1 items

File information

Last updated

Original upload

Created by

MisterChedda

Uploaded by

MisterChedda

Virus scan

Safe to use

58 comments

  1. MisterChedda
    MisterChedda
    • premium
    • 268 kudos
    Sticky
    Have ideas for other audio mods? Let me know!
    1. Gn3xus
      Gn3xus
      • member
      • 9 kudos
      Adding a few Immersion improving sounds sent to Dualsense controllers.
      A collab with Limai9999 for modding-in extra Haptic Feedbacks for Dualsense controllers.
      (Both kinda "niche" compared to all-purpose mods but would be the ultimate things to bring to this amazing piece of hardware)
    2. Gn3xus
      Gn3xus
      • member
      • 9 kudos
      All purpose :
      - Vehicle audio resource switcher
      - Weapon audio resource switcher
      - Dynamic filters for various ADSing, Zooming, Scanning scenarios (based on any cool things one could think of)
      - FOV based spatialization (kinda vague idea but I always felt vanilla's mix to be a bit "lazy" since changing FOV doesn't affect that - might be undesirable anyway but I obviously couldn't tell)
      - Having Johnny read his quest journal entries on hover/dedicated button click
      - Opposite gender V (to current save) could make a rare comment when reaching main menu to suggest switching to another (fe)male V playthrough, if saves with another gender voice are available.
      - Extra Nibbles meows ! <3
      - For Bobblehead Everywhere : Events based audio reactions per-bobblehead (Impacts, lateral Gs, various hits/kills on enemies/police/npcs, and so on), with a probability slider.

      Will edit if any others come to mind ;) Thanks again for the extra fun provided already :D
    3. SagaVirtanen
      SagaVirtanen
      • member
      • 3 kudos
      Heya, just thinking out of the blue here.

      Would it be possible to have V, whether male or Female V mumble some things to her-/him-self when loading up a game or save file? Perhaps reflecting on things they've done within quests?

      I've always wondered if it were possible to have V be a bit more vocal, express their opinion on how their story progresses, maybe refer back to people that have passed away. Hum a song or maybe just short reactions on things they see. (could use reference lines from conversations with Side-story quests characters or bar tenders etc etc).


      Again, thinking out of the blue here.
    4. Yokai2041
      Yokai2041
      • member
      • 1 kudos
      I got a mod idea. Idk if it is possible or not. What about a mod that let's npc comment on V's preem rides? Or the opposite like laugh at V when having a really bad or almost destroyed ride.
    5. deleted67473281
      deleted67473281
      • account closed
      • 0 kudos
      make police or enemy talk when fighting v since its boring too slice enemy without their response
    6. Tmoneybags
      Tmoneybags
      • supporter
      • 4 kudos
      I think some basic dying phrases when V flatlines would be solid. Just like, "Damn....". Or, "This is how I go out?...huh...." Whatever is possible, but a bunch of phrases randomized would be awesome, cause V never says anything and it's kinda odd.

      Another idea would be to put louder, bass boosted engine sounds for various vehicles, especially when driving in FPP. I love the music, but I always thought the engine noises could use some love. Make em sounds like suped up sports cars with V8's or better.
    7. pranks69
      pranks69
      • member
      • 2 kudos
      could it be possible to make a mod that selects the sound of steps according to the position of the feet, because many shoe mods sound like walking barefoot?
    8. 213365
      213365
      • member
      • 4 kudos
      A mod that allows V to respond to johnny when he spawns as V's passenger in rides. He has different voice lines when spawning in asking V how he/she is or what's there plan is, or where to next? etc. V never responds to Johnny and feels like V's ignoring him lol, seems like quests are the only time V ever talks to johnny in a car. Would be cool too if V could have a short response to Johnny when he comments on her driving. Could make driving more interesting when johnny decides to show his face during rides.
  2. axbhub
    axbhub
    • member
    • 0 kudos
    I get this error with Audioware 1.3.2 on 2.21 PL. [audioware] [warning] cannot play sound: Registry error: requires gender: here_we_go_again 
    1. 213365
      213365
      • member
      • 4 kudos
      Spoiler:  
      Show
      For anyone experiencing this issue I believe latest Audioware 1.3.2 needs to have a certain .yml file structure to determine correct player gender audio files to play on load, if determining gender is part of the mod feature then its safe to assume the mod file should have proper gender profiles; So in checking with current provided testahshit.yml it should have a Plural Voice manifest format, that's the formatting used for dialogues that are both locale-based and gender-based, with subtitle according to github. However I noticed it seems to be structured wrong when I checked the sample code on Audioware github page to compare, looks more like Simple Voice with subtitle formatting, github says that format's more for NPC dialogues or chatters. It may have changed in the 1.3.2 update for how gender is determined through the .yml file. I seem to have fixed mine by adding the missing portion for the testahshit.yml to get the correct format needed for Plural Voice manifests to properly determine correct player gender.
      Just add this to the end of your .yml file, inside r6/audioware/AhShitHereWeGoAgain
      Spoiler:  
      Show
        here_we_go_again:
          en-us:
            fem:
              file: ./ashwga_f.wav
              subtitle: "Ah s#*!, here we go again."
            male:
              file: ./ashwga_m.wav
              subtitle: "Ah s#*!, here we go again."
             
