sorry... I'll try to figure out why it'd do that in the morning and push another update to fix it... Once you can actually use it, though, it should only show the one location's prompt...

      If you still have the issue after getting Plan B (or if you already own it), try fully uninstalling the mod (and make sure to delete the files, too, if you installed through Vortex) and reinstalling...
  6. Kaethela
    Kaethela
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    Thanks for making this! What mod would you or others recommend for getting back into Yucca? Having a hard time finding anything.
    1. TheManualEnhancer
      TheManualEnhancer
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      Umm, the only one I know of that actually unlocks it is A New Dawn Beyond Night City by u/DBK (and u/Sammmy1036)... It' apparently a WIP and is somewhat limited, though, but seems like it'd do the trick (I haven't tested it, personally, though, I just used FreeFly to noclip over there for testing... A few vehicles spawn right at the border crossing on the Yucca side, so I was able to test with those)...
    2. Kaethela
      Kaethela
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      That's the one I was trying to find, I knew I remembered one existing. Thank you.
    3. Halliphax2
      Halliphax2
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      • 75 kudos
      My mod Open Night City also unlocks the border so you can get back
    4. Kaethela
      Kaethela
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      Ooh, I hadn't seen that one yet. Thanks!
  7. enide876
    enide876
    • member
    • 7 kudos
    anyone remember the gtaV where trevor could kidnap people take them to the cultists for money? be kinda nice to take some npcs for "scrapping" lol
    1. TheManualEnhancer
      TheManualEnhancer
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      Love it... I think something like that could be possible, but I definitely wouldn't want to do it like this... You'd need to get an assignment to bring a certain type of NPC or something like that (fat bald white guy, any corpo, etc) , and it'd pay big money... Would take a lot more work than this mod did, but it's not outside the realm of something I'd attempt to make at the moment...lol

      Actually taking the NPC somewhere is the tricky, part, but shouldn't be impossible...
    2. LIVIGO
      LIVIGO
      • supporter
      • 3 kudos
      LOL it actually makes sense, like take dead bodys to the scavs so they can harvest the cyberware inside like in the first mission, or throwing them in the trunk of a car like in some gigs XD

      I will sell bad people only I promise LOL
    3. ElGamerEduard
      ElGamerEduard
      • supporter
      • 4 kudos
      LIVIGO this is actually a really cool idea
    4. enide876
      enide876
      • member
      • 7 kudos
      yeah it's similar to the mission in this game where you can take the guy in the trunk to his doom or let him walk, but you could be stealthy like ninja about it, people just disappear maybe working for mr blue eyes and the tekno necromancers or just open contracts for the various gangs. Prob a little too ambitious though, this isn't a bethesda game lol
  8. SmallbutDeadly
    SmallbutDeadly
    • supporter
    • 4 kudos
    This mod reminds me a little of GTA III how you could take vehicles to the junkyard magnet for them to get crushed
  9. perleewhiteboy
    perleewhiteboy
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    • 7 kudos
    Compatible with Chop Shops? Seems this an alternate mod which does the same thing a different way.
    1. TheManualEnhancer
      TheManualEnhancer
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      Can't imagine why it wouldn't be compatible... Yeah, they both do the same types of things (though for sure in very different ways), but both fully add new stuff (using existing game stuff, but that's irrelevant), they don't override/overwrite any game stuff, so there's nothing to conflict...

      I didn't even know that existed, though, so haven't tested, but I'm pretty much 100% certain there would be no conflicts...
  10. doman
    doman
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    • 1 kudos
    This mod is amazing. The only way I could think to make it better is self-scrapping where you turn it into crafting components.