A question out of scientific interest: how is the radio generally structured in the game, and by what principle are the hosts’ performances inserted between the musical blocks?
I'm wondering about this too, and I've done several tests without finding a clear answer. As for Ash on Growl FM and Mike on Morro Rock, I can hear them pretty easily, even without the mod. There's a trick that sometimes works: just switch to another station and then back again, and it can force their spots to play. But when it comes to Stanley’s spots or news flashes on other stations, things get trickier. I tried starting a new game with only this mod installed. In that case, I managed to hear the spots roughly every 10 minutes, but only if I loaded a save from before meeting Victor. If I saved and then loaded a new game before meeting Dex, the spots completely disappeared, even after waiting for hours. On the other hand, if I resumed the previous save and reached the same point without saving and reloading in between, I could hear the spots again — but not always. And if I load a different character at the same point (just before meeting Vic), the spots don’t always come back. I also tested by starting a new game with Phantom Liberty. If I saved right after Songbird’s call and reloaded that save, I could hear the spots. After a few reloads, though, they stopped playing again for no obvious reason. Another strange thing: when switching between saves, the same song always plays on the radio — even though the saves are totally different. It’s like the game just resumes the music from where it left off, regardless of the save file. And even weirder: I downloaded the mod author’s save, and I could hear the spots even without the mod installed — as long as I used the same trick mentioned earlier (switching stations and switching back for Ash and Mike). Honestly, I have no idea how this damn radio works anymore.
Anyone have issues with this mod and the Growl FM party radio not working? When I show up on my current playthrough, it is playing Vexelstrom and the 'listen to songs' buttons do nothing. Previous save files are fine.
Been testing it. It's sorta yes, sorta no? If I play any songs that are on the same radio station sequentially, then the DJ will speak up in between. But it's randomized, then it may go to a different song on a different station and switch accordingly.
Holy smokes, Choom. After 800 hours I just heard Stanley for what seems like the first time ever on the radio. I am on a pretty fresh save with Car Sync OFF and ver 1.3 of the mod. Thanks for this!
Does this mod fix the Stanley broadcasts? I hear Max Mike and Ash from Growl FM just fine but whenever Stanley interrupts to give a newscast he just says "Good morning Night City!!" and gets cut off immediately, even with this mod installed. I don't have any other mods that should be affecting the radio...
Version 1.3 is not working for me on 2.2. Version 1.2 is working just fine, just a small nitpick can it have the subtitle for each narrations thing? Before I installed this all I have is DJ Ash on Growl FM, and every time she talks it has subtitles now every time she talks there is none(just like with other DJs). Thanks for this mod though!
Just wanted to add my two cents that this mod works amazing for me. Just as advertised. As soon as I installed it, I began to hear radio hosts all the time on all the radio stations. It adds so much to the game being able to hear this content, so much so I began to drive everywhere instead of fast travel to get to hear more of them.
I know some people have said they had issues getting it to work. I installed it just before going into the major story mission at the end of Act 1. Going into Act 2 it worked perfectly. 10/10
I have a same question. It seems like I can hear the hosts more frequently even without the mod. At least I've heard Maximum Mike, Ash, and Stan which I've lost completely at some point before 2.2, so they had to do at least something about the issue.
I'm having to opposite effect of basically everyone here. The mod worked wonderfully for me before 2.2, but since I can't hear anyone except for Ash, even with the mod installed. ¯\_(ツ)_/¯
I continue to have no issues with the radio, i think its the sync with radioport that breaks it. I have that off and so my radioport and car radio are separate.
72 comments
As for Ash on Growl FM and Mike on Morro Rock, I can hear them pretty easily, even without the mod. There's a trick that sometimes works: just switch to another station and then back again, and it can force their spots to play.
But when it comes to Stanley’s spots or news flashes on other stations, things get trickier.
I tried starting a new game with only this mod installed. In that case, I managed to hear the spots roughly every 10 minutes, but only if I loaded a save from before meeting Victor. If I saved and then loaded a new game before meeting Dex, the spots completely disappeared, even after waiting for hours.
On the other hand, if I resumed the previous save and reached the same point without saving and reloading in between, I could hear the spots again — but not always. And if I load a different character at the same point (just before meeting Vic), the spots don’t always come back.
I also tested by starting a new game with Phantom Liberty. If I saved right after Songbird’s call and reloaded that save, I could hear the spots. After a few reloads, though, they stopped playing again for no obvious reason.
Another strange thing: when switching between saves, the same song always plays on the radio — even though the saves are totally different. It’s like the game just resumes the music from where it left off, regardless of the save file.
And even weirder: I downloaded the mod author’s save, and I could hear the spots even without the mod installed — as long as I used the same trick mentioned earlier (switching stations and switching back for Ash and Mike).
Honestly, I have no idea how this damn radio works anymore.
So no randomization and it works. :)
I know some people have said they had issues getting it to work. I installed it just before going into the major story mission at the end of Act 1. Going into Act 2 it worked perfectly. 10/10
EDIT: Well, one of the previous versions is not working too.