      This portion was missing when I checked my installed file.
      Adding this should fix the Plural Voice format needed for the .yml to work properly.
      Spoiler:  
      Show
      version: 1.0.0
      voices:
        here_we_go_again:
          en-us:
            fem: ./ashwga_f.wav
            male: ./ashwga_m.wav
            subtitle: "Ah s#*!, here we go again."
        here_we_go_again:
          en-us:
            fem:
              file: ./ashwga_f.wav
              subtitle: "Ah s#*!, here we go again."
            male:
              file: ./ashwga_m.wav
              subtitle: "Ah s#*!, here we go again."
             
      ^Correct nested format should look like this^
      Tried this fix and can confirm I got my V to say it again. although I heard male V instead of fem V, but the save was in johnny's flashback so maybe that was why it decided player gender was male in that save load situation. Will have to see if I get to hear fem V later on after I play again. Hope this fixes your issue as well. Getting this to work again and trying it out with My V is Alive was what got me into looking for a fix. This combo makes encounters and exploring so much more immersive give it a try won't regret it.
      Thought I fixed it damn . . . I was wrong still needs gender, any info on this issue? Would be great to get this awesome mod working again.
  3. Wabbaa
    Wabbaa
    • member
    • 0 kudos
    I think the most recent Audioware update (v1.3.2) has stopped this absolute gem from working; it hasn't worked for me since going from the previous Audioware (v1.0.3) to the current (v1.3.2).

    I've tested going back to Audioware (v1.0.3) and this mod starts working just fine again with that version installed instead of the current one.

    I'm not smart enough to know what change has stopped this from working so I'll just hold out for a hero.
    1. MisterChedda
      MisterChedda
      • premium
      • 268 kudos
      It seems to work for me with v1.3.2. Ensure Codeware, redscript are up to date as well
    2. DigitalVixen
      DigitalVixen
      • premium
      • 91 kudos
      I have the same issue - all dependencies are most definitely up to date. Has to be a mod interfering somewhere but I wouldn't even know where to begin finding that. Might also be worth mentioning that this is the only mod with Audioware dependency (I have all of them, I think) which is affected, but this is also the only mod that make V say something and the only one with options for male and female both. I would assume that there has to be a mod both of us who are having issues have installed that modifies something it shouldn't, or in an outdated way, or in a.. bad way. :S
    3. AbstractGam3r
      AbstractGam3r
      • supporter
      • 0 kudos
      +1 
  4. Jack5842
    Jack5842
    • member
    • 0 kudos
    Stopped working for some reason CET log gave me:

    cannot play sound: Registry error: requires gender: here_we_go_again
    1. Hurrican999
      Hurrican999
      • member
      • 1 kudos
      2025 is kicking our ass, we gotta identify as a phrase now?
  5. BeIIend
    BeIIend
    • member
    • 2 kudos
    Does it work in v2.2?
    1. Deunan2105
      Deunan2105
      • premium
      • 3 kudos
      Hi, I'm on patch 2.21 and the mod is still working fine.
  6. dimixondx
    dimixondx
    • member
    • 3 kudos
    need comentary mod like fallout 4. i wish my v could coment while i explore nc. in japanese)
  7. deleted2456547
    deleted2456547
    • account closed
    • 24 kudos
    Ah shit. Here we go again is working fabulously on Patch 2.13
    Thank you MisterChedda for making this nova mod!

    Chooms please always read the mod Description and check the mod Requirements, make sure you installed all the required mods AudiowareCodeware, Mod Settings, RED4ext, redscript & TweakXL in the correct path, all dependencies must be the latest version.

    Check up this very informative Using Mods | Cyberpunk 2077 Modding guide published by manavortex.
  8. JohnnoirAtlas619
    JohnnoirAtlas619
    • supporter
    • 9 kudos
    Do AI voice mod affects the voice in this mod too?
    1. MisterChedda
      MisterChedda
      • premium
      • 268 kudos
      no
  9. PassionateLobster
    PassionateLobster
    • member
    • 1 kudos
    This is the most important part of my mod list.
  10. 1wayBAK
    1wayBAK
    • member
    • 0 kudos
    It doesn't work with Audioware v0.2.0, red4ext error says "Unresolved Method".  (v2.1)
    1. MisterChedda
      MisterChedda
      • premium
      • 268 kudos
      use the latest
  11. Nuzy
    Nuzy
    • supporter
    • 0 kudos
    Does this work with 1.3 or no?
    1. MisterChedda
      MisterChedda
      • premium
      • 268 kudos
      game version 1.3? are you kidding